nanovg/example/example_gl3.cpp
2026-03-28 16:28:14 -07:00

274 lines
7.5 KiB
C++

//
// Copyright (c) 2013 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <array>
#include <memory>
#include <string>
#ifdef NANOVG_GLEW
# include <GL/glew.h>
#endif
#ifdef __APPLE__
# define GLFW_INCLUDE_GLCOREARB
#endif
#define GLFW_INCLUDE_GLEXT
#include <GLFW/glfw3.h>
#include "nanovg.hpp"
#define NANOVG_GL3_IMPLEMENTATION
#include "nanovg_gl.hpp"
#include "demo.hpp"
#include "perf.hpp"
void errorcb(int error, const char* desc)
{
printf("GLFW error %d: %s\n", error, desc);
}
int blowup = 0;
int screenshot = 0;
int premult = 0;
static void key(GLFWwindow* window, int key, int scancode, int action, int mods)
{
UNUSED(scancode);
UNUSED(mods);
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
if (key == GLFW_KEY_SPACE && action == GLFW_PRESS)
blowup = !blowup;
if (key == GLFW_KEY_S && action == GLFW_PRESS)
screenshot = 1;
if (key == GLFW_KEY_P && action == GLFW_PRESS)
premult = !premult;
}
int main(int argc, char** argv)
{
GLFWwindow* window;
DemoData data;
GPUtimer gpuTimer;
PerfGraph fps, cpuGraph, gpuGraph;
double prevt = 0, cpuTime = 0;
int testCount = 0;
bool testRequested = false;
for (int i = 1; i < argc; i++) {
if (!strcmp(argv[i], "--test")) {
if (i + 1 >= argc) {
printf("Missing value for --test N.\n");
return -1;
}
char* endptr = NULL;
long v = strtol(argv[i + 1], &endptr, 10);
if (endptr == argv[i + 1] || (endptr && *endptr != '\0') || v < 0) {
printf("Invalid --test N value.\n");
return -1;
}
testCount = static_cast<int>(v);
testRequested = true;
i++;
} else if (!strncmp(argv[i], "--test=", 7)) {
char* endptr = NULL;
long v = strtol(argv[i] + 7, &endptr, 10);
if (endptr == argv[i] + 7 || (endptr && *endptr != '\0') || v < 0) {
printf("Invalid --test N value.\n");
return -1;
}
testCount = static_cast<int>(v);
testRequested = true;
}
}
int testRemaining = testCount;
if (!glfwInit()) {
printf("Failed to init GLFW.");
return -1;
}
initGraph(fps, GRAPH_RENDER_FPS, "Frame Time");
initGraph(cpuGraph, GRAPH_RENDER_MS, "CPU Time");
initGraph(gpuGraph, GRAPH_RENDER_MS, "GPU Time");
glfwSetErrorCallback(errorcb);
#ifndef _WIN32 // don't require this on win32, and works with more cards
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#endif
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, 1);
#ifdef DEMO_MSAA
glfwWindowHint(GLFW_SAMPLES, 4);
#endif
window = glfwCreateWindow(1000, 600, "NanoVG", NULL, NULL);
// window = glfwCreateWindow(1000, 600, "NanoVG", glfwGetPrimaryMonitor(), NULL);
if (!window) {
glfwTerminate();
return -1;
}
glfwSetKeyCallback(window, key);
glfwMakeContextCurrent(window);
#ifdef NANOVG_GLEW
glewExperimental = GL_TRUE;
if(glewInit() != GLEW_OK) {
printf("Could not init glew.\n");
return -1;
}
// GLEW generates GL error because it calls glGetString(GL_EXTENSIONS), we'll consume it here.
glGetError();
#endif
#ifdef DEMO_MSAA
auto vgOwner = nvg::createGL(static_cast<int>(nvg::CreateFlags::StencilStrokes | nvg::CreateFlags::Debug));
#else
auto vgOwner = nvg::createGL(static_cast<int>(nvg::CreateFlags::Antialias | nvg::CreateFlags::StencilStrokes | nvg::CreateFlags::Debug));
#endif
if (!vgOwner) {
printf("Could not init nanovg.\n");
return -1;
}
nvg::Context& vg = *vgOwner;
if (loadDemoData(vg, &data) == -1) {
printf("Could not load demo data.\n");
return -1;
}
if (testRequested && testCount == 0)
glfwSetWindowShouldClose(window, GL_TRUE);
glfwSwapInterval(0);
initGPUTimer(&gpuTimer);
glfwSetTime(0);
long long frameCounter = 0;
int sampleRate = 5;
bool success= true;
if(testRequested)
prevt = 0.0f;
else
prevt = glfwGetTime();
while (!glfwWindowShouldClose(window))
{
double mx, my, t, dt;
int winWidth, winHeight;
int fbWidth, fbHeight;
float pxRatio;
std::array<float, 3> gpuTimes{};
int i, n;
if(testRequested)
t=frameCounter/30.0f;
else
t = glfwGetTime();
dt = t - prevt;
prevt = t;
startGPUTimer(&gpuTimer);
glfwGetWindowSize(window, &winWidth, &winHeight);
glfwGetFramebufferSize(window, &fbWidth, &fbHeight);
if(testRequested){
double angle = 2.0 * nvg::PI * testRemaining / (double)testCount;
mx=winWidth/2.0f+cos(angle)*winWidth/4.0f;
my=winHeight/2.0f+sin(angle)*winHeight/4.0f;
} else {
glfwGetCursorPos(window, &mx, &my);
}
// Calculate pixel ration for hi-dpi devices.
pxRatio = (float)fbWidth / (float)winWidth;
// Update and render
glViewport(0, 0, fbWidth, fbHeight);
if (premult)
glClearColor(0,0,0,0);
else
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
vg.beginFrame( (float)winWidth, (float)winHeight, pxRatio);
renderDemo(vg, (float)mx, (float)my, (float)winWidth, (float)winHeight, (float)t, blowup, &data);
if(!testRequested){
renderGraph(vg, 5,5, fps);
renderGraph(vg, 5+200+5,5, cpuGraph);
if (gpuTimer.supported) {
renderGraph(vg, 5+200+5+200+5,5, gpuGraph);
}
}
vg.endFrame();
// Measure the CPU time taken excluding swap buffers (as the swap may wait for GPU)
cpuTime = glfwGetTime() - t;
updateGraph(fps, (float)dt);
updateGraph(cpuGraph, (float)cpuTime);
// We may get multiple results.
n = stopGPUTimer(&gpuTimer, gpuTimes.data(), (int)gpuTimes.size());
for (i = 0; i < n; i++)
updateGraph(gpuGraph, gpuTimes[i]);
if (testRemaining > 0 && frameCounter % sampleRate ==0) {
std::array<char, 256> fileName{};
printf("Capturing %d/%d at t = %0.2f sec\n", testCount - testRemaining + 1, testCount,t);
snprintf(fileName.data(), (int)fileName.size(), "screenshot%03d.png", testCount - testRemaining + 1);
success &= saveScreenShot(fbWidth, fbHeight, false, std::string(fileName.data()), true);
testRemaining--;
if (testRemaining == 0)
glfwSetWindowShouldClose(window, GL_TRUE);
} else if (screenshot&&!testRequested) {
screenshot = 0;
success&=saveScreenShot(fbWidth, fbHeight, premult, "dump.png");
}
frameCounter++;
glfwSwapBuffers(window);
glfwPollEvents();
}
freeDemoData(vg, &data);
nvg::deleteGL(vgOwner);
if (!testRequested) {
printf("Average Frame Time: %.2f ms\n", getGraphAverage(fps) * 1000.0f);
printf(" CPU Time: %.2f ms\n", getGraphAverage(cpuGraph) * 1000.0f);
printf(" GPU Time: %.2f ms\n", getGraphAverage(gpuGraph) * 1000.0f);
} else {
if(success)
printf("Test passed!\n");
else
printf("Test failed!\n");
}
glfwTerminate();
return (success)?EXIT_SUCCESS:EXIT_FAILURE;
}