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BoolValue.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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BoolValue.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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CMakeLists.txt
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ConstExpr.cpp
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ConstExpr.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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EmptyValue.cpp
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EmptyValue.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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ErrorValue.cpp
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style cleanup: pep8, indentation
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2012-03-24 07:36:32 +00:00 |
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ErrorValue.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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EXP_C-Api.cpp
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code cleanup: make local game engine functions static
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2012-09-16 00:22:55 +00:00 |
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EXP_C-Api.h
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code cleanup: make local game engine functions static
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2012-09-16 00:22:55 +00:00 |
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Expression.cpp
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style cleanup
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2012-03-28 05:03:24 +00:00 |
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Expression.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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FloatValue.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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FloatValue.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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IdentifierExpr.cpp
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IdentifierExpr.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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IfExpr.cpp
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
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IfExpr.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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InputParser.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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InputParser.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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IntValue.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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IntValue.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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KX_HashedPtr.cpp
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revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too
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2012-04-24 16:14:23 +00:00 |
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KX_HashedPtr.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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KX_Python.h
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use __ prefix on header guards to avoid mixing up defines with api functions / classes.
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2012-02-23 10:41:31 +00:00 |
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ListValue.cpp
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add back game engine python api slicing, (was missing / regression, since move to py3x)
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2012-09-25 23:28:15 +00:00 |
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ListValue.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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Operator1Expr.cpp
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style cleanup, use { on newline after function definition.
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2012-02-25 16:49:59 +00:00 |
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Operator1Expr.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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Operator2Expr.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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Operator2Expr.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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PyObjectPlus.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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PyObjectPlus.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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SConscript
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StringValue.cpp
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
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StringValue.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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Value.cpp
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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Value.h
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style cleanup
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2012-09-16 04:58:18 +00:00 |
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VectorValue.cpp
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style cleanup: comment blocks
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2012-03-09 18:28:30 +00:00 |
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VectorValue.h
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optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro.
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2012-06-25 09:14:37 +00:00 |
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VoidValue.h
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style cleanup
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2012-07-21 22:58:08 +00:00 |