This commit is contained in:
Vivek 2026-09-25 22:01:47 +09:00 • committed by GitHub
commit 4b24816af1
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
18 changed files with 1491 additions and 1 deletions

View file

@ -34,7 +34,7 @@
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_impl_android.h"
#include <time.h>
#include <ctime>
#include <android/native_window.h>
#include <android/input.h>
#include <android/keycodes.h>

View file

@ -0,0 +1,39 @@
# For more information about using CMake with Android Studio, read the
# documentation: https://d.android.com/studio/projects/add-native-code.html
cmake_minimum_required(VERSION 3.22.1)
project(ImGuiExample)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(IMGUI_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..)
add_library(${CMAKE_PROJECT_NAME} SHARED
${CMAKE_CURRENT_SOURCE_DIR}/main.cpp
${IMGUI_DIR}/imgui.cpp
${IMGUI_DIR}/imgui_demo.cpp
${IMGUI_DIR}/imgui_draw.cpp
${IMGUI_DIR}/imgui_tables.cpp
${IMGUI_DIR}/imgui_widgets.cpp
${IMGUI_DIR}/backends/imgui_impl_android.cpp
${IMGUI_DIR}/backends/imgui_impl_vulkan.cpp
${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c
)
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}
${IMGUI_DIR}
${IMGUI_DIR}/backends
${ANDROID_NDK}/sources/android/native_app_glue
)
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -u ANativeActivity_onCreate")
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE
android
vulkan
log
)

View file

@ -0,0 +1,15 @@
*.iml
.gradle
/local.properties
/.idea/caches
/.idea/libraries
/.idea/modules.xml
/.idea/workspace.xml
/.idea/navEditor.xml
/.idea/assetWizardSettings.xml
.DS_Store
/build
/captures
.externalNativeBuild
.cxx
local.properties

View file

@ -0,0 +1 @@
/build

View file

@ -0,0 +1,166 @@
import java.net.HttpURLConnection
import java.net.URI
import java.util.zip.ZipFile
plugins {
alias(libs.plugins.android.application)
}
abstract class FetchVkValidationLayersTask : DefaultTask() {
@get:OutputDirectory
abstract val outputDir: DirectoryProperty
private val validationLayersRoot =
project.layout.buildDirectory.dir(
"generated/vulkanValidationLayers"
)
private val markerFile = validationLayersRoot.map { it.file(".version") }
private val cachedZip = validationLayersRoot.map { it.file("validationLayers.zip") }
private val validationAbis = listOf("arm64-v8a", "armeabi-v7a", "x86", "x86_64")
@TaskAction
fun run() {
println("Resolving latest Vulkan ValidationLayers release...")
val url = "https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/latest"
val connection = URI(url).toURL().openConnection() as HttpURLConnection
connection.instanceFollowRedirects = false
// /KhronosGroup/Vulkan-ValidationLayers/releases/tag/vulkan-sdk-<version>
val redirect = connection.getHeaderField("Location") ?: error("Failed to resolve latest release")
val tag = redirect.substringAfterLast("/")
val version = tag.removePrefix("vulkan-sdk-")
println("Latest Vulkan ValidationLayers version: $version")
val marker = markerFile.get().asFile
if (marker.exists() && marker.readText().trim() == version) {
println("Validation layers already up to date.")
return
}
val zipFile = cachedZip.get().asFile
if (!zipFile.exists()) {
val zipUrl =
"https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download/$tag/android-binaries-$version.zip"
zipFile.parentFile.mkdirs()
println("Downloading Vulkan validation layers...")
URI(zipUrl)
.toURL()
.openStream()
.use { input ->
zipFile.outputStream().use { output ->
input.copyTo(output)
}
}
}
val outDir = outputDir.get().asFile
outDir.deleteRecursively()
outDir.mkdirs()
println("Extracting validation layers...")
ZipFile(zipFile).use { zip ->
validationAbis.forEach { abi ->
val entryName = "$abi/libVkLayer_khronos_validation.so"
val entry = zip.entries()
.asSequence()
.firstOrNull { it.name.endsWith(entryName) }
?: error("Missing $entryName")
val outFile = File(outDir, entryName)
outFile.parentFile.mkdirs()
zip.getInputStream(entry).use { input ->
outFile.outputStream().use { output ->
input.copyTo(output)
}
}
}
}
marker.writeText(version)
println("Validation layers updated to $version")
}
}
val fetchVkValidationLayers by tasks.registering(FetchVkValidationLayersTask::class) {
outputDir.set(
layout.buildDirectory.dir(
"generated/vulkanValidationLayers/jniLibs"
)
)
onlyIf {
gradle.startParameter.taskNames.any {
it.contains("Debug", ignoreCase = true)
}
}
}
android {
ndkVersion = "29.0.14206865"
namespace = "imgui.example.android.vulkan"
compileSdk {
version = release(37)
}
defaultConfig {
applicationId = "imgui.example.android.vulkan"
minSdk = 30
targetSdk = 37
versionCode = 1
versionName = "1.0"
testInstrumentationRunner = "androidx.test.runner.AndroidJUnitRunner"
@Suppress("UnstableApiUsage")
externalNativeBuild {
cmake {
cppFlags += "-DVK_USE_PLATFORM_ANDROID_KHR"
arguments += "-DANDROID_STL=c++_static"
}
}
}
buildTypes {
release {
isMinifyEnabled = false
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
}
compileOptions {
sourceCompatibility = JavaVersion.VERSION_11
targetCompatibility = JavaVersion.VERSION_11
}
externalNativeBuild {
cmake {
path = file("../../CMakeLists.txt")
version = "3.22.1"
}
}
}
dependencies {
implementation(libs.androidx.appcompat)
implementation(libs.androidx.core.ktx)
implementation(libs.material)
}
androidComponents {
onVariants(selector().withBuildType("debug")) { variant ->
variant.sources.jniLibs?.addGeneratedSourceDirectory(
fetchVkValidationLayers,
FetchVkValidationLayersTask::outputDir
)
}
}

View file

@ -0,0 +1,21 @@
# Add project specific ProGuard rules here.
# You can control the set of applied configuration files using the
# proguardFiles setting in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

View file

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<application
android:allowBackup="false"
android:fullBackupContent="false"
android:label="ImGuiExample Vulkan"
android:supportsRtl="true">
<activity
android:name=".MainActivity"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data
android:name="android.app.lib_name"
android:value="ImGuiExample" />
</activity>
</application>
</manifest>

View file

@ -0,0 +1,51 @@
package imgui.example.android.vulkan
import android.app.NativeActivity
import android.view.KeyEvent
import android.view.WindowInsets
import android.view.inputmethod.InputMethodManager
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsControllerCompat
import java.util.concurrent.LinkedBlockingQueue
class MainActivity : NativeActivity() {
fun showSoftInput() {
val inputMethodManager = getSystemService(INPUT_METHOD_SERVICE) as InputMethodManager
inputMethodManager.showSoftInput(this.window.decorView, 0)
}
fun hideSoftInput() {
val inputMethodManager = getSystemService(INPUT_METHOD_SERVICE) as InputMethodManager
inputMethodManager.hideSoftInputFromWindow(this.window.decorView.windowToken, 0)
}
// Queue for the Unicode characters to be polled from native code (via pollUnicodeChar())
private var unicodeCharacterQueue: LinkedBlockingQueue<Int> = LinkedBlockingQueue()
// We assume dispatchKeyEvent() of the NativeActivity is actually called for every
// KeyEvent and not consumed by any View before it reaches here
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.action == KeyEvent.ACTION_DOWN) {
unicodeCharacterQueue.offer(event.getUnicodeChar(event.metaState))
}
return super.dispatchKeyEvent(event)
}
fun pollUnicodeChar(): Int {
return unicodeCharacterQueue.poll() ?: 0
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
if (hasFocus) hideSystemUi()
}
private fun hideSystemUi() {
WindowCompat.setDecorFitsSystemWindows(window, false)
WindowCompat.getInsetsController(window, window.decorView).apply {
systemBarsBehavior = WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
hide(WindowInsets.Type.systemBars())
}
}
}

View file

@ -0,0 +1,4 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
alias(libs.plugins.android.application) apply false
}

View file

@ -0,0 +1,15 @@
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx2048m -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. For more details, visit
# https://developer.android.com/r/tools/gradle-multi-project-decoupled-projects
# org.gradle.parallel=true
# Kotlin code style for this project: "official" or "obsolete":
kotlin.code.style=official

View file

@ -0,0 +1,12 @@
#This file is generated by updateDaemonJvm
toolchainUrl.FREE_BSD.AARCH64=https\://api.foojay.io/disco/v3.0/ids/ec7520a1e057cd116f9544c42142a16b/redirect
toolchainUrl.FREE_BSD.X86_64=https\://api.foojay.io/disco/v3.0/ids/4c4f879899012ff0a8b2e2117df03b0e/redirect
toolchainUrl.LINUX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/ec7520a1e057cd116f9544c42142a16b/redirect
toolchainUrl.LINUX.X86_64=https\://api.foojay.io/disco/v3.0/ids/4c4f879899012ff0a8b2e2117df03b0e/redirect
toolchainUrl.MAC_OS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/73bcfb608d1fde9fb62e462f834a3299/redirect
toolchainUrl.MAC_OS.X86_64=https\://api.foojay.io/disco/v3.0/ids/846ee0d876d26a26f37aa1ce8de73224/redirect
toolchainUrl.UNIX.AARCH64=https\://api.foojay.io/disco/v3.0/ids/ec7520a1e057cd116f9544c42142a16b/redirect
toolchainUrl.UNIX.X86_64=https\://api.foojay.io/disco/v3.0/ids/4c4f879899012ff0a8b2e2117df03b0e/redirect
toolchainUrl.WINDOWS.AARCH64=https\://api.foojay.io/disco/v3.0/ids/9482ddec596298c84656d31d16652665/redirect
toolchainUrl.WINDOWS.X86_64=https\://api.foojay.io/disco/v3.0/ids/39701d92e1756bb2f141eb67cd4c660e/redirect
toolchainVersion=21

View file

@ -0,0 +1,22 @@
[versions]
agp = "9.2.0-rc01"
coreKtx = "1.18.0"
junit = "4.13.2"
junitVersion = "1.3.0"
espressoCore = "3.7.0"
appcompat = "1.7.1"
material = "1.13.0"
gamesActivity = "4.0.0"
[libraries]
androidx-core-ktx = { group = "androidx.core", name = "core-ktx", version.ref = "coreKtx" }
junit = { group = "junit", name = "junit", version.ref = "junit" }
androidx-junit = { group = "androidx.test.ext", name = "junit", version.ref = "junitVersion" }
androidx-espresso-core = { group = "androidx.test.espresso", name = "espresso-core", version.ref = "espressoCore" }
androidx-appcompat = { group = "androidx.appcompat", name = "appcompat", version.ref = "appcompat" }
material = { group = "com.google.android.material", name = "material", version.ref = "material" }
androidx-games-activity = { group = "androidx.games", name = "games-activity", version.ref = "gamesActivity" }
[plugins]
android-application = { id = "com.android.application", version.ref = "agp" }

View file

@ -0,0 +1,9 @@
#Tue May 12 15:00:07 IST 2026
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionSha256Sum=2ab2958f2a1e51120c326cad6f385153bb11ee93b3c216c5fccebfdfbb7ec6cb
distributionUrl=https\://services.gradle.org/distributions/gradle-9.4.1-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists

View file

@ -0,0 +1,251 @@
#!/bin/sh
#
# Copyright © 2015 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# SPDX-License-Identifier: Apache-2.0
#
##############################################################################
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/platforms/jvm/plugins-application/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd -P "${APP_HOME:-./}" > /dev/null && printf '%s\n' "$PWD" ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD=maximum
warn () {
echo "$*"
} >&2
die () {
echo
echo "$*"
echo
exit 1
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH="\\\"\\\""
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
-jar "$APP_HOME/gradle/wrapper/gradle-wrapper.jar" \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

View file

@ -0,0 +1,94 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@rem SPDX-License-Identifier: Apache-2.0
@rem
@if "%DEBUG%"=="" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%"=="" set DIRNAME=.
@rem This is normally unused
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if %ERRORLEVEL% equ 0 goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto execute
echo. 1>&2
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 1>&2
echo. 1>&2
echo Please set the JAVA_HOME variable in your environment to match the 1>&2
echo location of your Java installation. 1>&2
goto fail
:execute
@rem Setup the command line
set CLASSPATH=
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" -jar "%APP_HOME%\gradle\wrapper\gradle-wrapper.jar" %*
:end
@rem End local scope for the variables with windows NT shell
if %ERRORLEVEL% equ 0 goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
set EXIT_CODE=%ERRORLEVEL%
if %EXIT_CODE% equ 0 set EXIT_CODE=1
if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE%
exit /b %EXIT_CODE%
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

View file

@ -0,0 +1,26 @@
pluginManagement {
repositories {
google {
content {
includeGroupByRegex("com\\.android.*")
includeGroupByRegex("com\\.google.*")
includeGroupByRegex("androidx.*")
}
}
mavenCentral()
gradlePluginPortal()
}
}
plugins {
id("org.gradle.toolchains.foojay-resolver-convention") version "1.0.0"
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
google()
mavenCentral()
}
}
rootProject.name = "android"
include(":app")

View file

@ -0,0 +1,739 @@
// dear imgui: standalone example application for Android + Vulkan
// Learn about Dear ImGui:
// - FAQ https://dearimgui.com/faq
// - Getting Started https://dearimgui.com/getting-started
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
// You will use those if you want to use this rendering backend in your engine/app.
// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
// Read comments in imgui_impl_vulkan.h.
#include "imgui.h"
#include "imgui_impl_vulkan.h"
#include "imgui_impl_android.h"
#include <jni.h>
#include <cstdlib>
#include <string>
#include <vulkan/vulkan.h>
#include <android/log.h>
#include <android_native_app_glue.h>
#define CALL_VK(func) \
if (VK_SUCCESS != (func)) { \
__android_log_print(ANDROID_LOG_ERROR, "ImGuiVulkan", \
"Vulkan error. File[%s], line[%d]", __FILE__, \
__LINE__); \
assert(false); \
}
// Forward declarations of helper functions
static void Init(struct android_app *app);
static void Shutdown();
static int ShowSoftKeyboardInput();
static int PollUnicodeChars();
static int GetAssetData(const char *filename, void **out_data);
// Data
static struct android_app *g_App = nullptr;
static VkAllocationCallbacks *g_Allocator = nullptr;
static VkInstance g_Instance = VK_NULL_HANDLE;
static VkPhysicalDevice g_PhysicalDevice = VK_NULL_HANDLE;
static VkDevice g_Device = VK_NULL_HANDLE;
static uint32_t g_QueueFamily = (uint32_t) -1;
static VkQueue g_Queue = VK_NULL_HANDLE;
static VkPipelineCache g_PipelineCache = VK_NULL_HANDLE;
static VkDescriptorPool g_DescriptorPool = VK_NULL_HANDLE;
static ImGui_ImplVulkanH_Window g_MainWindowData;
static uint32_t g_MinImageCount = 2;
static bool g_SwapChainRebuild = false;
static bool g_Initialized = false;
static std::string g_IniFilename;
static void check_vk_result(VkResult err) {
if (err == VK_SUCCESS)
return;
__android_log_print(ANDROID_LOG_ERROR, "ImGuiVulkan", "Error: VkResult = %d\n", err);
if (err < 0)
abort();
}
#ifndef NDEBUG
static VkDebugUtilsMessengerEXT g_DebugMessenger = VK_NULL_HANDLE;
static VKAPI_ATTR VkBool32 VKAPI_CALL debugCallback(
VkDebugUtilsMessageSeverityFlagBitsEXT messageSeverity,
VkDebugUtilsMessageTypeFlagsEXT messageTypes,
const VkDebugUtilsMessengerCallbackDataEXT *callbackData,
void *userData) {
const char validation[] = "Validation";
const char performance[] = "Performance";
const char error[] = "ERROR";
const char warning[] = "WARNING";
const char unknownType[] = "UNKNOWN_TYPE";
const char unknownSeverity[] = "UNKNOWN_SEVERITY";
const char *typeString = unknownType;
const char *severityString = unknownSeverity;
const char *messageIdName = callbackData->pMessageIdName;
int32_t messageIdNumber = callbackData->messageIdNumber;
const char *message = callbackData->pMessage;
android_LogPriority priority = ANDROID_LOG_UNKNOWN;
if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT) {
severityString = error;
priority = ANDROID_LOG_ERROR;
} else if (messageSeverity & VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT) {
severityString = warning;
priority = ANDROID_LOG_WARN;
}
if (messageTypes & VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT) {
typeString = validation;
} else if (messageTypes & VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT) {
typeString = performance;
}
__android_log_print(priority,
"ImGuiVulkan",
"%s %s: [%s] Code %i : %s",
typeString,
severityString,
messageIdName,
messageIdNumber,
message);
return VK_FALSE;
}
#endif // NDEBUG
static bool IsExtensionAvailable(const ImVector<VkExtensionProperties> &properties, const char *extension) {
for (const VkExtensionProperties &p: properties)
if (strcmp(p.extensionName, extension) == 0)
return true;
return false;
}
static void SetupVulkan(ImVector<const char *> instance_extensions) {
VkResult err;
// Create Vulkan Instance
{
VkInstanceCreateInfo createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
// Enumerate available extensions
uint32_t properties_count;
ImVector<VkExtensionProperties> properties;
vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, nullptr);
properties.resize(properties_count);
CALL_VK(vkEnumerateInstanceExtensionProperties(nullptr, &properties_count, properties.Data));
// Enable required extensions
if (IsExtensionAvailable(properties, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME))
instance_extensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
#ifdef VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME)) {
instance_extensions.push_back(VK_KHR_PORTABILITY_ENUMERATION_EXTENSION_NAME);
createInfo.flags |= VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR;
}
#endif
// Enabling validation layers
#ifndef NDEBUG
const char *layers[] = {"VK_LAYER_KHRONOS_validation"};
createInfo.enabledLayerCount = 1;
createInfo.ppEnabledLayerNames = layers;
instance_extensions.push_back(VK_EXT_DEBUG_UTILS_EXTENSION_NAME);
#endif
// Create Vulkan Instance
createInfo.enabledExtensionCount = instance_extensions.Size;
createInfo.ppEnabledExtensionNames = instance_extensions.Data;
CALL_VK(vkCreateInstance(&createInfo, g_Allocator, &g_Instance));
// Setup the debug report callback
#ifndef NDEBUG
auto vkCreateDebugUtilsMessengerEXT = (PFN_vkCreateDebugUtilsMessengerEXT) vkGetInstanceProcAddr(g_Instance, "vkCreateDebugUtilsMessengerEXT");
IM_ASSERT(vkCreateDebugUtilsMessengerEXT != nullptr);
VkDebugUtilsMessengerCreateInfoEXT debugUtilsCi{};
debugUtilsCi.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_MESSENGER_CREATE_INFO_EXT;
debugUtilsCi.messageSeverity =
VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT;
debugUtilsCi.messageType =
VK_DEBUG_UTILS_MESSAGE_TYPE_GENERAL_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_VALIDATION_BIT_EXT
| VK_DEBUG_UTILS_MESSAGE_TYPE_PERFORMANCE_BIT_EXT;
debugUtilsCi.pfnUserCallback = debugCallback;
debugUtilsCi.pUserData = nullptr;
CALL_VK(vkCreateDebugUtilsMessengerEXT(g_Instance, &debugUtilsCi, g_Allocator, &g_DebugMessenger));
#endif
}
// Select Physical Device (GPU)
g_PhysicalDevice = ImGui_ImplVulkanH_SelectPhysicalDevice(g_Instance);
IM_ASSERT(g_PhysicalDevice != VK_NULL_HANDLE);
// Select graphics queue family
g_QueueFamily = ImGui_ImplVulkanH_SelectQueueFamilyIndex(g_PhysicalDevice);
IM_ASSERT(g_QueueFamily != (uint32_t) -1);
// Create Logical Device (with 1 queue)
{
ImVector<const char *> device_extensions;
device_extensions.push_back(VK_KHR_SWAPCHAIN_EXTENSION_NAME);
// Enumerate physical device extension
uint32_t properties_count;
ImVector<VkExtensionProperties> properties;
vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, nullptr);
properties.resize(properties_count);
CALL_VK(vkEnumerateDeviceExtensionProperties(g_PhysicalDevice, nullptr, &properties_count, properties.Data));
#ifdef VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME
if (IsExtensionAvailable(properties, VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME))
device_extensions.push_back(VK_KHR_PORTABILITY_SUBSET_EXTENSION_NAME);
#endif
const float queue_priority[] = {1.0f};
VkDeviceQueueCreateInfo queue_info[1] = {};
queue_info[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queue_info[0].queueFamilyIndex = g_QueueFamily;
queue_info[0].queueCount = 1;
queue_info[0].pQueuePriorities = queue_priority;
VkDeviceCreateInfo create_info = {};
create_info.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
create_info.queueCreateInfoCount = sizeof(queue_info) / sizeof(queue_info[0]);
create_info.pQueueCreateInfos = queue_info;
create_info.enabledExtensionCount = (uint32_t) device_extensions.Size;
create_info.ppEnabledExtensionNames = device_extensions.Data;
CALL_VK(vkCreateDevice(g_PhysicalDevice, &create_info, g_Allocator, &g_Device));
vkGetDeviceQueue(g_Device, g_QueueFamily, 0, &g_Queue);
}
// Create Descriptor Pool
// If you wish to load e.g. additional textures you may need to alter pools sizes and maxSets.
{
VkDescriptorPoolSize pool_sizes[] =
{
{VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLED_IMAGE_POOL_SIZE},
{VK_DESCRIPTOR_TYPE_SAMPLER, IMGUI_IMPL_VULKAN_MINIMUM_SAMPLER_POOL_SIZE},
};
VkDescriptorPoolCreateInfo pool_info = {};
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
pool_info.maxSets = 0;
for (VkDescriptorPoolSize &pool_size: pool_sizes)
pool_info.maxSets += pool_size.descriptorCount;
pool_info.poolSizeCount = (uint32_t) IM_COUNTOF(pool_sizes);
pool_info.pPoolSizes = pool_sizes;
CALL_VK(vkCreateDescriptorPool(g_Device, &pool_info, g_Allocator, &g_DescriptorPool));
}
}
// All the ImGui_ImplVulkanH_XXX structures/functions are optional helpers used by the demo.
// Your real engine/app may not use them.
static void SetupVulkanWindow(ImGui_ImplVulkanH_Window *wd, VkSurfaceKHR surface, int width, int height) {
// Check for WSI support
VkBool32 res;
vkGetPhysicalDeviceSurfaceSupportKHR(g_PhysicalDevice, g_QueueFamily, surface, &res);
if (res != VK_TRUE) {
__android_log_print(
ANDROID_LOG_ERROR,
"Vulkan",
"No WSI support on physical device"
);
abort();
}
// Select Surface Format
const VkFormat requestSurfaceImageFormat[] = {VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM};
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
wd->Surface = surface;
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(g_PhysicalDevice, wd->Surface, requestSurfaceImageFormat, (size_t) IM_COUNTOF(requestSurfaceImageFormat), requestSurfaceColorSpace);
// Select Present Mode
#ifdef APP_USE_UNLIMITED_FRAME_RATE
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
#else
VkPresentModeKHR present_modes[] = {VK_PRESENT_MODE_FIFO_KHR};
#endif
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(g_PhysicalDevice, wd->Surface, &present_modes[0], IM_COUNTOF(present_modes));
//__android_log_print(ANDROID_LOG_INFO, "ImGuiVulkan", "Selected PresentMode = %d\n", wd->PresentMode);
// Create SwapChain, RenderPass, Framebuffer, etc.
IM_ASSERT(g_MinImageCount >= 2);
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, wd, g_QueueFamily, g_Allocator, width, height, g_MinImageCount, 0);
}
static void CleanupVulkan() {
vkDestroyDescriptorPool(g_Device, g_DescriptorPool, g_Allocator);
#ifndef NDEBUG
// Remove the debug utils callback
auto vkDestroyDebugUtilsMessengerEXT = (PFN_vkDestroyDebugUtilsMessengerEXT) vkGetInstanceProcAddr(g_Instance, "vkDestroyDebugUtilsMessengerEXT");
vkDestroyDebugUtilsMessengerEXT(g_Instance, g_DebugMessenger, g_Allocator);
#endif
vkDestroyDevice(g_Device, g_Allocator);
vkDestroyInstance(g_Instance, g_Allocator);
}
static void CleanupVulkanWindow(ImGui_ImplVulkanH_Window *wd) {
ImGui_ImplVulkanH_DestroyWindow(g_Instance, g_Device, wd, g_Allocator);
vkDestroySurfaceKHR(g_Instance, wd->Surface, g_Allocator);
}
static void FrameRender(ImGui_ImplVulkanH_Window *wd, ImDrawData *draw_data) {
VkSemaphore image_acquired_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].ImageAcquiredSemaphore;
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
VkResult err = vkAcquireNextImageKHR(g_Device, wd->Swapchain, UINT64_MAX, image_acquired_semaphore, VK_NULL_HANDLE, &wd->FrameIndex);
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
g_SwapChainRebuild = true;
if (err == VK_ERROR_OUT_OF_DATE_KHR)
return;
if (err != VK_SUBOPTIMAL_KHR)
check_vk_result(err);
ImGui_ImplVulkanH_Frame *fd = &wd->Frames[wd->FrameIndex];
{
CALL_VK(vkWaitForFences(g_Device, 1, &fd->Fence, VK_TRUE, UINT64_MAX)); // wait indefinitely instead of periodically checking
CALL_VK(vkResetFences(g_Device, 1, &fd->Fence));
}
{
CALL_VK(vkResetCommandPool(g_Device, fd->CommandPool, 0));
VkCommandBufferBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
CALL_VK(vkBeginCommandBuffer(fd->CommandBuffer, &info));
}
{
VkRenderPassBeginInfo info = {};
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
info.renderPass = wd->RenderPass;
info.framebuffer = fd->Framebuffer;
info.renderArea.extent.width = wd->Width;
info.renderArea.extent.height = wd->Height;
info.clearValueCount = 1;
info.pClearValues = &wd->ClearValue;
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
}
// Record dear imgui primitives into command buffer
ImGui_ImplVulkan_RenderDrawData(draw_data, fd->CommandBuffer);
// Submit command buffer
vkCmdEndRenderPass(fd->CommandBuffer);
{
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo info = {};
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &image_acquired_semaphore;
info.pWaitDstStageMask = &wait_stage;
info.commandBufferCount = 1;
info.pCommandBuffers = &fd->CommandBuffer;
info.signalSemaphoreCount = 1;
info.pSignalSemaphores = &render_complete_semaphore;
CALL_VK(vkEndCommandBuffer(fd->CommandBuffer));
CALL_VK(vkQueueSubmit(g_Queue, 1, &info, fd->Fence));
}
}
static void FramePresent(ImGui_ImplVulkanH_Window *wd) {
if (g_SwapChainRebuild)
return;
VkSemaphore render_complete_semaphore = wd->FrameSemaphores[wd->SemaphoreIndex].RenderCompleteSemaphore;
VkPresentInfoKHR info = {};
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
info.waitSemaphoreCount = 1;
info.pWaitSemaphores = &render_complete_semaphore;
info.swapchainCount = 1;
info.pSwapchains = &wd->Swapchain;
info.pImageIndices = &wd->FrameIndex;
VkResult err = vkQueuePresentKHR(g_Queue, &info);
if (err == VK_ERROR_OUT_OF_DATE_KHR || err == VK_SUBOPTIMAL_KHR)
g_SwapChainRebuild = true;
if (err == VK_ERROR_OUT_OF_DATE_KHR)
return;
if (err != VK_SUBOPTIMAL_KHR)
check_vk_result(err);
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
}
extern "C" {
static void Init(struct android_app *app) {
if (g_Initialized) return;
g_App = app;
ANativeWindow_acquire(app->window);
ImVector<const char *> extensions;
extensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.push_back(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
SetupVulkan(extensions);
// Create Window Surface
VkSurfaceKHR surface;
VkAndroidSurfaceCreateInfoKHR createInfo{
.sType = VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR,
.pNext = nullptr,
.flags = 0,
.window = app->window,
};
CALL_VK(vkCreateAndroidSurfaceKHR(g_Instance, &createInfo, g_Allocator, &surface));
// Create Framebuffers
int w = ANativeWindow_getWidth(app->window);
int h = ANativeWindow_getHeight(app->window);
ImGui_ImplVulkanH_Window *wd = &g_MainWindowData;
SetupVulkanWindow(wd, surface, w, h);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
// Redirect loading/saving of .ini file to our location.
// Make sure 'g_IniFilename' persists while we use Dear ImGui.
g_IniFilename = std::string(app->activity->internalDataPath) + "/imgui.ini";
io.IniFilename = g_IniFilename.c_str();
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsLight();
// Setup scaling
float main_scale = AConfiguration_getDensity(app->config) / 160.0f;
ImGuiStyle &style = ImGui::GetStyle();
style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
style.FontScaleDpi = main_scale; // Set initial font scale. (in docking branch: using io.ConfigDpiScaleFonts=true automatically overrides this for every window depending on the current monitor)
// Setup Platform/Renderer backends
ImGui_ImplAndroid_Init(app->window);
ImGui_ImplVulkan_InitInfo init_info = {};
//init_info.ApiVersion = VK_API_VERSION_1_3; // Pass in your value of VkApplicationInfo::apiVersion, otherwise will default to header version.
init_info.Instance = g_Instance;
init_info.PhysicalDevice = g_PhysicalDevice;
init_info.Device = g_Device;
init_info.QueueFamily = g_QueueFamily;
init_info.Queue = g_Queue;
init_info.PipelineCache = g_PipelineCache;
init_info.DescriptorPool = g_DescriptorPool;
init_info.MinImageCount = g_MinImageCount;
init_info.ImageCount = wd->ImageCount;
init_info.Allocator = g_Allocator;
init_info.PipelineInfoMain.RenderPass = wd->RenderPass;
init_info.PipelineInfoMain.Subpass = 0;
init_info.PipelineInfoMain.MSAASamples = VK_SAMPLE_COUNT_1_BIT;
init_info.CheckVkResultFn = check_vk_result;
ImGui_ImplVulkan_Init(&init_info);
// Load Fonts
// - If fonts are not explicitly loaded, Dear ImGui will select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
// This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
// - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
// - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
// - Read 'docs/FONTS.md' for more instructions and details.
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
// - Android: The TTF files have to be placed into the assets/ directory (android/app/src/main/assets), we use our GetAssetData() helper to retrieve them.
//style.FontSizeBase = 20.0f;
//io.Fonts->AddFontDefaultVector();
//io.Fonts->AddFontDefaultBitmap();
// Important: when calling AddFontFromMemoryTTF(), ownership of font_data is transferred by Dear ImGui by default (deleted is handled by Dear ImGui), unless we set FontDataOwnedByAtlas=false in ImFontConfig
//void* font_data;
//int font_data_size;
//ImFont* font;
//font_data_size = GetAssetData("segoeui.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
//font_data_size = GetAssetData("DroidSans.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
//font_data_size = GetAssetData("Roboto-Medium.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
//font_data_size = GetAssetData("Cousine-Regular.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
//font_data_size = GetAssetData("ArialUni.ttf", &font_data);
//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
//IM_ASSERT(font != nullptr);
g_Initialized = true;
}
static void Shutdown() {
if (!g_Initialized)
return;
CALL_VK(vkDeviceWaitIdle(g_Device));
ImGui_ImplVulkan_Shutdown();
ImGui_ImplAndroid_Shutdown();
ImGui::DestroyContext();
CleanupVulkanWindow(&g_MainWindowData);
CleanupVulkan();
ANativeWindow_release(g_App->window);
g_Initialized = false;
}
static void handleAppCmd(struct android_app *app, int32_t appCmd) {
switch (appCmd) {
case APP_CMD_SAVE_STATE:
break;
case APP_CMD_INIT_WINDOW:
Init(app);
break;
case APP_CMD_TERM_WINDOW:
Shutdown();
break;
case APP_CMD_GAINED_FOCUS:
case APP_CMD_LOST_FOCUS:
break;
}
}
static int32_t handleInputEvent(struct android_app *app, AInputEvent *inputEvent) {
return ImGui_ImplAndroid_HandleInputEvent(inputEvent);
}
/*!
* This the main entry point for a native activity
*/
void android_main(struct android_app *pApp) {
pApp->onAppCmd = handleAppCmd;
pApp->onInputEvent = handleInputEvent;
// This sets up a typical game/event loop. It will run until the app is destroyed.
do {
// Process all pending events before running game logic.
bool done = false;
while (!done) {
// 0 is non-blocking.
int timeout = g_Initialized ? 0 : -1;
int events;
android_poll_source *pSource;
int result = ALooper_pollOnce(timeout, nullptr, &events, reinterpret_cast<void **>(&pSource));
switch (result) {
case ALOOPER_POLL_TIMEOUT:
[[clang::fallthrough]];
case ALOOPER_POLL_WAKE:
// No events occurred before the timeout or explicit wake. Stop checking for events.
done = true;
break;
case ALOOPER_EVENT_ERROR:
__android_log_print(ANDROID_LOG_INFO, "ImGuiVulkan", "ALooper_pollOnce returned an error");
break;
case ALOOPER_POLL_CALLBACK:
break;
default:
if (pSource) {
pSource->process(pApp, pSource);
}
}
}
if (g_Initialized) {
// Our state
// (we use static, which essentially makes the variable globals, as a convenience to keep the example code easy to follow)
static bool show_demo_window = true;
static bool show_another_window = false;
static ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
// Process game input
ImGuiIO &io = ImGui::GetIO();
// Poll Unicode characters via JNI
// FIXME: do not call this every frame because of JNI overhead
PollUnicodeChars();
// Open on-screen (soft) input if requested by Dear ImGui
static bool WantTextInputLast = false;
if (io.WantTextInput && !WantTextInputLast)
ShowSoftKeyboardInput();
WantTextInputLast = io.WantTextInput;
// Resize swap chain?
int fb_width = ANativeWindow_getWidth(pApp->window), fb_height = ANativeWindow_getHeight(pApp->window);
if (fb_width > 0 && fb_height > 0 && (g_SwapChainRebuild || g_MainWindowData.Width != fb_width || g_MainWindowData.Height != fb_height)) {
ImGui_ImplVulkan_SetMinImageCount(g_MinImageCount);
ImGui_ImplVulkanH_CreateOrResizeWindow(g_Instance, g_PhysicalDevice, g_Device, &g_MainWindowData, g_QueueFamily, g_Allocator, fb_width, fb_height, g_MinImageCount, 0);
g_MainWindowData.FrameIndex = 0;
g_SwapChainRebuild = false;
}
// Start the Dear ImGui frame
ImGui_ImplVulkan_NewFrame();
ImGui_ImplAndroid_NewFrame();
ImGui::NewFrame();
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window);
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to create a named window.
{
static float f = 0.0f;
static int counter = 0;
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
ImGui::Checkbox("Another Window", &show_another_window);
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
ImGui::ColorEdit3("clear color", (float *) &clear_color); // Edit 3 floats representing a color
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::End();
}
// 3. Show another simple window.
if (show_another_window) {
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
ImGui::Text("Hello from another window!");
if (ImGui::Button("Close Me"))
show_another_window = false;
ImGui::End();
}
// Rendering
ImGui::Render();
ImGui_ImplVulkanH_Window *wd = &g_MainWindowData;
ImDrawData *draw_data = ImGui::GetDrawData();
const bool is_minimized = (draw_data->DisplaySize.x <= 0.0f || draw_data->DisplaySize.y <= 0.0f);
if (!is_minimized) {
wd->ClearValue.color.float32[0] = clear_color.x * clear_color.w;
wd->ClearValue.color.float32[1] = clear_color.y * clear_color.w;
wd->ClearValue.color.float32[2] = clear_color.z * clear_color.w;
wd->ClearValue.color.float32[3] = clear_color.w;
FrameRender(wd, draw_data);
FramePresent(wd);
}
}
} while (!pApp->destroyRequested);
// shutdown() should have been called already while processing the
// app command APP_CMD_TERM_WINDOW. But we play save here
if (g_Initialized)
Shutdown();
}
}
// Helper functions
// Unfortunately, there is no way to show the on-screen input from native code.
// Therefore, we call ShowSoftKeyboardInput() of the main activity implemented in MainActivity.kt via JNI.
static int ShowSoftKeyboardInput() {
JavaVM *java_vm = g_App->activity->vm;
JNIEnv *java_env = nullptr;
jint jni_return = java_vm->GetEnv((void **) &java_env, JNI_VERSION_1_6);
if (jni_return == JNI_ERR)
return -1;
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
if (jni_return != JNI_OK)
return -2;
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
if (native_activity_clazz == nullptr)
return -3;
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "showSoftInput", "()V");
if (method_id == nullptr)
return -4;
java_env->CallVoidMethod(g_App->activity->clazz, method_id);
jni_return = java_vm->DetachCurrentThread();
if (jni_return != JNI_OK)
return -5;
return 0;
}
// Unfortunately, the native KeyEvent implementation has no getUnicodeChar() function.
// Therefore, we implement the processing of KeyEvents in MainActivity.kt and poll
// the resulting Unicode characters here via JNI and send them to Dear ImGui.
static int PollUnicodeChars() {
JavaVM *java_vm = g_App->activity->vm;
JNIEnv *java_env = nullptr;
jint jni_return = java_vm->GetEnv((void **) &java_env, JNI_VERSION_1_6);
if (jni_return == JNI_ERR)
return -1;
jni_return = java_vm->AttachCurrentThread(&java_env, nullptr);
if (jni_return != JNI_OK)
return -2;
jclass native_activity_clazz = java_env->GetObjectClass(g_App->activity->clazz);
if (native_activity_clazz == nullptr)
return -3;
jmethodID method_id = java_env->GetMethodID(native_activity_clazz, "pollUnicodeChar", "()I");
if (method_id == nullptr)
return -4;
// Send the actual characters to Dear ImGui
ImGuiIO &io = ImGui::GetIO();
jint unicode_character;
while ((unicode_character = java_env->CallIntMethod(g_App->activity->clazz, method_id)) != 0)
io.AddInputCharacter(unicode_character);
jni_return = java_vm->DetachCurrentThread();
if (jni_return != JNI_OK)
return -5;
return 0;
}
// Helper to retrieve data placed into the assets/ directory (android/app/src/main/assets)
static int GetAssetData(const char *filename, void **outData) {
int num_bytes = 0;
AAsset *asset_descriptor = AAssetManager_open(g_App->activity->assetManager, filename, AASSET_MODE_BUFFER);
if (asset_descriptor) {
num_bytes = AAsset_getLength(asset_descriptor);
*outData = IM_ALLOC(num_bytes);
int64_t num_bytes_read = AAsset_read(asset_descriptor, *outData, num_bytes);
AAsset_close(asset_descriptor);
IM_ASSERT(num_bytes_read == num_bytes);
}
return num_bytes;
}