imgui/backends/imgui_impl_emscripten.cpp

798 lines
53 KiB
C++

// dear imgui: Platform Backend for Emscripten HTML5
//
// See documentation in imgui_impl_emscripten.h.
//
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2026-04-02: Inputs: Replaced custom KeyboardEvent.code parser with ImHashStr()/ImGuiStorage lookup to match Dear ImGui backend style.
// 2026-03-31: Emscripten: Added configurable TargetDevicePixelRatio to control how browser device pixels map to Dear ImGui pixels.
// 2026-03-31: Inputs: Added BrowserBack/Forward and F13-F24 key mappings.
// 2026-03-31: Emscripten: Moved cursor state into backend userdata and replaced cursor restore storage with owned C strings.
// 2024-12-09: Inputs: Added special handling for modifier keys to also generate modifier key events.
// 2024-12-08: Inputs: Prevent "Delete" key from getting printed in text input.
// 2024-12-06: Inputs: Added special handling for Tab and Enter event capture.
// 2024-12-06: Inputs: Handle blur and focus events correctly, focusin and focusout aren't enough.
// 2024-12-06: Emscripten: Don't rely on devicePixelRatio for WebGPU framebuffer sizing; CSS->ImGui scaling may still use it.
// 2024-11-22: Initial version by Eugene Hopkinson. (#8178)
#include "imgui.h"
#ifndef IMGUI_DISABLE
#include "imgui_impl_emscripten.h"
#include <emscripten.h>
#include <emscripten/html5.h>
extern ImGuiID ImHashStr(char const* data, size_t data_size = 0, ImGuiID seed = 0); // Declared in imgui_internal.h.
float ImGui_ImplEmscripten_TargetDevicePixelRatio = 1.0f;
// W3C UI Events KeyboardEvent.code translation helpers
static ImGuiKey ImGui_ImplEmscripten_TranslateKey(char const* emscripten_key);
static constexpr ImGuiMouseButton ImGui_ImplEmscripten_TranslateMouseButton(unsigned short emscripten_button) __attribute__((__const__));
namespace emscripten_browser_cursor_internal
{
// Browser cursor helpers, adapted from https://github.com/Armchair-Software/emscripten-browser-cursor
enum class cursor
{
// General
cursor_auto, // The UA will determine the cursor to display based on the current context. E.g., equivalent to text when hovering text.
cursor_default, // The platform-dependent default cursor. Typically an arrow.
none, // No cursor is rendered.
// Links & status
context_menu, // cursor slightly obscuring a menu icon - A context menu is available.
help, // cursor next to a question mark - Help information is available.
pointer, // right hand with an index finger pointing up - The cursor is a pointer that indicates a link. Typically an image of a pointing hand.
progress, // cursor and hour glass - The program is busy in the background, but the user can still interact with the interface (in contrast to wait).
wait, // hour glass - The program is busy, and the user can't interact with the interface (in contrast to progress). Sometimes an image of an hourglass or a watch.
// Selection
cell, // plus symbol - The table cell or set of cells can be selected.
crosshair, // crosshair - Cross cursor, often used to indicate selection in a bitmap.
text, // vertical i-beam - The text can be selected. Typically the shape of an I-beam.
vertical_text, // horizontal i-beam - The vertical text can be selected. Typically the shape of a sideways I-beam.
// Drag & drop
alias, // cursor next to a folder icon with a curved arrow pointing up and to the right - An alias or shortcut is to be created.
copy, // cursor next to a smaller folder icon with a plus sign - Something is to be copied.
move, // plus sign made of two thin lines, with small arrows facing out - Something is to be moved.
no_drop, // cursor next to circle with a line through it - An item may not be dropped at the current location.
not_allowed, // circle with a line through it - The requested action will not be carried out.
grab, // fully opened hand - Something can be grabbed (dragged to be moved).
grabbing, // closed hand - Something is being grabbed (dragged to be moved).
// Resizing & scrolling
all_scroll, // dot with four triangles around it - Something can be scrolled in any direction (panned).
col_resize, // The item/column can be resized horizontally. Often rendered as arrows pointing left and right with a vertical bar separating them.
row_resize, // The item/row can be resized vertically. Often rendered as arrows pointing up and down with a horizontal bar separating them.
n_resize, // arrow pointing up - Some edge is to be moved. For example, the se-resize cursor is used when the movement starts from the south-east corner of the box.
e_resize, // arrow pointing right
s_resize, // arrow pointing down
w_resize, // arrow pointing left
ne_resize, // arrow pointing top-right
nw_resize, // arrow pointing top-left
se_resize, // arrow pointing bottom-right
sw_resize, // arrow pointing bottom-left
ew_resize, // arrow pointing left and right - Bidirectional resize cursor.
ns_resize, // arrow pointing up and down
nesw_resize, // arrow pointing both to the top-right and bottom-left
nwse_resize, // arrow pointing both to the top-left and bottom-right
// Zooming
zoom_in, // magnifying glass with a plus sign - Something can be zoomed (magnified) in or out.
zoom_out,
// Special invalid value
invalid
};
} // namespace emscripten_browser_cursor_internal
static void ImGui_ImplEmscripten_SetBrowserCursor(emscripten_browser_cursor_internal::cursor new_cursor); // set a new cursor from a cursor enum
static char* ImGui_ImplEmscripten_GetBrowserCursor(); // read the current cursor setting as an owned string, caller must free()
static void ImGui_ImplEmscripten_SetBrowserCursor(char const* new_cursor); // set the cursor from an arbitrary string
struct ImGui_ImplEmscripten_Data
{
float CssToImGuiScale = 1.0f;
emscripten_browser_cursor_internal::cursor CurrentCursor = emscripten_browser_cursor_internal::cursor::invalid;
char* CursorToRestore = nullptr;
bool LastMouseDrawCursor = false;
bool LastNoMouseCursorChange = false;
};
static float ImGui_ImplEmscripten_GetTargetDevicePixelRatio()
{
IM_ASSERT(ImGui_ImplEmscripten_TargetDevicePixelRatio > 0.0f && "ImGui_ImplEmscripten_TargetDevicePixelRatio must be positive.");
return ImGui_ImplEmscripten_TargetDevicePixelRatio > 0.0f ? ImGui_ImplEmscripten_TargetDevicePixelRatio : 1.0f;
}
static void ImGui_ImplEmscripten_UpdateDisplayProperties(ImGuiIO& io, ImGui_ImplEmscripten_Data* bd, float css_width, float css_height)
{
float const target_device_pixel_ratio = ImGui_ImplEmscripten_GetTargetDevicePixelRatio();
float const css_to_imgui_scale = (float)emscripten_get_device_pixel_ratio() / target_device_pixel_ratio;
bd->CssToImGuiScale = css_to_imgui_scale;
io.DisplaySize.x = css_width * css_to_imgui_scale;
io.DisplaySize.y = css_height * css_to_imgui_scale;
io.DisplayFramebufferScale = ImVec2(target_device_pixel_ratio, target_device_pixel_ratio);
}
// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
static ImGui_ImplEmscripten_Data* ImGui_ImplEmscripten_GetBackendData()
{
return ImGui::GetCurrentContext() ? (ImGui_ImplEmscripten_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
}
void ImGui_ImplEmscripten_Init()
{
// Initialise the Emscripten backend, setting input callbacks
ImGuiIO& io = ImGui::GetIO();
IMGUI_CHECKVERSION();
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
ImGui_ImplEmscripten_Data* bd = IM_NEW(ImGui_ImplEmscripten_Data)();
io.BackendPlatformUserData = (void*)bd;
io.BackendPlatformName = "imgui_impl_emscripten";
io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;
// set up initial display size values
ImGui_ImplEmscripten_UpdateDisplayProperties(
io,
bd,
(float)EM_ASM_INT(return window.innerWidth;),
(float)EM_ASM_INT(return window.innerHeight;)
);
emscripten_set_mousemove_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenMouseEvent const* mouse_event, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_MOUSEMOVE
ImGui_ImplEmscripten_Data* bd = ImGui_ImplEmscripten_GetBackendData();
float const css_to_imgui_scale = bd ? bd->CssToImGuiScale : 1.0f;
ImGui::GetIO().AddMousePosEvent(
(float)mouse_event->clientX * css_to_imgui_scale,
(float)mouse_event->clientY * css_to_imgui_scale
);
return true; // the event was consumed
}
);
emscripten_set_mousedown_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenMouseEvent const* mouse_event, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_MOUSEDOWN
ImGui::GetIO().AddMouseButtonEvent(ImGui_ImplEmscripten_TranslateMouseButton(mouse_event->button), true); // translated button, down
return true; // the event was consumed
}
);
emscripten_set_mouseup_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenMouseEvent const* mouse_event, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_MOUSEUP
ImGui::GetIO().AddMouseButtonEvent(ImGui_ImplEmscripten_TranslateMouseButton(mouse_event->button), false); // translated button, up
return true; // the event was consumed
}
);
emscripten_set_mouseenter_callback(
EMSCRIPTEN_EVENT_TARGET_DOCUMENT, // target - WINDOW doesn't produce mouseenter events
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenMouseEvent const* mouse_event, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_MOUSEENTER
ImGui_ImplEmscripten_Data* bd = ImGui_ImplEmscripten_GetBackendData();
float const css_to_imgui_scale = bd ? bd->CssToImGuiScale : 1.0f;
ImGui::GetIO().AddMousePosEvent(
(float)mouse_event->clientX * css_to_imgui_scale,
(float)mouse_event->clientY * css_to_imgui_scale
);
return true; // the event was consumed
}
);
emscripten_set_mouseleave_callback(
EMSCRIPTEN_EVENT_TARGET_DOCUMENT, // target - WINDOW doesn't produce mouseenter events
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenMouseEvent const* /*mouse_event*/, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_MOUSELEAVE
ImGuiIO& io = ImGui::GetIO();
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX); // cursor is not in the window
io.ClearInputKeys(); // clear pending input keys on mouse exit
return true; // the event was consumed
}
);
emscripten_set_wheel_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenWheelEvent const* wheel_event, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_WHEEL
float scale = 1.0f;
switch (wheel_event->deltaMode)
{
case DOM_DELTA_PIXEL: // scrolling in pixels
scale = 1.0f / 100.0f;
break;
case DOM_DELTA_LINE: // scrolling by lines
scale = 1.0f / 3.0f;
break;
case DOM_DELTA_PAGE: // scrolling by pages
scale = 80.0f;
break;
}
// TODO: make scrolling speeds configurable
ImGuiIO& io = ImGui::GetIO();
io.AddMouseWheelEvent(
-(float)wheel_event->deltaX * scale,
-(float)wheel_event->deltaY * scale
);
return io.WantCaptureMouse; // consume the event when imgui wants to capture mouse input
}
);
emscripten_set_keydown_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenKeyboardEvent const* key_event, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_KEYDOWN
const ImGuiKey key = ImGui_ImplEmscripten_TranslateKey(key_event->code);
ImGuiIO& io = ImGui::GetIO();
io.AddKeyEvent(key, true);
switch (key) // special cases for certain key events
{
case ImGuiKey_LeftCtrl: // additional events for modifier keys
case ImGuiKey_RightCtrl:
io.AddKeyEvent(ImGuiMod_Ctrl, true);
break;
case ImGuiKey_LeftShift:
case ImGuiKey_RightShift:
io.AddKeyEvent(ImGuiMod_Shift, true);
break;
case ImGuiKey_LeftAlt:
case ImGuiKey_RightAlt:
io.AddKeyEvent(ImGuiMod_Alt, true);
break;
case ImGuiKey_LeftSuper:
case ImGuiKey_RightSuper:
io.AddKeyEvent(ImGuiMod_Super, true);
break;
// TODO: case ImGuiKey_Menu: do we want to do anything with this?
case ImGuiKey_Tab: // consuming tab prevents the user tabbing to other parts of the browser interface outside the window content
return io.WantCaptureKeyboard; // the event was consumed only if imgui wants to capture the keyboard
case ImGuiKey_Enter: // consuming enter prevents the word "Enter" appearing in text input via the keypress callback
case ImGuiKey_Delete: // consuming enter prevents the word "Delete" appearing in text input via the keypress callback
return io.WantTextInput; // the event was consumed only if we're currently accepting text input
default:
break;
}
return false; // if no special handling, the event was not consumed
}
);
emscripten_set_keyup_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenKeyboardEvent const* key_event, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_KEYUP
const ImGuiKey key = ImGui_ImplEmscripten_TranslateKey(key_event->code);
ImGuiIO& io = ImGui::GetIO();
io.AddKeyEvent(key, false);
switch (key) // special cases for certain key events
{
case ImGuiKey_LeftCtrl: // additional events for modifier keys
case ImGuiKey_RightCtrl:
io.AddKeyEvent(ImGuiMod_Ctrl, false);
break;
case ImGuiKey_LeftShift:
case ImGuiKey_RightShift:
io.AddKeyEvent(ImGuiMod_Shift, false);
break;
case ImGuiKey_LeftAlt:
case ImGuiKey_RightAlt:
io.AddKeyEvent(ImGuiMod_Alt, false);
break;
case ImGuiKey_LeftSuper:
case ImGuiKey_RightSuper:
io.AddKeyEvent(ImGuiMod_Super, false);
break;
default:
break;
}
return false; // the event was not consumed
}
);
emscripten_set_keypress_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenKeyboardEvent const* key_event, void* /*data*/) { // callback, event_type == EMSCRIPTEN_EVENT_KEYPRESS
ImGuiIO& io = ImGui::GetIO();
io.AddInputCharactersUTF8(key_event->key);
return io.WantCaptureKeyboard; // the event was consumed only if imgui wants to capture the keyboard
}
);
emscripten_set_resize_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenUiEvent const* event, void* /*data*/) { // event_type == EMSCRIPTEN_EVENT_RESIZE
ImGuiIO& io = ImGui::GetIO();
ImGui_ImplEmscripten_Data* bd = ImGui_ImplEmscripten_GetBackendData();
if (bd != nullptr) ImGui_ImplEmscripten_UpdateDisplayProperties(io, bd, (float)event->windowInnerWidth, (float)event->windowInnerHeight);
return true; // the event was consumed
}
);
emscripten_set_blur_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenFocusEvent const* /*event*/, void* /*data*/) { // event_type == EMSCRIPTEN_EVENT_BLUR
ImGuiIO& io = ImGui::GetIO();
io.AddFocusEvent(false);
io.ClearInputKeys(); // clear pending input keys on focus loss
return true; // the event was consumed
}
);
emscripten_set_focus_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenFocusEvent const* /*event*/, void* /*data*/) { // event_type == EMSCRIPTEN_EVENT_FOCUS
ImGuiIO& io = ImGui::GetIO();
io.AddFocusEvent(true);
io.ClearInputKeys(); // clear pending input keys on focus gain - for example if you press tab to cycle back into the browser window
return true; // the event was consumed
}
);
emscripten_set_focusin_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenFocusEvent const* /*event*/, void* /*data*/) { // event_type == EMSCRIPTEN_EVENT_FOCUSIN
ImGuiIO& io = ImGui::GetIO();
io.AddFocusEvent(true);
io.ClearInputKeys(); // clear pending input keys on focus gain
return true; // the event was consumed
}
);
emscripten_set_focusout_callback(
EMSCRIPTEN_EVENT_TARGET_WINDOW, // target
nullptr, // userData
false, // useCapture
[](int /*event_type*/, EmscriptenFocusEvent const* /*event*/, void* /*data*/) { // event_type == EMSCRIPTEN_EVENT_FOCUSOUT
ImGuiIO& io = ImGui::GetIO();
io.AddFocusEvent(false);
io.ClearInputKeys(); // clear pending input keys on focus loss - for example if you press tab to cycle to another part of the UI
return true; // the event was consumed
}
);
// TODO: touch events
}
void ImGui_ImplEmscripten_Shutdown()
{
ImGui_ImplEmscripten_Data* bd = ImGui_ImplEmscripten_GetBackendData();
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
// Unset any callbacks set by Init
emscripten_set_mousemove_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_mousedown_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_mouseup_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_mouseenter_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, nullptr);
emscripten_set_mouseleave_callback(EMSCRIPTEN_EVENT_TARGET_DOCUMENT, nullptr, false, nullptr);
emscripten_set_wheel_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_keydown_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_keyup_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_keypress_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_resize_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_blur_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_focus_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_focusin_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
emscripten_set_focusout_callback( EMSCRIPTEN_EVENT_TARGET_WINDOW, nullptr, false, nullptr);
// TODO: touch events
if (bd->CursorToRestore != nullptr)
{
ImGui_ImplEmscripten_SetBrowserCursor(bd->CursorToRestore); // restore the previous cursor state if imgui still owns the cursor on shutdown
free(bd->CursorToRestore);
}
ImGuiIO& io = ImGui::GetIO();
io.BackendPlatformName = nullptr;
io.BackendPlatformUserData = nullptr;
io.BackendFlags &= ~ImGuiBackendFlags_HasMouseCursors;
IM_DELETE(bd);
}
static void ImGui_ImplEmscripten_RestoreMouseCursor(ImGui_ImplEmscripten_Data* bd)
{
if (bd->CursorToRestore == nullptr) return;
ImGui_ImplEmscripten_SetBrowserCursor(bd->CursorToRestore); // restore the previous cursor state when leaving imgui cursor ownership
free(bd->CursorToRestore);
bd->CursorToRestore = nullptr;
bd->CurrentCursor = emscripten_browser_cursor_internal::cursor::invalid; // select an unused value for current cursor to force a set next time
}
static void ImGui_ImplEmscripten_SetMouseCursor(ImGui_ImplEmscripten_Data* bd, emscripten_browser_cursor_internal::cursor new_cursor)
{
if (new_cursor == bd->CurrentCursor) return; // don't do anything if the current cursor is already set
if (bd->CursorToRestore == nullptr) bd->CursorToRestore = ImGui_ImplEmscripten_GetBrowserCursor(); // back up the existing cursor state when first taking cursor ownership
bd->CurrentCursor = new_cursor;
ImGui_ImplEmscripten_SetBrowserCursor(new_cursor);
}
static void ImGui_ImplEmscripten_UpdateMouseCursor(ImGui_ImplEmscripten_Data* bd)
{
// Sync any cursor changes due to ImGui to the browser's cursor
ImGuiIO& io = ImGui::GetIO();
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
{
if (!bd->LastNoMouseCursorChange)
{
free(bd->CursorToRestore);
bd->CursorToRestore = nullptr;
bd->CurrentCursor = emscripten_browser_cursor_internal::cursor::invalid;
bd->LastMouseDrawCursor = false;
bd->LastNoMouseCursorChange = true;
}
return;
}
bd->LastNoMouseCursorChange = false;
if (io.MouseDrawCursor)
{
if (bd->LastMouseDrawCursor) return;
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::none); // hide the cursor for the entire window if imgui is handling cursor drawing - not just when imgui wants to capture the mouse
bd->LastMouseDrawCursor = true;
}
else
{
if (bd->LastMouseDrawCursor)
{
ImGui_ImplEmscripten_RestoreMouseCursor(bd);
bd->LastMouseDrawCursor = false;
}
}
if (io.WantCaptureMouse) // mouse is hovering over the gui
{
switch (ImGui::GetMouseCursor())
{
case ImGuiMouseCursor_None:
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::none);
break;
case ImGuiMouseCursor_Arrow:
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::cursor_default);
break;
case ImGuiMouseCursor_TextInput: // When hovering over InputText, etc.
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::text);
break;
case ImGuiMouseCursor_ResizeAll: // (Unused by Dear ImGui functions)
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::move);
break;
case ImGuiMouseCursor_ResizeNS: // When hovering over a horizontal border
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::ns_resize);
break;
case ImGuiMouseCursor_ResizeEW: // When hovering over a vertical border or a column
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::ew_resize);
break;
case ImGuiMouseCursor_ResizeNESW: // When hovering over the bottom-left corner of a window
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::nesw_resize);
break;
case ImGuiMouseCursor_ResizeNWSE: // When hovering over the bottom-right corner of a window
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::nwse_resize);
break;
case ImGuiMouseCursor_Hand: // (Unused by Dear ImGui functions. Use for e.g. hyperlinks)
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::pointer);
break;
case ImGuiMouseCursor_NotAllowed: // When hovering something with disallowed interaction. Usually a crossed circle.
ImGui_ImplEmscripten_SetMouseCursor(bd, emscripten_browser_cursor_internal::cursor::not_allowed);
break;
}
}
else // mouse is away from the gui, hovering over some other part of the viewport
{
ImGui_ImplEmscripten_RestoreMouseCursor(bd);
}
}
void ImGui_ImplEmscripten_NewFrame()
{
ImGui_ImplEmscripten_Data* bd = ImGui_ImplEmscripten_GetBackendData();
IM_ASSERT(bd != nullptr && "Context or backend not initialized? Did you call ImGui_ImplEmscripten_Init()?");
// Update any state that needs to be polled
ImGui_ImplEmscripten_UpdateMouseCursor(bd);
}
static char* ImGui_ImplEmscripten_GetBrowserCursor()
{
// Return the current cursor setting as a newly-allocated string, caller must free it.
return (char*)EM_ASM_PTR(
return stringToNewUTF8(document.body.style.cursor);
);
}
static void ImGui_ImplEmscripten_SetBrowserCursor(emscripten_browser_cursor_internal::cursor new_cursor)
{
// Set the cursor according to the given enum
// Note, implementations omitted for cursors not used by imgui. For full implementation, use https://github.com/Armchair-Software/emscripten-browser-cursor
switch (new_cursor)
{
case emscripten_browser_cursor_internal::cursor::none:
EM_ASM(document.body.style.cursor = 'none';);
break;
case emscripten_browser_cursor_internal::cursor::cursor_default:
default:
EM_ASM(document.body.style.cursor = 'default';);
break;
case emscripten_browser_cursor_internal::cursor::pointer:
EM_ASM(document.body.style.cursor = 'pointer';);
break;
case emscripten_browser_cursor_internal::cursor::text:
EM_ASM(document.body.style.cursor = 'text';);
break;
case emscripten_browser_cursor_internal::cursor::move:
EM_ASM(document.body.style.cursor = 'move';);
break;
case emscripten_browser_cursor_internal::cursor::not_allowed:
EM_ASM(document.body.style.cursor = 'not-allowed';);
break;
case emscripten_browser_cursor_internal::cursor::ew_resize:
EM_ASM(document.body.style.cursor = 'ew-resize';);
break;
case emscripten_browser_cursor_internal::cursor::ns_resize:
EM_ASM(document.body.style.cursor = 'ns-resize';);
break;
case emscripten_browser_cursor_internal::cursor::nesw_resize:
EM_ASM(document.body.style.cursor = 'nesw-resize';);
break;
case emscripten_browser_cursor_internal::cursor::nwse_resize:
EM_ASM(document.body.style.cursor = 'nwse-resize';);
break;
}
}
static void ImGui_ImplEmscripten_SetBrowserCursor(char const* new_cursor)
{
// Set the cursor from an arbitrary string
EM_ASM({
document.body.style.cursor = UTF8ToString($0);
}, new_cursor);
}
static constexpr ImGuiMouseButton ImGui_ImplEmscripten_TranslateMouseButton(unsigned short emscripten_button)
{
// Translate an emscripten-provided integer describing a mouse button to an imgui mouse button
if (emscripten_button == 1) return ImGuiMouseButton_Middle; // 1 = middle mouse button
if (emscripten_button == 2) return ImGuiMouseButton_Right; // 2 = right mouse button
if (emscripten_button >= ImGuiMouseButton_COUNT) return ImGuiMouseButton_Middle; // treat any weird clicks on unexpected buttons (button 6 upwards) as middle mouse
return emscripten_button; // any other button translates 1:1
}
static ImGuiStorage const& ImGui_ImplEmscripten_GetKeyTranslationStorage()
{
static ImGuiStorage storage;
static bool is_initialized = false;
if (is_initialized) return storage;
is_initialized = true;
storage.Data.reserve(128);
// main character keys
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Backquote"), ImGuiKey_GraveAccent));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Backslash"), ImGuiKey_Backslash));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("BracketLeft"), ImGuiKey_LeftBracket));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("BracketRight"), ImGuiKey_RightBracket));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Comma"), ImGuiKey_Comma));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit0"), ImGuiKey_0));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit1"), ImGuiKey_1));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit2"), ImGuiKey_2));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit3"), ImGuiKey_3));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit4"), ImGuiKey_4));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit5"), ImGuiKey_5));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit6"), ImGuiKey_6));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit7"), ImGuiKey_7));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit8"), ImGuiKey_8));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Digit9"), ImGuiKey_9));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Equal"), ImGuiKey_Equal));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("IntlBackslash"), ImGuiKey_Backslash)); // Mapping to generic backslash
storage.Data.push_back(ImGuiStoragePair(ImHashStr("IntlRo"), ImGuiKey_Slash)); // Closest match for non-standard layouts
storage.Data.push_back(ImGuiStoragePair(ImHashStr("IntlYen"), ImGuiKey_Backslash)); // Closest match for non-standard layouts
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyA"), ImGuiKey_A));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyB"), ImGuiKey_B));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyC"), ImGuiKey_C));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyD"), ImGuiKey_D));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyE"), ImGuiKey_E));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyF"), ImGuiKey_F));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyG"), ImGuiKey_G));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyH"), ImGuiKey_H));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyI"), ImGuiKey_I));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyJ"), ImGuiKey_J));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyK"), ImGuiKey_K));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyL"), ImGuiKey_L));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyM"), ImGuiKey_M));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyN"), ImGuiKey_N));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyO"), ImGuiKey_O));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyP"), ImGuiKey_P));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyQ"), ImGuiKey_Q));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyR"), ImGuiKey_R));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyS"), ImGuiKey_S));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyT"), ImGuiKey_T));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyU"), ImGuiKey_U));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyV"), ImGuiKey_V));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyW"), ImGuiKey_W));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyX"), ImGuiKey_X));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyY"), ImGuiKey_Y));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("KeyZ"), ImGuiKey_Z));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Minus"), ImGuiKey_Minus));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Period"), ImGuiKey_Period));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Quote"), ImGuiKey_Apostrophe));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Semicolon"), ImGuiKey_Semicolon));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Slash"), ImGuiKey_Slash));
// control keys
storage.Data.push_back(ImGuiStoragePair(ImHashStr("AltLeft"), ImGuiKey_LeftAlt));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("AltRight"), ImGuiKey_RightAlt));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Backspace"), ImGuiKey_Backspace));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("CapsLock"), ImGuiKey_CapsLock));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ContextMenu"), ImGuiKey_Menu));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ControlLeft"), ImGuiKey_LeftCtrl));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ControlRight"), ImGuiKey_RightCtrl));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Enter"), ImGuiKey_Enter));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("MetaLeft"), ImGuiKey_LeftSuper));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("MetaRight"), ImGuiKey_RightSuper));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ShiftLeft"), ImGuiKey_LeftShift));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ShiftRight"), ImGuiKey_RightShift));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Space"), ImGuiKey_Space));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Tab"), ImGuiKey_Tab));
// navigation key group
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Delete"), ImGuiKey_Delete));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("End"), ImGuiKey_End));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Help"), ImGuiKey_PrintScreen)); // Best approximation
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Home"), ImGuiKey_Home));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Insert"), ImGuiKey_Insert));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("PageDown"), ImGuiKey_PageDown));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("PageUp"), ImGuiKey_PageUp));
// arrow key group
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ArrowDown"), ImGuiKey_DownArrow));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ArrowLeft"), ImGuiKey_LeftArrow));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ArrowRight"), ImGuiKey_RightArrow));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ArrowUp"), ImGuiKey_UpArrow));
// browser key group
storage.Data.push_back(ImGuiStoragePair(ImHashStr("BrowserBack"), ImGuiKey_AppBack)); // Pass through so the embedding app can decide
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("BrowserFavorites"), ImGuiKey_None)); // No direct mapping
storage.Data.push_back(ImGuiStoragePair(ImHashStr("BrowserForward"), ImGuiKey_AppForward)); // Pass through so the embedding app can decide
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("BrowserHome"), ImGuiKey_None)); // No direct mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("BrowserRefresh"), ImGuiKey_None)); // No direct mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("BrowserSearch"), ImGuiKey_None)); // No direct mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("BrowserStop"), ImGuiKey_None)); // No direct mapping
// number pad group
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumLock"), ImGuiKey_NumLock));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad0"), ImGuiKey_Keypad0));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad1"), ImGuiKey_Keypad1));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad2"), ImGuiKey_Keypad2));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad3"), ImGuiKey_Keypad3));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad4"), ImGuiKey_Keypad4));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad5"), ImGuiKey_Keypad5));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad6"), ImGuiKey_Keypad6));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad7"), ImGuiKey_Keypad7));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad8"), ImGuiKey_Keypad8));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Numpad9"), ImGuiKey_Keypad9));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadAdd"), ImGuiKey_KeypadAdd));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadBackspace"), ImGuiKey_Backspace)); // No direct mapping; backspace functionality
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadClear"), ImGuiKey_None)); // No defined Dear ImGui mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadClearEntry"), ImGuiKey_None)); // No defined Dear ImGui mapping
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadComma"), ImGuiKey_KeypadDecimal)); // Closest match
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadDecimal"), ImGuiKey_KeypadDecimal));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadDivide"), ImGuiKey_KeypadDivide));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadEnter"), ImGuiKey_KeypadEnter));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadEqual"), ImGuiKey_KeypadEqual));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadHash"), ImGuiKey_Backslash)); // Mapped to generic backslash for telephone-style '#'
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadMemoryAdd"), ImGuiKey_None)); // No defined mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadMemoryClear"), ImGuiKey_None)); // No defined mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadMemoryRecall"), ImGuiKey_None)); // No defined mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadMemoryStore"), ImGuiKey_None)); // No defined mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadMemorySubtract"), ImGuiKey_None)); // No defined mapping
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadMultiply"), ImGuiKey_KeypadMultiply));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadParenLeft"), ImGuiKey_LeftBracket)); // Closest available
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadParenRight"), ImGuiKey_RightBracket)); // Closest available
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadStar"), ImGuiKey_KeypadMultiply)); // Same as multiply
storage.Data.push_back(ImGuiStoragePair(ImHashStr("NumpadSubtract"), ImGuiKey_KeypadSubtract));
// top row key group
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Escape"), ImGuiKey_Escape));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F1"), ImGuiKey_F1));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F2"), ImGuiKey_F2));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F3"), ImGuiKey_F3));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F4"), ImGuiKey_F4));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F5"), ImGuiKey_F5));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F6"), ImGuiKey_F6));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F7"), ImGuiKey_F7));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F8"), ImGuiKey_F8));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F9"), ImGuiKey_F9));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F10"), ImGuiKey_F10));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F11"), ImGuiKey_F11));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F12"), ImGuiKey_F12));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F13"), ImGuiKey_F13));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F14"), ImGuiKey_F14));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F15"), ImGuiKey_F15));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F16"), ImGuiKey_F16));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F17"), ImGuiKey_F17));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F18"), ImGuiKey_F18));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F19"), ImGuiKey_F19));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F20"), ImGuiKey_F20));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F21"), ImGuiKey_F21));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F22"), ImGuiKey_F22));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F23"), ImGuiKey_F23));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("F24"), ImGuiKey_F24));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Fn"), ImGuiKey_None)); // No direct mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("FnLock"), ImGuiKey_None)); // No direct mapping
storage.Data.push_back(ImGuiStoragePair(ImHashStr("PrintScreen"), ImGuiKey_PrintScreen));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("ScrollLock"), ImGuiKey_ScrollLock));
storage.Data.push_back(ImGuiStoragePair(ImHashStr("Pause"), ImGuiKey_Pause));
// clipboard/editing keys without direct mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Abort"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Again"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Convert"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Copy"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Cut"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Find"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Open"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Paste"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Props"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Resume"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Select"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Undo"), ImGuiKey_None));
// IME and international keys without direct mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Hiragana"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("KanaMode"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Katakana"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Lang1"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Lang2"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("NonConvert"), ImGuiKey_None));
// media and launcher keys without direct mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("AudioVolumeDown"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("AudioVolumeMute"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("AudioVolumeUp"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("LaunchApp1"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("LaunchApp2"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("LaunchMail"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("MediaPlayPause"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("MediaSelect"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("MediaStop"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("MediaTrackNext"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("MediaTrackPrevious"), ImGuiKey_None));
// system keys without direct mapping
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Eject"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Hyper"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Power"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Sleep"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Super"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Suspend"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Turbo"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("Unidentified"), ImGuiKey_None));
//storage.Data.push_back(ImGuiStoragePair(ImHashStr("WakeUp"), ImGuiKey_None));
storage.BuildSortByKey();
return storage;
}
static ImGuiKey ImGui_ImplEmscripten_TranslateKey(char const* emscripten_key)
{
// Translate a W3C KeyboardEvent.code string into an ImGuiKey.
if (emscripten_key == nullptr || emscripten_key[0] == '\0') return ImGuiKey_None;
ImGuiStorage const& storage = ImGui_ImplEmscripten_GetKeyTranslationStorage();
return (ImGuiKey)storage.GetInt(ImHashStr(emscripten_key), ImGuiKey_None);
}
#endif // IMGUI_DISABLE