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Redrawing the window contents for every possible event is not a reasonable thing for an application to do. The test should be whether redrawing on demand plus periodic updates works with near-idle CPU use and no extra input latency. This change incidentally makes the test well-behaved on Wayland, where it was previously broken due to every EGL buffer swap causing an event to be received. |
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| .. | ||
| allocator.c | ||
| clipboard.c | ||
| CMakeLists.txt | ||
| cursor.c | ||
| empty.c | ||
| events.c | ||
| gamma.c | ||
| glfwinfo.c | ||
| icon.c | ||
| iconify.c | ||
| inputlag.c | ||
| joysticks.c | ||
| monitors.c | ||
| msaa.c | ||
| reopen.c | ||
| tearing.c | ||
| threads.c | ||
| timeout.c | ||
| title.c | ||
| triangle-vulkan.c | ||
| window.c | ||