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lua_setstate makes no sense with explicit multiple states
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1 changed files with 1 additions and 4 deletions
5
lua.h
5
lua.h
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@ -1,5 +1,5 @@
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/*
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** $Id: lua.h,v 1.43 1999/12/06 11:41:28 roberto Exp roberto $
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** $Id: lua.h,v 1.44 1999/12/30 18:29:46 roberto Exp roberto $
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** Lua - An Extensible Extension Language
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** TeCGraf: Grupo de Tecnologia em Computacao Grafica, PUC-Rio, Brazil
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** e-mail: lua@tecgraf.puc-rio.br
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@ -114,8 +114,6 @@ long lua_collectgarbage (lua_State *L, long limit);
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lua_Object lua_seterrormethod (lua_State *L); /* In: new method */
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lua_State *lua_setstate (lua_State *st);
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/*
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** ===============================================================
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@ -159,7 +157,6 @@ extern lua_State *lua_state;
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#define lua_open() ((void)(lua_state?0:(lua_state=lua_newstate(NULL))))
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#define lua_close() (lua_close)(lua_state)
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#define lua_setstate(st) (lua_setstate)(lua_state, st)
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#define lua_settagmethod(tag,event) (lua_settagmethod)(lua_state, tag,event)
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#define lua_gettagmethod(tag,event) (lua_gettagmethod)(lua_state, tag,event)
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#define lua_newtag() (lua_newtag)(lua_state)
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