blender/extern/audaspace/include
Sebastian Parborg 489df7ac88 VSE: Fix audaspace not reading ffmpeg files with start offset correctly
The duration and start time for audio strips were not correctly read in
audaspace.

Some video files have a "lead in" section of audio that plays before the
video starts playing back. Before this patch, we would play this lead in
audio at the same time as the video started and thus the audio would not
be in sync anymore.

Now the lead in audio is cut off and the duration should be correctly
calculated with this in mind.

If the audio starts after the video, the audio strip is shifted to
account for this, but it will also lead to cut off audio which might not
be wanted. However we don't have a simple way to solve this at this
point.

Differential Revision: http://developer.blender.org/D11917
2021-08-23 11:21:31 +02:00
..
devices Fix T86851: PulseAudio randomly asserts in background rendering 2021-03-29 12:16:01 +02:00
file Audaspace: port changes from upstream. 2020-09-07 18:12:45 +02:00
fx VSE: Fix audaspace not reading ffmpeg files with start offset correctly 2021-08-23 11:21:31 +02:00
generator Audaspace: porting changes from upstream. 2019-05-10 23:01:04 +02:00
plugin Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
respec Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
sequence Audaspace: update from upstream 2020-05-03 15:30:35 +02:00
util Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
Exception.h Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00
IReader.h VSE: Fix audaspace not reading ffmpeg files with start offset correctly 2021-08-23 11:21:31 +02:00
ISound.h Fix audaspace mess in 2.8 2018-02-01 09:22:57 -02:00