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InputTextMultiline: fixed an issue processing deactivation logic when an active multi-line edit is clipped due to being out of view.
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2 changed files with 7 additions and 2 deletions
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@ -43,6 +43,10 @@ Breaking Changes:
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Other Changes:
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- InputText:
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- InputTextMultiline: fixed an issue processing deactivation logic when an active
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multi-line edit is clipped due to being out of view.
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-----------------------------------------------------------------------
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VERSION 1.92.7 (Released 2026-04-02)
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@ -4709,7 +4709,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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ImVec2 backup_pos = window->DC.CursorPos;
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable))
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bool no_clip = (g.InputTextDeactivatedState.ID == id) || (g.ActiveId == id) || (id == g.NavActivateId); // Mimic some of ItemAdd() logic + add InputTextDeactivatedState.ID check.
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if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_Inputable) && !no_clip)
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{
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EndGroup();
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return false;
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@ -4735,7 +4736,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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g.NavActivateId = backup_activate_id;
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PopStyleVar(3);
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PopStyleColor();
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if (!child_visible)
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if (!child_visible && !no_clip)
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{
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EndChild();
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EndGroup();
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