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The assets are required to build proper Blender release, so they can not be skipped from packing. The packing ignores the `working` directory as it seems to be big and sounds that it is not needed for the release. The assets are bundled under the `release/datafiles/assets` folder in the blender sources. This is where they will reside after switch to the Git LFS. Pull Request: https://projects.blender.org/blender/blender/pulls/106536 |
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| .. | ||
| blender_launcher_win32.c | ||
| buildinfo.c | ||
| CMakeLists.txt | ||
| creator.c | ||
| creator_args.c | ||
| creator_intern.h | ||
| creator_signals.c | ||
| symbols_apple.map | ||
| symbols_unix.map | ||