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sdlgpu3
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vulkan
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imgui_impl_allegro5.cpp
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_allegro5.h
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_android.cpp
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imgui_impl_android.h
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imgui_impl_dx9.cpp
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Backends: DirectX9: fixed build typo in 0500e54.
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2026-03-19 18:17:35 +01:00 |
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imgui_impl_dx9.h
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_dx10.cpp
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Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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2026-01-19 13:02:25 +01:00 |
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imgui_impl_dx10.h
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Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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2026-01-19 13:02:25 +01:00 |
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imgui_impl_dx11.cpp
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Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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2026-01-19 13:02:25 +01:00 |
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imgui_impl_dx11.h
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Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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2026-01-19 13:02:25 +01:00 |
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imgui_impl_dx12.cpp
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Backends: DirectX12: added helpers to switch to Linear sampler (yet not made public, but intended to be forward declared). (#9173)
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2026-01-19 12:32:45 +01:00 |
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imgui_impl_dx12.h
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Backends: further zealous warning fixes. (#9247)
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2026-02-16 16:45:08 +01:00 |
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imgui_impl_glfw.cpp
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Backends: GLFW: mouse cursor is properly restored if changed by user app/code while using glfwSetInputMode(..., GLFW_CURSOR_DISABLED) or ImGuiConfigFlags_NoMouseCursorChange. (#9322)
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2026-03-25 14:17:29 +01:00 |
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imgui_impl_glfw.h
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Docs: fixed some typos (#9217)
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2026-02-10 16:40:52 +01:00 |
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imgui_impl_glut.cpp
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imgui_impl_glut.h
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imgui_impl_metal.h
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_metal.mm
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Backends: Metal: avoid redundant vertex buffer bind in SetupRenderState. (#9343)
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2026-04-03 19:14:23 +02:00 |
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imgui_impl_null.cpp
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imgui_impl_null.h
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imgui_impl_opengl2.cpp
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Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293)
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2026-03-19 11:47:01 +01:00 |
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imgui_impl_opengl2.h
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_opengl3.cpp
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Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293)
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2026-03-19 11:47:01 +01:00 |
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imgui_impl_opengl3.h
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_opengl3_loader.h
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imgui_impl_osx.h
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imgui_impl_osx.mm
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_sdl2.cpp
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Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835)
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2026-02-13 16:01:08 +01:00 |
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imgui_impl_sdl2.h
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Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835)
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2026-02-13 16:01:08 +01:00 |
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imgui_impl_sdl3.cpp
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Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835)
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2026-02-13 16:01:08 +01:00 |
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imgui_impl_sdl3.h
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Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835)
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2026-02-13 16:01:08 +01:00 |
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imgui_impl_sdlgpu3.cpp
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Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293)
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2026-03-19 11:47:01 +01:00 |
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imgui_impl_sdlgpu3.h
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Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct.
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2026-01-19 13:02:25 +01:00 |
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imgui_impl_sdlgpu3_shaders.h
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imgui_impl_sdlrenderer2.cpp
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Backends: SDLRenderer2/3: fixed build, typo in 0500e54.
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2026-03-19 12:34:11 +01:00 |
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imgui_impl_sdlrenderer2.h
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_sdlrenderer3.cpp
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Backends: SDLRenderer2/3: fixed build, typo in 0500e54.
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2026-03-19 12:34:11 +01:00 |
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imgui_impl_sdlrenderer3.h
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_vulkan.cpp
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Backends: Vulkan: use a single call to vkCmdPushConstants(). (#9183, #9327)
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2026-03-31 16:07:46 +02:00 |
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imgui_impl_vulkan.h
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Backends: Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates. (#9211)
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2026-03-11 17:00:47 +01:00 |
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imgui_impl_wgpu.cpp
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Backends, Examples: WebGPU: added support for WGVK. Remaining amends. (#9316, #9246, #9257)
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2026-03-25 15:31:39 +01:00 |
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imgui_impl_wgpu.h
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Backends, Examples: WebGPU: added support for WGVK. (#9316, #9246, #9257)
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2026-03-25 15:31:35 +01:00 |
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imgui_impl_win32.cpp
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Backends: Win32: use XInput Packet to avoid resubmitting gamepad data. (#9202, #8556)
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2026-01-28 15:30:49 +01:00 |
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imgui_impl_win32.h
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Docs: tweaks.
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2026-01-20 18:25:18 +01:00 |