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sdlgpu3
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Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
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2025-11-26 15:01:03 +01:00 |
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vulkan
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Backends: Vulkan: remove unused artefacts (mistakenly commited in 0453ae9).
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2026-04-23 16:08:11 +02:00 |
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imgui_impl_allegro5.cpp
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Backends: amend comments to state that bilinear filtering is required ahead of 1.93.
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2026-07-31 22:07:01 +02:00 |
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imgui_impl_allegro5.h
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Removed DrawCallback_SetSamplerCustom feature for now. Too unreliable to get working everywhere. (#9378)
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2026-04-23 21:50:52 +02:00 |
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imgui_impl_android.cpp
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Version 1.92.9b
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2026-07-31 16:14:42 +02:00 |
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imgui_impl_android.h
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Version 1.92.9b
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2026-07-31 16:14:42 +02:00 |
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imgui_impl_dx9.cpp
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Backends: removed samplers from ImGui_ImplDX10_RenderState, ImGui_ImplDX11_RenderState + fixed all Changelogs. (#9378)
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2026-04-23 22:03:11 +02:00 |
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imgui_impl_dx9.h
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Backends: fixed reappearing uses to NULL to favor nullptr.
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2026-01-15 16:09:01 +01:00 |
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imgui_impl_dx10.cpp
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_dx10.h
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Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one.
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2026-09-16 16:14:06 +02:00 |
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imgui_impl_dx11.cpp
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_dx11.h
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Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one.
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2026-09-16 16:14:06 +02:00 |
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imgui_impl_dx12.cpp
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_dx12.h
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Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one.
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2026-09-16 16:14:06 +02:00 |
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imgui_impl_glfw.cpp
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Backends: GLFW,SDL2,SDL3: added wayland/driver marker in io.BackendPlatformName.
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2026-06-29 18:26:59 +02:00 |
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imgui_impl_glfw.h
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Docs: fixed some typos (#9217)
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2026-02-10 16:40:52 +01:00 |
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imgui_impl_glut.cpp
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
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imgui_impl_glut.h
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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imgui_impl_metal.h
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Backends: Metal: add sampler states and DrawCallback_SetSamplerLinear / DrawCallback_SetSamplerNearest callbacks. (#9381, #9371, #9378)
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2026-04-28 15:09:23 +02:00 |
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imgui_impl_metal.mm
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_metal4.h
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Backends: Metal4: added metal-cpp support. (#9461)
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2026-07-07 16:29:02 +02:00 |
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imgui_impl_metal4.mm
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_null.cpp
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Backends: fixed misc zealous Clang warnings.
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2025-11-18 16:34:35 +01:00 |
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imgui_impl_null.h
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Backends: Null: added imgui_impl_null platform/renderer backend.
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2025-11-17 15:28:03 +01:00 |
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imgui_impl_opengl2.cpp
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_opengl2.h
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Backends: DX9, DX10, DX11, DX12, Allegro5, OpenGL2, OpenGL3, SDLRenderer2, SDLRenderer3, SDLGPU3, Vulkan: added standard draw callbacks when possible. (#9378)
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2026-04-23 21:50:45 +02:00 |
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imgui_impl_opengl3.cpp
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_opengl3.h
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Backends: OpenGL3: Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to dynamically select between use of glBindSampler() and glTexParameter(). (#9378)
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2026-06-17 15:02:51 +02:00 |
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imgui_impl_opengl3_loader.h
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Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)
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2025-12-11 18:28:23 +01:00 |
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imgui_impl_osx.h
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Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739)
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2025-06-27 13:35:03 +02:00 |
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imgui_impl_osx.mm
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Misc/shallow merges from docking branch to reduce small drift.
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2026-01-08 14:31:25 +01:00 |
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imgui_impl_qnx.cpp
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Backends, Examples: QNX: amends. Moved ignore list to main file. Removed .use files. (#9492)
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2026-08-04 14:20:12 +02:00 |
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imgui_impl_qnx.h
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Backends, Examples: QNX: amends. Moved ignore list to main file. Removed .use files. (#9492)
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2026-08-04 14:20:12 +02:00 |
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imgui_impl_sdl2.cpp
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Backends: SDL2: fixed querying framebuffer scale/density when using Metal. (#5592)
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2026-08-06 18:34:33 +02:00 |
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imgui_impl_sdl2.h
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Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835)
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2026-02-13 16:01:08 +01:00 |
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imgui_impl_sdl3.cpp
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Backends: GLFW,SDL2,SDL3: added wayland/driver marker in io.BackendPlatformName.
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2026-06-29 18:26:59 +02:00 |
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imgui_impl_sdl3.h
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Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835)
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2026-02-13 16:01:08 +01:00 |
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imgui_impl_sdlgpu3.cpp
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_sdlgpu3.h
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Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one.
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2026-09-16 16:14:06 +02:00 |
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imgui_impl_sdlgpu3_shaders.h
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Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
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2025-11-26 15:01:03 +01:00 |
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imgui_impl_sdlrenderer2.cpp
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Backends: amend comments to state that bilinear filtering is required ahead of 1.93.
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2026-07-31 22:07:01 +02:00 |
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imgui_impl_sdlrenderer2.h
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Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one.
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2026-09-16 16:14:06 +02:00 |
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imgui_impl_sdlrenderer3.cpp
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Backends: SDLRenderer3: expose CurrentScaleMode in ImGui_ImplSDLRenderer3_RenderState. (#9543)
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2026-09-17 11:36:46 +02:00 |
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imgui_impl_sdlrenderer3.h
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Backends: SDLRenderer3: expose CurrentScaleMode in ImGui_ImplSDLRenderer3_RenderState. (#9543)
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2026-09-17 11:36:46 +02:00 |
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imgui_impl_vulkan.cpp
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Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:47:03 +02:00 |
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imgui_impl_vulkan.h
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Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one.
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2026-09-16 16:14:06 +02:00 |
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imgui_impl_wgpu.cpp
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Backends: WebGPU: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628)
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2026-09-07 12:38:02 +02:00 |
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imgui_impl_wgpu.h
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Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one.
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2026-09-16 16:14:06 +02:00 |
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imgui_impl_win32.cpp
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Backends: Win32: use SetProcessDpiAwarenessContext instead of SetThreadDpiAwarenessContext when available, to fix the OpenGL3 Win32 example DPI scaling issue. (#9403)
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2026-05-19 17:53:36 +02:00 |
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imgui_impl_win32.h
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Docs: tweaks.
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2026-01-20 18:25:18 +01:00 |