imgui/backends
2026-03-23 16:21:50 +01:00
..
sdlgpu3 Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 2025-11-26 15:01:03 +01:00
vulkan Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988) 2025-01-09 16:55:03 +01:00
imgui_impl_allegro5.cpp Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_allegro5.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_android.cpp Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 2025-03-21 15:42:47 +01:00
imgui_impl_android.h Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508) 2025-03-21 15:42:47 +01:00
imgui_impl_dx9.cpp Backends: DirectX9: fixed build typo in 0500e54. 2026-03-19 18:17:35 +01:00
imgui_impl_dx9.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_dx10.cpp Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx10.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx11.cpp Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx11.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx12.cpp Backends: DirectX12: added helpers to switch to Linear sampler (yet not made public, but intended to be forward declared). (#9173) 2026-01-19 12:32:45 +01:00
imgui_impl_dx12.h Backends: further zealous warning fixes. (#9247) 2026-02-16 16:45:08 +01:00
imgui_impl_glfw.cpp Backends: GLFW: try to set IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND automatically if headers are not available. (#9225) 2026-02-10 20:50:46 +01:00
imgui_impl_glfw.h Docs: fixed some typos (#9217) 2026-02-10 16:40:52 +01:00
imgui_impl_glut.cpp Fixed tabs and spaces (#8377) 2025-02-06 19:54:43 +01:00
imgui_impl_glut.h
imgui_impl_metal.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_metal.mm Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
imgui_impl_null.cpp Backends: fixed misc zealous Clang warnings. 2025-11-18 16:34:35 +01:00
imgui_impl_null.h Backends: Null: added imgui_impl_null platform/renderer backend. 2025-11-17 15:28:03 +01:00
imgui_impl_opengl2.cpp Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
imgui_impl_opengl2.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_opengl3.cpp Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
imgui_impl_opengl3.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_opengl3_loader.h Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112) 2025-12-11 18:28:23 +01:00
imgui_impl_osx.h Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 2025-06-27 13:35:03 +02:00
imgui_impl_osx.mm Misc/shallow merges from docking branch to reduce small drift. 2026-01-08 14:31:25 +01:00
imgui_impl_sdl2.cpp Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl2.h Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl3.cpp Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl3.h Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdlgpu3.cpp Backends: DX9, Metal, SDLRenderer2/3: fixed more assumptions that ImTextureID_Invald == 0 + Amend Changelogs. (#9310, #9293) 2026-03-19 11:47:01 +01:00
imgui_impl_sdlgpu3.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_sdlgpu3_shaders.h Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 2025-11-26 15:01:03 +01:00
imgui_impl_sdlrenderer2.cpp Backends: SDLRenderer2/3: fixed build, typo in 0500e54. 2026-03-19 12:34:11 +01:00
imgui_impl_sdlrenderer2.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_sdlrenderer3.cpp Backends: SDLRenderer2/3: fixed build, typo in 0500e54. 2026-03-19 12:34:11 +01:00
imgui_impl_sdlrenderer3.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_vulkan.cpp Backends: Vulkan: ImGui_ImplVulkan_AddTexture() skips updating descriptor_set if failing to allocate. (#8677) 2026-03-11 21:22:50 +01:00
imgui_impl_vulkan.h Backends: Vulkan: added ImGui_ImplVulkan_PipelineInfo::ExtraDynamicStates. (#9211) 2026-03-11 17:00:47 +01:00
imgui_impl_wgpu.cpp Backends, Examples: WebGPU: fixed warnings + scale initial surface height for native. 2026-03-23 16:21:50 +01:00
imgui_impl_wgpu.h Backends, Examples: removed Emscripten < 4.0.10 support. Removed IMGUI_IMPL_WEBGPU_BACKEND_WGPU. Amends. (#9281, #8381) 2026-03-09 16:18:59 +01:00
imgui_impl_win32.cpp Backends: Win32: use XInput Packet to avoid resubmitting gamepad data. (#9202, #8556) 2026-01-28 15:30:49 +01:00
imgui_impl_win32.h Docs: tweaks. 2026-01-20 18:25:18 +01:00