Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Find a file
Mikko Mononen 4b9dc973f7 Fixed arcTo, small additions to API
- fixed nvgArcTo
- added nvgTransRGBA, allows to change alpha of color
- added nvgFindFont, allows to find font id by name
2013-11-23 12:24:39 +02:00
example added texture atlas size to glnvgCreate() 2013-11-14 23:31:29 +01:00
src Fixed arcTo, small additions to API 2013-11-23 12:24:39 +02:00
.gitignore First commit 2013-11-12 08:34:27 +01:00
LICENSE.txt Clean up 2013-11-12 08:39:44 +01:00
premake4.lua First commit 2013-11-12 08:34:27 +01:00
README.md Fixed typo in readme 2013-11-12 22:58:53 +01:00

/work in progress.../

NanoVG

NanoVG is small antialiased vector graphics rendering library for OpenGL. It has lean API modeled after HTML5 canvas API. It is aimed to be a practical and fun toolset for building scalable user interfaces and visualizations.

Screenshot

screenshot of some text rendered witht the sample program

License

The library is licensed under zlib license

Uses stb_truetype for font rendering. Uses stb_image for image loading.