blender/source/gameengine/Ketsji
2013-03-04 22:30:05 +00:00
..
KXNetwork Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
BL_Action.cpp svn merge ^/trunk/blender -c54733 -c54738 -c54745 -c54746 -c54748 -c54754 -c54757 -c54760 -c54764 -c54766 -c54767 -c54769 -c54772 -c54776 -c54777 -c54780 -c54781 -c54782 -c54783 -c54788 -c54789 -c54790 -c54793 -c54794 -c54799 -c54816 -c54818 -c54822 -c54824 -c54827 -c54828 -c54833 -c54834 -c54835 -c54837 -c54855 -c54856 -c54862 -c54865 -c54866 -c54868 -c54875 -c54877 -c54878 -c54879 -c54882 -c54883 -c54885 -c54891 -c54899 -c54900 -c54901 -c54903 -c54907 -c54908 -c54910 -c54912 -c54917 -c54920 -c54921 -c54923 -c54928 -c54934 -c54935 -c54942 -c54943 -c54944 -c54945 -c54946 -c54948 -c54954 -c54959 -c54960 -c54961 -c54965 -c54971 -c54972 -c54990 -c54991 -c54993 -c54996 -c55004 -c55007 -c55010 -c55011 -c55012 2013-03-04 12:39:31 +00:00
BL_Action.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_ActionManager.cpp
BL_ActionManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_BlenderShader.cpp svn merge ^/trunk/blender -c54733 -c54738 -c54745 -c54746 -c54748 -c54754 -c54757 -c54760 -c54764 -c54766 -c54767 -c54769 -c54772 -c54776 -c54777 -c54780 -c54781 -c54782 -c54783 -c54788 -c54789 -c54790 -c54793 -c54794 -c54799 -c54816 -c54818 -c54822 -c54824 -c54827 -c54828 -c54833 -c54834 -c54835 -c54837 -c54855 -c54856 -c54862 -c54865 -c54866 -c54868 -c54875 -c54877 -c54878 -c54879 -c54882 -c54883 -c54885 -c54891 -c54899 -c54900 -c54901 -c54903 -c54907 -c54908 -c54910 -c54912 -c54917 -c54920 -c54921 -c54923 -c54928 -c54934 -c54935 -c54942 -c54943 -c54944 -c54945 -c54946 -c54948 -c54954 -c54959 -c54960 -c54961 -c54965 -c54971 -c54972 -c54990 -c54991 -c54993 -c54996 -c55004 -c55007 -c55010 -c55011 -c55012 2013-03-04 12:39:31 +00:00
BL_BlenderShader.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
BL_Material.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
BL_Material.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
BL_Shader.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
BL_Shader.h - property sensor was converting floating point values to text then back to float - for floating point properties. 2012-11-10 22:32:15 +00:00
BL_Texture.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
BL_Texture.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
CMakeLists.txt svn merge ^/trunk/blender -c54733 -c54738 -c54745 -c54746 -c54748 -c54754 -c54757 -c54760 -c54764 -c54766 -c54767 -c54769 -c54772 -c54776 -c54777 -c54780 -c54781 -c54782 -c54783 -c54788 -c54789 -c54790 -c54793 -c54794 -c54799 -c54816 -c54818 -c54822 -c54824 -c54827 -c54828 -c54833 -c54834 -c54835 -c54837 -c54855 -c54856 -c54862 -c54865 -c54866 -c54868 -c54875 -c54877 -c54878 -c54879 -c54882 -c54883 -c54885 -c54891 -c54899 -c54900 -c54901 -c54903 -c54907 -c54908 -c54910 -c54912 -c54917 -c54920 -c54921 -c54923 -c54928 -c54934 -c54935 -c54942 -c54943 -c54944 -c54945 -c54946 -c54948 -c54954 -c54959 -c54960 -c54961 -c54965 -c54971 -c54972 -c54990 -c54991 -c54993 -c54996 -c55004 -c55007 -c55010 -c55011 -c55012 2013-03-04 12:39:31 +00:00
KX_ArmatureSensor.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_ArmatureSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_BlenderMaterial.cpp BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps. 2013-01-12 20:01:58 +00:00
KX_BlenderMaterial.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_BulletPhysicsController.cpp BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_BulletPhysicsController.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_Camera.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
KX_Camera.h style cleanup 2012-10-29 02:11:40 +00:00
KX_CameraActuator.cpp define the size of matrix args for both rows/cols. 2012-12-11 14:29:01 +00:00
KX_CameraActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_CameraIpoSGController.cpp
KX_CameraIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_CharacterWrapper.cpp BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_CharacterWrapper.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ClientObjectInfo.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConstraintActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_ConstraintActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConstraintWrapper.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
KX_ConstraintWrapper.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ConvertPhysicsObject.h make bullet optional again 2013-01-23 07:26:39 +00:00
KX_ConvertPhysicsObjects.cpp make bullet optional again 2013-01-23 07:26:39 +00:00
KX_Dome.cpp code cleanup: gpl header update (formatting) 2012-11-18 00:30:06 +00:00
KX_Dome.h code cleanup: gpl header update (formatting) 2012-11-18 00:30:06 +00:00
KX_EmptyObject.cpp
KX_EmptyObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_FontObject.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_FontObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_GameActuator.cpp
KX_GameActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_GameObject.cpp BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene. 2013-02-11 18:29:19 +00:00
KX_GameObject.h BGE: Fix for issue #32606 "Raycasts are locked to the scene of calling object" reported by Josiah Lane (solarlune). The raycasting functions were using the active scene instead of the object's scene. 2013-02-11 18:29:19 +00:00
KX_IInterpolator.h style cleanup 2012-09-16 04:58:18 +00:00
KX_IPhysicsController.cpp BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_IPO_SGController.cpp style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
KX_IPO_SGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_IpoActuator.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_IpoActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_IpoConvert.cpp Compilefix: add 2 forgotten files frm merge 2013-03-04 22:30:05 +00:00
KX_IpoConvert.h Compilefix: add 2 forgotten files frm merge 2013-03-04 22:30:05 +00:00
KX_IPOTransform.h style cleanup 2012-10-29 02:11:40 +00:00
KX_IScalarInterpolator.h style cleanup 2012-09-16 04:58:18 +00:00
KX_ISceneConverter.h BGE: "Fix" for issue [#33663] "Objects Share Materials / Textures When Grouped In SingleTexture / MultiTexture Mode" reported by Josiah Lane (solarlune). 2012-12-24 03:13:53 +00:00
KX_ISystem.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp BGE Profile : visual feedback bars and improvements 2013-01-28 01:26:36 +00:00
KX_KetsjiEngine.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_Light.cpp BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps. 2013-01-12 20:01:58 +00:00
KX_Light.h BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. 2012-12-25 06:20:50 +00:00
KX_LightIpoSGController.cpp
KX_LightIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MaterialIpoController.cpp
KX_MaterialIpoController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MeshProxy.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_MeshProxy.h add 2 new utility functions to the BGE mesh py api. 2012-11-10 09:45:43 +00:00
KX_MotionState.cpp
KX_MotionState.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_MouseFocusSensor.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_MouseFocusSensor.h style cleanup 2012-10-29 02:11:40 +00:00
KX_NavMeshObject.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_NavMeshObject.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_NearSensor.cpp
KX_NearSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ObColorIpoSGController.cpp svn merge ^/trunk/blender -c54733 -c54738 -c54745 -c54746 -c54748 -c54754 -c54757 -c54760 -c54764 -c54766 -c54767 -c54769 -c54772 -c54776 -c54777 -c54780 -c54781 -c54782 -c54783 -c54788 -c54789 -c54790 -c54793 -c54794 -c54799 -c54816 -c54818 -c54822 -c54824 -c54827 -c54828 -c54833 -c54834 -c54835 -c54837 -c54855 -c54856 -c54862 -c54865 -c54866 -c54868 -c54875 -c54877 -c54878 -c54879 -c54882 -c54883 -c54885 -c54891 -c54899 -c54900 -c54901 -c54903 -c54907 -c54908 -c54910 -c54912 -c54917 -c54920 -c54921 -c54923 -c54928 -c54934 -c54935 -c54942 -c54943 -c54944 -c54945 -c54946 -c54948 -c54954 -c54959 -c54960 -c54961 -c54965 -c54971 -c54972 -c54990 -c54991 -c54993 -c54996 -c55004 -c55007 -c55010 -c55011 -c55012 2013-03-04 12:39:31 +00:00
KX_ObColorIpoSGController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ObjectActuator.cpp svn merge ^/trunk/blender -c54733 -c54738 -c54745 -c54746 -c54748 -c54754 -c54757 -c54760 -c54764 -c54766 -c54767 -c54769 -c54772 -c54776 -c54777 -c54780 -c54781 -c54782 -c54783 -c54788 -c54789 -c54790 -c54793 -c54794 -c54799 -c54816 -c54818 -c54822 -c54824 -c54827 -c54828 -c54833 -c54834 -c54835 -c54837 -c54855 -c54856 -c54862 -c54865 -c54866 -c54868 -c54875 -c54877 -c54878 -c54879 -c54882 -c54883 -c54885 -c54891 -c54899 -c54900 -c54901 -c54903 -c54907 -c54908 -c54910 -c54912 -c54917 -c54920 -c54921 -c54923 -c54928 -c54934 -c54935 -c54942 -c54943 -c54944 -c54945 -c54946 -c54948 -c54954 -c54959 -c54960 -c54961 -c54965 -c54971 -c54972 -c54990 -c54991 -c54993 -c54996 -c55004 -c55007 -c55010 -c55011 -c55012 2013-03-04 12:39:31 +00:00
KX_ObjectActuator.h BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
KX_ObstacleSimulation.cpp code cleanup: gpl header update (formatting) 2012-11-18 00:30:06 +00:00
KX_ObstacleSimulation.h style cleanup 2012-09-16 04:58:18 +00:00
KX_OrientationInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_ParentActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PhysicsEngineEnums.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PhysicsPropertiesobsolete.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PolygonMaterial.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_PolygonMaterial.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_PolyProxy.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
KX_PolyProxy.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PositionInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp make bullet optional again 2013-01-23 07:26:39 +00:00
KX_PyConstraintBinding.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PyMath.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_PyMath.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PythonInit.cpp BGE: Fix for [#33839] "a logic.joysticks Crashes BGE" reported by Josiah Lane (solarlune). 2013-01-12 05:44:08 +00:00
KX_PythonInit.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_PythonInitTypes.cpp BGE: Committing async LibLoad from Swiss. This does the lib loading in a separate thread to keep the BGE from freezing. Here is an example from the docs: 2012-12-22 05:38:32 +00:00
KX_PythonInitTypes.h style cleanup 2012-09-16 04:58:18 +00:00
KX_PythonMain.cpp code cleanup: remove $Id's that crept back in, also osl style edits 2012-10-23 11:47:23 +00:00
KX_PythonMain.h code cleanup: remove $Id's that crept back in, also osl style edits 2012-10-23 11:47:23 +00:00
KX_PythonSeq.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
KX_PythonSeq.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RadarSensor.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_RadarSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RayCast.cpp style cleanup: bge, switch statements mostly. 2012-10-21 07:58:38 +00:00
KX_RayCast.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp
KX_RayEventManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_RaySensor.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_RaySensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_SCA_AddObjectActuator.cpp code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
KX_SCA_AddObjectActuator.h style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
KX_SCA_DynamicActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SCA_DynamicActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_SCA_EndObjectActuator.cpp code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
KX_SCA_EndObjectActuator.h style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SCA_ReplaceMeshActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_ScalarInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Scene.cpp make bullet optional again 2013-01-23 07:26:39 +00:00
KX_Scene.h BGE: Committing patch [#32697] "New BGE gravity API" by HG1. 2012-11-10 03:11:18 +00:00
KX_SceneActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SceneActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_SG_BoneParentNodeRelationship.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_BoneParentNodeRelationship.h style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SG_NodeRelationships.h style cleanup 2012-09-16 04:58:18 +00:00
KX_SoundActuator.cpp Fix part of #34083: crash trying to play surround .wav file in the game engine 2013-02-07 21:29:31 +00:00
KX_SoundActuator.h Audaspace: 2012-11-05 14:24:35 +00:00
KX_StateActuator.cpp
KX_StateActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp style cleanup 2012-09-16 04:58:18 +00:00
KX_SteeringActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TimeCategoryLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
KX_TimeLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeLogger.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
KX_TouchEventManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_TouchEventManager.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TouchSensor.cpp style cleanup 2012-10-22 08:15:51 +00:00
KX_TouchSensor.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_TrackToActuator.cpp bge track-to actuator: reverse the order of the cross product rather then negating. 2013-01-13 03:48:48 +00:00
KX_TrackToActuator.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_VehicleWrapper.cpp py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
KX_VehicleWrapper.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_VertexProxy.cpp BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_VertexProxy.h BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include: 2012-12-18 20:56:25 +00:00
KX_VisibilityActuator.cpp
KX_VisibilityActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp
KX_WorldInfo.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
KX_WorldIpoController.cpp
KX_WorldIpoController.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
SConscript make bullet optional again 2013-01-23 07:26:39 +00:00