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// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
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// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
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// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
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// Missing features or Issues:
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// [ ] Metal-cpp support.
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// [ ] Texture view pool support? Reevaluate which type to use for ImtextureID.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// FIXME: Metal-cpp support
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// FIXME?: Texture view pool support
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2026-29-06: Metal 4: Added new Metal 4 backend implementation.
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// 2026-07-02: Metal 4: Added new Metal 4 backend implementation. (#9458)
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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