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https://github.com/memononen/nanovg
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Bind a dummy texture in setUniforms when compiling with emscripten
fixes the WebGL error "RENDER WARNING: there is no texture bound to the unit 0"" in Chrome
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1 changed files with 16 additions and 0 deletions
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@ -268,6 +268,10 @@ struct GLNVGcontext {
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GLuint stencilFuncMask;
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GLNVGblend blendFunc;
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#endif
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#ifdef __EMSCRIPTEN__
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int dummyTex;
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#endif
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};
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typedef struct GLNVGcontext GLNVGcontext;
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@ -704,6 +708,10 @@ static int glnvg__renderCreate(void* uptr)
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glFinish();
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#ifdef __EMSCRIPTEN__
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gl->dummyTex = 0;
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#endif
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return 1;
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}
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@ -985,7 +993,15 @@ static void glnvg__setUniforms(GLNVGcontext* gl, int uniformOffset, int image)
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glnvg__bindTexture(gl, tex != NULL ? tex->tex : 0);
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glnvg__checkError(gl, "tex paint tex");
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} else {
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#ifdef __EMSCRIPTEN__
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if(gl->dummyTex == 0) {
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gl->dummyTex = glnvg__renderCreateTexture(&gl, NVG_TEXTURE_ALPHA, 2, 2, 0, NULL);
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}
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GLNVGtexture* tex = glnvg__findTexture(gl, gl->dummyTex);
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glnvg__bindTexture(gl, tex->tex);
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#else
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glnvg__bindTexture(gl, 0);
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#endif
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}
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}
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