nanovg/example
Mikko Mononen 709475c513 API changed! Fixed slowdown, Shader uses premultiplied colors
- all colors in the shader is handled as premultiplied
- removed alphaBlend param from nvgBeginFrame(), it became obsolete
- added NVGL_TEXTURE_PREMULTIPLIED flag
- separated FBO example
- FBOs are treated as premultipied for correct alpha
- changed FBO storage from depth/stencil 24/8 to stencil 8
- moved discard to end of shader which restores the render speed again
2014-06-15 11:08:12 +03:00
..
images First commit 2013-11-12 08:34:27 +01:00
demo.c Fix for issue #95 2014-06-08 15:10:40 +03:00
demo.h Fix for issue #40: Added support to render using premultiplied alpha 2014-02-25 22:53:46 +02:00
entypo.ttf First commit 2013-11-12 08:34:27 +01:00
example_fbo.c API changed! Fixed slowdown, Shader uses premultiplied colors 2014-06-15 11:08:12 +03:00
example_gl2.c API changed! Fixed slowdown, Shader uses premultiplied colors 2014-06-15 11:08:12 +03:00
example_gl3.c API changed! Fixed slowdown, Shader uses premultiplied colors 2014-06-15 11:08:12 +03:00
example_gles2.c API changed! Fixed slowdown, Shader uses premultiplied colors 2014-06-15 11:08:12 +03:00
example_gles3.c API changed! Fixed slowdown, Shader uses premultiplied colors 2014-06-15 11:08:12 +03:00
images.txt First commit 2013-11-12 08:34:27 +01:00
perf.c add support for MinGW. 2014-04-22 14:58:44 +08:00
perf.h Renamed FPScounter to PerfGraph 2014-02-18 21:51:28 +02:00
Roboto-Bold.ttf First commit 2013-11-12 08:34:27 +01:00
Roboto-Light.ttf First commit 2013-11-12 08:34:27 +01:00
Roboto-Regular.ttf First commit 2013-11-12 08:34:27 +01:00
screenshot-01.png Updated screenshot 2014-06-09 20:10:37 +03:00
screenshot-02.png MSVC compile fix (example); win32 screenshot added 2014-02-08 20:28:41 +01:00
stb_image_write.h Fix for issue #40: Added support to render using premultiplied alpha 2014-02-25 22:53:46 +02:00