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Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT. (#2716)
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3 changed files with 25 additions and 8 deletions
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@ -82,6 +82,10 @@ Other Changes:
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- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
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- Backends: SDL: Wayland: use SDL_GetMouseState (because there is no global mouse state available
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on Wayland). (#2800, #2802) [@NeroBurner]
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- Backends: Win32: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD to disable all
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XInput using code, and IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT to disable linking with XInput,
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the later may be problematic if compiling with recent Windows SDK and you want your app to run
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on Windows 7. You can instead try linking with Xinput9_1_0.lib instead. (#2716)
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- CI: Added PVS-Studio static analysis on the continuous-integration server. [@rokups]
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- Examples: Explicitly adding -DIMGUI_IMPL_OPENGL_LOADER_GL3W to Makefile to match linking
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settings (otherwise if another loader such as Glew is accessible, the OpenGL3 backend might
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