blender/source/creator
Sergey Sharybin 8f3faae18b Fix missing assets in the source archive
The assets are required to build proper Blender release, so they can not be
skipped from packing.

The packing ignores the `working` directory as it seems to be big and sounds
that it is not needed for the release.

The assets are bundled under the `release/datafiles/assets` folder in the
blender sources. This is where they will reside after switch to the Git LFS.

Pull Request: https://projects.blender.org/blender/blender/pulls/106536
2023-04-05 09:29:58 +02:00
..
blender_launcher_win32.c Revert "MSVC: lower C4100 warning level from 4 to 3" 2023-02-14 15:36:35 -03:00
buildinfo.c File headers: SPDX License migration 2022-02-11 09:14:36 +11:00
CMakeLists.txt Fix missing assets in the source archive 2023-04-05 09:29:58 +02:00
creator.c Cleanup: use '#' prefix for issues instead of 'T' 2023-02-12 14:56:05 +11:00
creator_args.c Cleanup: use '#' prefix for issues instead of 'T' 2023-02-12 14:56:05 +11:00
creator_intern.h Cleanup: spelling 2022-09-19 14:52:27 +10:00
creator_signals.c Cleanup: replace BLI_join_dirfile with BLI_path_join 2022-10-17 11:38:54 +11:00
symbols_apple.map Build: hide all symbols except a few required ones on Linux 2022-07-29 17:54:32 +02:00
symbols_unix.map Build: changes needed to build on FreeBSD 2023-03-22 14:15:46 +01:00