blender/source/gameengine/VideoTexture
Jorge Bernal dc95ca92ca BGE: Fix T43822 Videotexture does not use sky color for off-screen
rendering

Make scene background color as default for render-to-texture instead of
current blue color (0, 0, 255).

It is very useful for mirrors setups.

Reviewers: moguri, ben2610, sybren, panzergame, hg1

Reviewed By: panzergame, hg1, moguri

Subscribers: mpan3

Differential Revision: https://developer.blender.org/D1287
2015-05-10 00:56:51 +02:00
..
BlendType.h
blendVideoTex.cpp Recreating bge python modules instead of using existing 2015-02-09 20:56:38 +00:00
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Common.h
Exception.cpp
Exception.h Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
FilterBase.cpp
FilterBase.h
FilterBlueScreen.cpp
FilterBlueScreen.h
FilterColor.cpp
FilterColor.h
FilterNormal.cpp
FilterNormal.h
FilterSource.cpp
FilterSource.h
ImageBase.cpp missed last commit 2015-01-27 03:41:05 +11:00
ImageBase.h
ImageBuff.cpp GSOC 2013 paint 2014-07-21 12:02:05 +02:00
ImageBuff.h
ImageMix.cpp
ImageMix.h
ImageRender.cpp BGE: Fix T43822 Videotexture does not use sky color for off-screen 2015-05-10 00:56:51 +02:00
ImageRender.h BGE: Fix T43822 Videotexture does not use sky color for off-screen 2015-05-10 00:56:51 +02:00
ImageViewport.cpp Ghost Context Refactor 2014-10-07 15:47:32 -05:00
ImageViewport.h
PyTypeList.cpp
PyTypeList.h
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Texture.cpp Get rid og gluBuild2DMipmaps on game engine. 2015-03-16 16:18:37 +01:00
Texture.h Get rid of gluScaleImage in our game engine as well. 2015-02-27 14:47:39 +01:00
VideoBase.cpp
VideoBase.h
VideoFFmpeg.cpp BGE VideoTexture: refresh() on ImageFFmpeg should have no effect. 2014-12-04 23:55:53 +01:00
VideoFFmpeg.h BGE VideoTexture: refresh() on ImageFFmpeg should have no effect. 2014-12-04 23:55:53 +01:00