blender/source/gameengine/Converter
2013-03-04 12:39:31 +00:00
..
BL_ActionActuator.cpp style cleanup 2012-10-22 08:15:51 +00:00
BL_ActionActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
BL_ArmatureActuator.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ArmatureChannel.cpp code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
BL_ArmatureChannel.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureConstraint.cpp code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
BL_ArmatureConstraint.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ArmatureObject.cpp Code cleanup: add usual 'BKE_' prefix to 'public' constraint functions from blenkernel... 2012-12-23 11:31:15 +00:00
BL_ArmatureObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_BlenderDataConversion.cpp svn merge ^/trunk/blender -c54733 -c54738 -c54745 -c54746 -c54748 -c54754 -c54757 -c54760 -c54764 -c54766 -c54767 -c54769 -c54772 -c54776 -c54777 -c54780 -c54781 -c54782 -c54783 -c54788 -c54789 -c54790 -c54793 -c54794 -c54799 -c54816 -c54818 -c54822 -c54824 -c54827 -c54828 -c54833 -c54834 -c54835 -c54837 -c54855 -c54856 -c54862 -c54865 -c54866 -c54868 -c54875 -c54877 -c54878 -c54879 -c54882 -c54883 -c54885 -c54891 -c54899 -c54900 -c54901 -c54903 -c54907 -c54908 -c54910 -c54912 -c54917 -c54920 -c54921 -c54923 -c54928 -c54934 -c54935 -c54942 -c54943 -c54944 -c54945 -c54946 -c54948 -c54954 -c54959 -c54960 -c54961 -c54965 -c54971 -c54972 -c54990 -c54991 -c54993 -c54996 -c55004 -c55007 -c55010 -c55011 -c55012 2013-03-04 12:39:31 +00:00
BL_BlenderDataConversion.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
BL_DeformableGameObject.cpp style cleanup 2012-06-06 22:38:39 +00:00
BL_DeformableGameObject.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_MeshDeformer.cpp style cleanup 2012-10-22 08:15:51 +00:00
BL_MeshDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ModifierDeformer.cpp code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ModifierDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ShapeActionActuator.cpp style cleanup 2012-10-22 08:15:51 +00:00
BL_ShapeActionActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ShapeDeformer.cpp code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_ShapeDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_SkinDeformer.cpp code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BL_SkinDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
BlenderWorldInfo.cpp style cleanup 2012-09-16 04:58:18 +00:00
BlenderWorldInfo.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CMakeLists.txt svn merge ^/trunk/blender -c54733 -c54738 -c54745 -c54746 -c54748 -c54754 -c54757 -c54760 -c54764 -c54766 -c54767 -c54769 -c54772 -c54776 -c54777 -c54780 -c54781 -c54782 -c54783 -c54788 -c54789 -c54790 -c54793 -c54794 -c54799 -c54816 -c54818 -c54822 -c54824 -c54827 -c54828 -c54833 -c54834 -c54835 -c54837 -c54855 -c54856 -c54862 -c54865 -c54866 -c54868 -c54875 -c54877 -c54878 -c54879 -c54882 -c54883 -c54885 -c54891 -c54899 -c54900 -c54901 -c54903 -c54907 -c54908 -c54910 -c54912 -c54917 -c54920 -c54921 -c54923 -c54928 -c54934 -c54935 -c54942 -c54943 -c54944 -c54945 -c54946 -c54948 -c54954 -c54959 -c54960 -c54961 -c54965 -c54971 -c54972 -c54990 -c54991 -c54993 -c54996 -c55004 -c55007 -c55010 -c55011 -c55012 2013-03-04 12:39:31 +00:00
KX_BlenderScalarInterpolator.cpp code cleanup: remove redundant casts 2012-10-14 08:49:01 +00:00
KX_BlenderScalarInterpolator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_BlenderSceneConverter.cpp BGE: Fix for issue #34242 "It does not render in "P" mode for Game engine if you UV mapa a face of a cube" reported by joaclint. 2013-02-16 04:38:53 +00:00
KX_BlenderSceneConverter.h BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune). 2012-12-24 03:13:53 +00:00
KX_ConvertActuators.cpp BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ConvertActuators.h style cleanup: bge 2012-10-15 04:16:34 +00:00
KX_ConvertControllers.cpp BGE: Some various tweaks to try and get async lib loading to be a bit more stable on more complex scenes. 2012-12-25 08:11:21 +00:00
KX_ConvertControllers.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertProperties.cpp style cleanup: bge, switch statements mostly. 2012-10-21 07:58:38 +00:00
KX_ConvertProperties.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertSensors.cpp style cleanup 2012-10-29 02:11:40 +00:00
KX_ConvertSensors.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_LibLoadStatus.cpp BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs: 2012-12-22 05:38:32 +00:00
KX_LibLoadStatus.h BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs: 2012-12-22 05:38:32 +00:00
KX_SoftBodyDeformer.cpp make bullet optional again 2013-01-23 07:26:39 +00:00
KX_SoftBodyDeformer.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
SConscript make bullet optional again 2013-01-23 07:26:39 +00:00