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Backends: SDLRenderer3: added support for platform_io.DrawCallback_SetSamplerFromTex. (#9378)
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5 changed files with 45 additions and 14 deletions
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@ -25,7 +25,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-09-17: Restore modified texture scale modes at the end of RenderDrawData(). Added CurrentScaleMode in ImGui_ImplSDLRenderer3_RenderState (#9543, #9378)
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// 2026-09-17: Restore modified texture scale modes at the end of RenderDrawData(). Added DrawCallback_SetSamplerFromTex support. Added CurrentScaleMode in ImGui_ImplSDLRenderer3_RenderState (#9543, #9378)
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// 2026-07-15: Fixed default sampler state to be linear (broken 2026-04-23). (#9470, #9378)
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// 2026-04-23: Added support for standard draw callbacks (in platform_io): DrawCallback_ResetRenderState, DrawCallback_SetSamplerLinear, DrawCallback_SetSamplerNearest. (#9378)
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// 2026-03-12: Fixed invalid assert in ImGui_ImplSDLRenderer3_UpdateTexture() if ImTextureID_Invalid is defined to be != 0, which became the default since 2026-03-12. (#9295)
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@ -122,6 +122,7 @@ static int SDL_RenderGeometryRaw8BitColor(SDL_Renderer* renderer, ImVector<SDL_F
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static void ImGui_ImplSDLRenderer3_DrawCallback_ResetRenderState(const ImDrawList*, const ImDrawCmd*) {} // Intentionally empty. Used as an identifier for rendering loop to call its code. Simpler to implement this way.
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static void ImGui_ImplSDLRenderer3_DrawCallback_SetSamplerLinear(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplSDLRenderer3_RenderState* render_state = ImGui_ImplSDLRenderer3_GetRenderState(); render_state->CurrentScaleMode = SDL_SCALEMODE_LINEAR; }
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static void ImGui_ImplSDLRenderer3_DrawCallback_SetSamplerNearest(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplSDLRenderer3_RenderState* render_state = ImGui_ImplSDLRenderer3_GetRenderState(); render_state->CurrentScaleMode = SDL_SCALEMODE_NEAREST; }
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static void ImGui_ImplSDLRenderer3_DrawCallback_SetSamplerFromTex(const ImDrawList*, const ImDrawCmd*) { ImGui_ImplSDLRenderer3_RenderState* render_state = ImGui_ImplSDLRenderer3_GetRenderState(); render_state->CurrentScaleMode = SDL_SCALEMODE_INVALID; } // SDL_SCALEMODE_INVALID = use/keep value in texture.
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// SDLRenderer has various design issues which makes it hard to do it compared to regular graphics API.
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// - scale/filtering mode is tied to a texture.
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@ -129,18 +130,38 @@ static void ImGui_ImplSDLRenderer3_DrawCallback_SetSamplerNearest(const ImDrawLi
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static void ImGui_ImplSDLRenderer3_TexScaleModeUpdate(SDL_Renderer* renderer, SDL_Texture* tex, SDL_ScaleMode desired_scale_mode)
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{
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ImGui_ImplSDLRenderer3_Data* bd = ImGui_ImplSDLRenderer3_GetBackendData();
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SDL_ScaleMode tex_scale_mode = desired_scale_mode;
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if (!SDL_GetTextureScaleMode(tex, &tex_scale_mode) || tex_scale_mode == desired_scale_mode)
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return;
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SDL_FlushRenderer(renderer);
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SDL_SetTextureScaleMode(tex, desired_scale_mode);
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// Store backup of old scale mode
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for (ImGui_ImplSDLRenderer3_TexScaleModeEntry& entry : bd->TexScaleModeBackups)
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if (entry.Texture == tex)
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if (desired_scale_mode != SDL_SCALEMODE_INVALID)
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{
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// Enforce a scale mode
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SDL_ScaleMode tex_scale_mode = desired_scale_mode;
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if (!SDL_GetTextureScaleMode(tex, &tex_scale_mode) || tex_scale_mode == desired_scale_mode)
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return;
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ImGui_ImplSDLRenderer3_TexScaleModeEntry entry = { tex, tex_scale_mode };
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bd->TexScaleModeBackups.push_back(entry);
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SDL_FlushRenderer(renderer);
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SDL_SetTextureScaleMode(tex, desired_scale_mode);
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// Store backup of old scale mode (FIXME-OPT)
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for (ImGui_ImplSDLRenderer3_TexScaleModeEntry& entry : bd->TexScaleModeBackups)
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if (entry.Texture == tex)
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{
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if (entry.ScaleModeBackup == SDL_SCALEMODE_INVALID)
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entry.ScaleModeBackup = tex_scale_mode;
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return;
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}
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ImGui_ImplSDLRenderer3_TexScaleModeEntry entry = { tex, tex_scale_mode };
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bd->TexScaleModeBackups.push_back(entry);
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}
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else
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{
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// Use scale mode that was set in texture by user. If there is an entry, restore it and clear the entry.
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for (ImGui_ImplSDLRenderer3_TexScaleModeEntry& entry : bd->TexScaleModeBackups)
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if (entry.Texture == tex && entry.ScaleModeBackup != SDL_SCALEMODE_INVALID)
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{
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SDL_FlushRenderer(renderer);
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SDL_SetTextureScaleMode(tex, entry.ScaleModeBackup);
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entry.ScaleModeBackup = SDL_SCALEMODE_INVALID;
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return;
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}
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}
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}
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static void ImGui_ImplSDLRenderer3_TexScaleModeRestoreBackups(SDL_Renderer* renderer)
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@ -345,6 +366,7 @@ bool ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer)
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platform_io.DrawCallback_ResetRenderState = ImGui_ImplSDLRenderer3_DrawCallback_ResetRenderState;
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platform_io.DrawCallback_SetSamplerLinear = ImGui_ImplSDLRenderer3_DrawCallback_SetSamplerLinear;
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platform_io.DrawCallback_SetSamplerNearest = ImGui_ImplSDLRenderer3_DrawCallback_SetSamplerNearest;
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platform_io.DrawCallback_SetSamplerFromTex = ImGui_ImplSDLRenderer3_DrawCallback_SetSamplerFromTex;
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bd->Renderer = renderer;
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@ -49,7 +49,7 @@ IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_UpdateTexture(ImTextureData* tex)
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struct ImGui_ImplSDLRenderer3_RenderState
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{
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SDL_Renderer* Renderer;
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SDL_ScaleMode CurrentScaleMode; // Current scale mode during render.
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SDL_ScaleMode CurrentScaleMode; // Current scale mode during render. Set to SDL_SCALEMODE_INVALID to use "SetSamplerFromTex" mode.
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};
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static inline ImGui_ImplSDLRenderer3_RenderState* ImGui_ImplSDLRenderer3_GetRenderState() { return (ImGui_ImplSDLRenderer3_RenderState*)ImGui::GetPlatformIO().Renderer_RenderState; }
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@ -100,6 +100,9 @@ Other Changes:
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- Reworked assert in PushTexture() to allow convenience grace period of using a
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texture that was queue for destroy during the frame. Make it safe to stick to
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an existing texture during the frame. (#9528, #8465)
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- Added optional `platform_io.DrawCallback_SetSamplerFromTex` standard backend-agnostic
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draw callback for requesting to use the sampler associated already associated to a texture.
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Currently only supported by the SDLRenderer3 backend. (#9378)
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- Demo:
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- Added `Widgets->Mixed Values` section. (#5518, #5677, #6865)
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- Backends:
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@ -108,6 +111,11 @@ Other Changes:
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going through a SDL_Renderer. (#5592) [@lailoken]
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- SDLRenderer3: restore any temporarily modified texture scale modes at the of `RenderDrawData()`. (#9378)
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- SDLRenderer3: expose CurrentScaleMode in ImGui_ImplSDLRenderer3_RenderState. (#9543, #9378) [@Clownacy]
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- SDLRenderer3: added support for `platform_io.DrawCallback_SetSamplerFromTex` draw callback to request
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using the sampler associated already associated to a texture via `SDL_SetTextureScaleMode()`. (#9378)
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It is equivalent to setting `render_state->CurrentScaleMode = SDL_SCALEMODE_INVALID`.
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Note: this callback is only supported by selected rendering backends: most other graphics API
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don't have the equivalent of `SDL_SetTextureScaleMode()` and the callback won't work with them.
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- Vulkan: added for support for multiple Vulkan contexts with custom loaders. (#6616) [@lstalmir]
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- WebGPU: fixed passing non-integer sizes to `wgpuRenderPassEncoderSetViewport()`
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when when `FramebufferScale` is >1.0f. (#9515, #8628) [@WayU]
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@ -16111,7 +16111,7 @@ void ImGuiPlatformIO::ClearRendererHandlers()
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{
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Renderer_TextureMaxWidth = Renderer_TextureMaxHeight = 0;
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Renderer_RenderState = NULL;
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DrawCallback_ResetRenderState = DrawCallback_SetSamplerLinear = DrawCallback_SetSamplerNearest = NULL;
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DrawCallback_ResetRenderState = DrawCallback_SetSamplerLinear = DrawCallback_SetSamplerNearest = DrawCallback_SetSamplerFromTex = NULL;
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}
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ImGuiViewport* ImGui::GetMainViewport()
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1
imgui.h
1
imgui.h
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@ -4114,6 +4114,7 @@ struct ImGuiPlatformIO
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ImDrawCallback DrawCallback_ResetRenderState; // Request to reset the graphics/render state.
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ImDrawCallback DrawCallback_SetSamplerLinear; // Request backend to set texture sampling to Linear.
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ImDrawCallback DrawCallback_SetSamplerNearest; // Request backend to set texture sampling to Nearest/Point.
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ImDrawCallback DrawCallback_SetSamplerFromTex; // Request backend to use sampler associated to texture - only available in some backends: SDLRenderer3.
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//ImDrawCallback DrawCallback_SetSamplerCustom; // Request backend to set texture sampling using Backend Specific data.
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//------------------------------------------------------------------
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