imgui/backends
2026-04-03 19:14:23 +02:00
..
sdlgpu3
vulkan
imgui_impl_allegro5.cpp Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_allegro5.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_android.cpp
imgui_impl_android.h
imgui_impl_dx9.cpp Backends: DirectX9: fixed build typo in 0500e54. 2026-03-19 18:17:35 +01:00
imgui_impl_dx9.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_dx10.cpp Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx10.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx11.cpp Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx11.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx12.cpp Backends: DirectX12: added helpers to switch to Linear sampler (yet not made public, but intended to be forward declared). (#9173) 2026-01-19 12:32:45 +01:00
imgui_impl_dx12.h Backends: further zealous warning fixes. (#9247) 2026-02-16 16:45:08 +01:00
imgui_impl_glfw.cpp Backends: GLFW: mouse cursor is properly restored if changed by user app/code while using glfwSetInputMode(..., GLFW_CURSOR_DISABLED) or ImGuiConfigFlags_NoMouseCursorChange. (#9322) 2026-03-25 14:17:29 +01:00
imgui_impl_glfw.h Docs: fixed some typos (#9217) 2026-02-10 16:40:52 +01:00
imgui_impl_glut.cpp
imgui_impl_glut.h
imgui_impl_metal.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_metal.mm Backends: Metal: avoid redundant vertex buffer bind in SetupRenderState. (#9343) 2026-04-03 19:14:23 +02:00
imgui_impl_null.cpp
imgui_impl_null.h
imgui_impl_opengl2.cpp Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
imgui_impl_opengl2.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_opengl3.cpp Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
imgui_impl_opengl3.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_opengl3_loader.h
imgui_impl_osx.h
imgui_impl_osx.mm Misc/shallow merges from docking branch to reduce small drift. 2026-01-08 14:31:25 +01:00
imgui_impl_sdl2.cpp Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl2.h Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl3.cpp Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl3.h Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdlgpu3.cpp Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
imgui_impl_sdlgpu3.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_sdlgpu3_shaders.h
imgui_impl_sdlrenderer2.cpp Backends: SDLRenderer2/3: fixed build, typo in 0500e54. 2026-03-19 12:34:11 +01:00
imgui_impl_sdlrenderer2.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_sdlrenderer3.cpp Backends: SDLRenderer2/3: fixed build, typo in 0500e54. 2026-03-19 12:34:11 +01:00
imgui_impl_sdlrenderer3.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_vulkan.cpp Backends: Vulkan: use a single call to vkCmdPushConstants(). (#9183, #9327) 2026-03-31 16:07:46 +02:00
imgui_impl_vulkan.h Backends: Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates. (#9211) 2026-03-11 17:00:47 +01:00
imgui_impl_wgpu.cpp Backends, Examples: WebGPU: added support for WGVK. Remaining amends. (#9316, #9246, #9257) 2026-03-25 15:31:39 +01:00
imgui_impl_wgpu.h Backends, Examples: WebGPU: added support for WGVK. (#9316, #9246, #9257) 2026-03-25 15:31:35 +01:00
imgui_impl_win32.cpp Backends: Win32: use XInput Packet to avoid resubmitting gamepad data. (#9202, #8556) 2026-01-28 15:30:49 +01:00
imgui_impl_win32.h Docs: tweaks. 2026-01-20 18:25:18 +01:00