blender/source/blender/gpu
2015-05-21 18:37:48 +02:00
..
intern Yet another crappy Intel driver added for correct SSAO support. 2015-05-21 18:37:48 +02:00
shaders Keep valgrind happy by using tight vec3 packing instead of lax vec4 with 2015-05-11 14:14:06 +02:00
CMakeLists.txt Fix T31546 fragment program gets created every frame 2015-04-09 20:20:50 +02:00
GPU_buffers.h Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
GPU_compositing.h Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
GPU_debug.h Cleanup: style 2015-04-30 08:18:23 +10:00
GPU_draw.h Cleanup: use bool for mipmap args 2015-04-28 01:18:50 +10:00
GPU_extensions.h Add debug option --debug-gpumem to show GPU memory used in status bar. 2015-04-24 14:11:21 +02:00
GPU_glew.h
GPU_init_exit.h
GPU_material.h Fix: GPU_shader_export fails /w some lamp attrs 2015-05-21 08:48:21 +10:00
GPU_select.h Cleanup 2015-03-16 11:46:20 +11:00
GPU_simple_shader.h cleanup: use spaces for alignment 2015-03-23 15:40:44 -04:00
SConscript Fix T31546 fragment program gets created every frame 2015-04-09 20:20:50 +02:00