mirror of
https://github.com/memononen/nanovg
synced 2026-09-26 16:19:07 +03:00
- all colors in the shader is handled as premultiplied - removed alphaBlend param from nvgBeginFrame(), it became obsolete - added NVGL_TEXTURE_PREMULTIPLIED flag - separated FBO example - FBOs are treated as premultipied for correct alpha - changed FBO storage from depth/stencil 24/8 to stencil 8 - moved discard to end of shader which restores the render speed again |
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| .. | ||
| images | ||
| demo.c | ||
| demo.h | ||
| entypo.ttf | ||
| example_fbo.c | ||
| example_gl2.c | ||
| example_gl3.c | ||
| example_gles2.c | ||
| example_gles3.c | ||
| images.txt | ||
| perf.c | ||
| perf.h | ||
| Roboto-Bold.ttf | ||
| Roboto-Light.ttf | ||
| Roboto-Regular.ttf | ||
| screenshot-01.png | ||
| screenshot-02.png | ||
| stb_image_write.h | ||