imgui/backends
2026-09-17 11:36:46 +02:00
..
sdlgpu3 Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 2025-11-26 15:01:03 +01:00
vulkan Backends: Vulkan: remove unused artefacts (mistakenly commited in 0453ae9). 2026-04-23 16:08:11 +02:00
imgui_impl_allegro5.cpp Backends: amend comments to state that bilinear filtering is required ahead of 1.93. 2026-07-31 22:07:01 +02:00
imgui_impl_allegro5.h Removed DrawCallback_SetSamplerCustom feature for now. Too unreliable to get working everywhere. (#9378) 2026-04-23 21:50:52 +02:00
imgui_impl_android.cpp Version 1.92.9b 2026-07-31 16:14:42 +02:00
imgui_impl_android.h Version 1.92.9b 2026-07-31 16:14:42 +02:00
imgui_impl_dx9.cpp Backends: removed samplers from ImGui_ImplDX10_RenderState, ImGui_ImplDX11_RenderState + fixed all Changelogs. (#9378) 2026-04-23 22:03:11 +02:00
imgui_impl_dx9.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_dx10.cpp Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_dx10.h Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one. 2026-09-16 16:14:06 +02:00
imgui_impl_dx11.cpp Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_dx11.h Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one. 2026-09-16 16:14:06 +02:00
imgui_impl_dx12.cpp Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_dx12.h Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one. 2026-09-16 16:14:06 +02:00
imgui_impl_glfw.cpp Backends: GLFW,SDL2,SDL3: added wayland/driver marker in io.BackendPlatformName. 2026-06-29 18:26:59 +02:00
imgui_impl_glfw.h Docs: fixed some typos (#9217) 2026-02-10 16:40:52 +01:00
imgui_impl_glut.cpp Fixed tabs and spaces (#8377) 2025-02-06 19:54:43 +01:00
imgui_impl_glut.h Backends: standardized top of file comments. 2024-12-05 12:43:04 +01:00
imgui_impl_metal.h Backends: Metal: add sampler states and DrawCallback_SetSamplerLinear / DrawCallback_SetSamplerNearest callbacks. (#9381, #9371, #9378) 2026-04-28 15:09:23 +02:00
imgui_impl_metal.mm Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_metal4.h Backends: Metal4: added metal-cpp support. (#9461) 2026-07-07 16:29:02 +02:00
imgui_impl_metal4.mm Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_null.cpp Backends: fixed misc zealous Clang warnings. 2025-11-18 16:34:35 +01:00
imgui_impl_null.h Backends: Null: added imgui_impl_null platform/renderer backend. 2025-11-17 15:28:03 +01:00
imgui_impl_opengl2.cpp Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_opengl2.h Backends: DX9, DX10, DX11, DX12, Allegro5, OpenGL2, OpenGL3, SDLRenderer2, SDLRenderer3, SDLGPU3, Vulkan: added standard draw callbacks when possible. (#9378) 2026-04-23 21:50:45 +02:00
imgui_impl_opengl3.cpp Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_opengl3.h Backends: OpenGL3: Expose selected render state in ImGui_ImplOpenGL3_RenderState, allowing to dynamically select between use of glBindSampler() and glTexParameter(). (#9378) 2026-06-17 15:02:51 +02:00
imgui_impl_opengl3_loader.h Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112) 2025-12-11 18:28:23 +01:00
imgui_impl_osx.h Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (#8739) 2025-06-27 13:35:03 +02:00
imgui_impl_osx.mm Misc/shallow merges from docking branch to reduce small drift. 2026-01-08 14:31:25 +01:00
imgui_impl_qnx.cpp Backends, Examples: QNX: amends. Moved ignore list to main file. Removed .use files. (#9492) 2026-08-04 14:20:12 +02:00
imgui_impl_qnx.h Backends, Examples: QNX: amends. Moved ignore list to main file. Removed .use files. (#9492) 2026-08-04 14:20:12 +02:00
imgui_impl_sdl2.cpp Backends: SDL2: fixed querying framebuffer scale/density when using Metal. (#5592) 2026-08-06 18:34:33 +02:00
imgui_impl_sdl2.h Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl3.cpp Backends: GLFW,SDL2,SDL3: added wayland/driver marker in io.BackendPlatformName. 2026-06-29 18:26:59 +02:00
imgui_impl_sdl3.h Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdlgpu3.cpp Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_sdlgpu3.h Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one. 2026-09-16 16:14:06 +02:00
imgui_impl_sdlgpu3_shaders.h Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 2025-11-26 15:01:03 +01:00
imgui_impl_sdlrenderer2.cpp Backends: amend comments to state that bilinear filtering is required ahead of 1.93. 2026-07-31 22:07:01 +02:00
imgui_impl_sdlrenderer2.h Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one. 2026-09-16 16:14:06 +02:00
imgui_impl_sdlrenderer3.cpp Backends: SDLRenderer3: expose CurrentScaleMode in ImGui_ImplSDLRenderer3_RenderState. (#9543) 2026-09-17 11:36:46 +02:00
imgui_impl_sdlrenderer3.h Backends: SDLRenderer3: expose CurrentScaleMode in ImGui_ImplSDLRenderer3_RenderState. (#9543) 2026-09-17 11:36:46 +02:00
imgui_impl_vulkan.cpp Backends: DX10, DX11, DX12, Metal/4, OpenGL2/3, SDLGPU3, Vulkan: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:47:03 +02:00
imgui_impl_vulkan.h Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one. 2026-09-16 16:14:06 +02:00
imgui_impl_wgpu.cpp Backends: WebGPU: round framebuffer dimensions instead of truncating. (#9538, #9515, #8628) 2026-09-07 12:38:02 +02:00
imgui_impl_wgpu.h Backends: added ImGui_ImplXXXX_GetRenderState() helpers to all backends not having one. 2026-09-16 16:14:06 +02:00
imgui_impl_win32.cpp Backends: Win32: use SetProcessDpiAwarenessContext instead of SetThreadDpiAwarenessContext when available, to fix the OpenGL3 Win32 example DPI scaling issue. (#9403) 2026-05-19 17:53:36 +02:00
imgui_impl_win32.h Docs: tweaks. 2026-01-20 18:25:18 +01:00