mirror of
https://github.com/blender/blender
synced 2026-09-29 04:37:17 +03:00
This change makes it so build system and update utilities for Blender builds
are using pre-compiled libraries and other resources attached as Git modules
instead of using checkout of SVN repositories in the parent folder.
The directory layout:
```
* lib/
* darwin_x64/ -> lib-darwin_x64.git
* darwin_arm64/ -> lib-darwin_arm64.git
* linux_x64/ -> lib-linux_x64.git
* windows_x64/ -> lib-windows_x64.git
* tests/
* data/ -> blender-test-data.git
```
The changes about configuring the actual Git sub-modules are not included
into this patch, as those require repository to actually exist before it
can be used.
The library and tests data submodules are disabled by default. This means
that if someone runs `git submodule update --init` they will not get heavy
libraries. The platform-specific and tests related submodules are enabled
when using `make update` or `make test`.
All the new submodules are tracked: this means that when new commits are
done to the submodule, the blender.git repository is to be updated to
point them to the new hash. This causes some extra manual work, but it
allows to more easily update Blender and its dependencies to known good
state when performing operations like bisect.
Ref #108978
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Co-authored-by: Ray Molenkamp <github@lazydodo.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/118740
118 lines
2.9 KiB
Batchfile
118 lines
2.9 KiB
Batchfile
@echo off
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REM This batch file does an out-of-source CMake build in ../build_windows
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REM This is for users who like to configure & build Blender with a single command.
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setlocal EnableDelayedExpansion
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setlocal ENABLEEXTENSIONS
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set BLENDER_DIR=%~dp0
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call "%BLENDER_DIR%\build_files\windows\reset_variables.cmd"
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call "%BLENDER_DIR%\build_files\windows\check_spaces_in_path.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\parse_arguments.cmd" %*
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\find_dependencies.cmd"
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if errorlevel 1 goto EOF
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REM if it is one of the convenience targets and BLENDER_BIN is set
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REM skip compiler detection
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if "%ICONS%%ICONS_GEOM%%DOC_PY%" == "1" (
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if EXIST "%BLENDER_BIN%" (
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goto convenience_targets
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)
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)
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if "%BUILD_SHOW_HASHES%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\show_hashes.cmd"
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goto EOF
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)
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if "%SHOW_HELP%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\show_help.cmd"
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goto EOF
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)
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if "%FORMAT%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\format.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\detect_architecture.cmd"
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if errorlevel 1 goto EOF
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if "%BUILD_VS_YEAR%" == "" (
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call "%BLENDER_DIR%\build_files\windows\autodetect_msvc.cmd"
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if errorlevel 1 (
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echo Visual Studio not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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) else (
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call "%BLENDER_DIR%\build_files\windows\detect_msvc%BUILD_VS_YEAR%.cmd"
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if errorlevel 1 (
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echo Visual Studio %BUILD_VS_YEAR% not found ^(try with the 'verbose' switch for more information^)
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goto EOF
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)
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)
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if "%BUILD_UPDATE%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\update_sources.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\set_build_dir.cmd"
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:convenience_targets
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if "%ICONS%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\icons.cmd"
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goto EOF
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)
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if "%ICONS_GEOM%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\icons_geom.cmd"
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goto EOF
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)
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if "%DOC_PY%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\doc_py.cmd"
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goto EOF
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)
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if "%CMAKE%" == "" (
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echo Cmake not found in path, required for building, exiting...
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exit /b 1
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)
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echo Building blender with VS%BUILD_VS_YEAR% for %BUILD_ARCH% in %BUILD_DIR%
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call "%BLENDER_DIR%\build_files\windows\check_libraries.cmd"
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if errorlevel 1 goto EOF
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if "%TEST%" == "1" (
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call "%BLENDER_DIR%\build_files\windows\test.cmd"
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goto EOF
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)
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call "%BLENDER_DIR%\build_files\windows\check_submodules.cmd"
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if errorlevel 1 goto EOF
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if "%BUILD_WITH_NINJA%" == "" (
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call "%BLENDER_DIR%\build_files\windows\configure_msbuild.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\build_msbuild.cmd"
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if errorlevel 1 goto EOF
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) else (
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call "%BLENDER_DIR%\build_files\windows\configure_ninja.cmd"
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if errorlevel 1 goto EOF
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call "%BLENDER_DIR%\build_files\windows\build_ninja.cmd"
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if errorlevel 1 goto EOF
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)
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:EOF
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