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FEdgeSmooth objects don't have a normal_left attribute, only FEdgeSharp does. When Face Smoothness is enabled with subdivision and auto smooth, border edges can be FEdgeSmooth. Use fe.normal for smooth edges instead. This is a pre-existing issue, but got exposed after changes in 5.1. Pull Request: https://projects.blender.org/blender/blender/pulls/155845 |
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