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Fixed using SetNextWindowPos() on a child window (which wasn't really documented) position the cursor as expected in the parent window, so there is no mismatch between the layout in parent and the position of the child window. Demo tweak and adding some child window stuff
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4 changed files with 40 additions and 8 deletions
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@ -4152,6 +4152,10 @@ static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size
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child_window->ChildId = id;
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child_window->AutoFitChildAxises = auto_fit_axises;
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// Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
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// While this is not really documented/defined, it seems that the expected thing to do.
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parent_window->DC.CursorPos = child_window->Pos;
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// Process navigation-in immediately so NavInit can run on first frame
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if (g.NavActivateId == id && !(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveMask != 0 || child_window->DC.NavHasScroll))
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{
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