Backends: Metal4: minor tweaks/comments. (#9458, #9451)

This commit is contained in:
ocornut 2026-07-02 12:09:06 +02:00
parent fc6395365d
commit caddd26fb9
7 changed files with 18 additions and 6 deletions

View file

@ -5,6 +5,9 @@
// [X] Renderer: User texture binding. Use 'MTLTexture' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
// Missing features or Issues:
// [ ] Metal-cpp support.
// [ ] Texture view pool support? Reevaluate which type to use for ImtextureID.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
@ -14,12 +17,9 @@
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
// - Introduction, links and more at the top of imgui.cpp
// FIXME: Metal-cpp support
// FIXME?: Texture view pool support
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2026-29-06: Metal 4: Added new Metal 4 backend implementation.
// 2026-07-02: Metal 4: Added new Metal 4 backend implementation. (#9458)
#include "imgui.h"
#ifndef IMGUI_DISABLE