imgui/backends
ocornut ff673d31df Backends: WebGPU: minor build fix for Emscripten 5.0.0 (note: our examples currently don't build with 5.0.1).
Getting 'warning: unused function 'CreateWGPUSurface' [-Wunused-function]' in some build paths.
cc #9246
2026-02-16 18:04:20 +01:00
..
sdlgpu3 Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 2025-11-26 15:01:03 +01:00
vulkan
imgui_impl_allegro5.cpp Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_allegro5.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_android.cpp
imgui_impl_android.h
imgui_impl_dx9.cpp
imgui_impl_dx9.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_dx10.cpp Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx10.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx11.cpp Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx11.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_dx12.cpp Backends: DirectX12: added helpers to switch to Linear sampler (yet not made public, but intended to be forward declared). (#9173) 2026-01-19 12:32:45 +01:00
imgui_impl_dx12.h Backends: further zealous warning fixes. (#9247) 2026-02-16 16:45:08 +01:00
imgui_impl_glfw.cpp Backends: GLFW: try to set IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND automatically if headers are not available. (#9225) 2026-02-10 20:50:46 +01:00
imgui_impl_glfw.h Docs: fixed some typos (#9217) 2026-02-10 16:40:52 +01:00
imgui_impl_glut.cpp
imgui_impl_glut.h
imgui_impl_metal.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_metal.mm Misc/shallow merges from docking branch to reduce small drift. 2026-01-08 14:31:25 +01:00
imgui_impl_null.cpp Backends: fixed misc zealous Clang warnings. 2025-11-18 16:34:35 +01:00
imgui_impl_null.h
imgui_impl_opengl2.cpp
imgui_impl_opengl2.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_opengl3.cpp Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_opengl3.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_opengl3_loader.h Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112) 2025-12-11 18:28:23 +01:00
imgui_impl_osx.h
imgui_impl_osx.mm Misc/shallow merges from docking branch to reduce small drift. 2026-01-08 14:31:25 +01:00
imgui_impl_sdl2.cpp Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl2.h Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl3.cpp Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdl3.h Backends: SDL2, SDL3: systems other than X11 are back to starting mouse capture on mouse down. Only X11 requires waiting for a drag by defaultadded ImGui_ImplSDL2_SetMouseCaptureMode(), ImGui_ImplSDL3_SetMouseCaptureMode(). (#9235, #3650, #6410, #3956, #3835) 2026-02-13 16:01:08 +01:00
imgui_impl_sdlgpu3.cpp Backends: SDLGPU3: fixed missing release of TexSamplerNearest. (#9196) 2026-01-25 13:30:28 +01:00
imgui_impl_sdlgpu3.h Backends: DirectX10, DirectX11, SDLGPU3: added nearest sampler in ImGui_ImplDX10_RenderState/ImGui_ImplDX11_RenderState/ImGui_ImplSDLGPU3_RenderState struct. 2026-01-19 13:02:25 +01:00
imgui_impl_sdlgpu3_shaders.h Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076) 2025-11-26 15:01:03 +01:00
imgui_impl_sdlrenderer2.cpp
imgui_impl_sdlrenderer2.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_sdlrenderer3.cpp
imgui_impl_sdlrenderer3.h Backends: fixed reappearing uses to NULL to favor nullptr. 2026-01-15 16:09:01 +01:00
imgui_impl_vulkan.cpp Backends: further zealous warning fixes. (#9247) 2026-02-16 16:45:08 +01:00
imgui_impl_vulkan.h Backends: further zealous warning fixes. (#9247) 2026-02-16 16:45:08 +01:00
imgui_impl_wgpu.cpp Backends: WebGPU: rework unsupported path into an assert. (#9155, #9156) 2026-01-12 12:11:10 +01:00
imgui_impl_wgpu.h Backends: WebGPU: minor build fix for Emscripten 5.0.0 (note: our examples currently don't build with 5.0.1). 2026-02-16 18:04:20 +01:00
imgui_impl_win32.cpp Backends: Win32: use XInput Packet to avoid resubmitting gamepad data. (#9202, #8556) 2026-01-28 15:30:49 +01:00
imgui_impl_win32.h Docs: tweaks. 2026-01-20 18:25:18 +01:00