CCompiled and runed with working visuals

This commit is contained in:
Ilusha 2024-03-17 15:25:42 +03:00 committed by IlyaShurupov
parent 57d5bc61ed
commit 0f6fa035aa
8 changed files with 308 additions and 153 deletions

View file

@ -112,6 +112,145 @@ void Graphics::Canvas::text(
popClamp(); popClamp();
} }
void Graphics::Canvas::drawColorwheel(const RectF& rec, const RGB& col) {
float const x = rec.x;
float const y = rec.y;
float const w = rec.z;
float const h = rec.w;
HSV hsv = tp::HSV(col);
float const hue = hsv.h / (NVG_PI * 2);
int i;
float r0, r1, ax, ay, bx, by, cx, cy, aeps, r;
NVGpaint paint;
nvgSave(mContext->vg);
cx = x + w * 0.5f;
cy = y + h * 0.5f;
r1 = (w < h ? w : h) * 0.5f - 5.0f;
r0 = r1 - 13.0f;
aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out).
for (i = 0; i < 6; i++) {
float a0 = (float) i / 6.0f * NVG_PI * 2.0f - aeps;
float a1 = (float) (i + 1.0f) / 6.0f * NVG_PI * 2.0f + aeps;
nvgBeginPath(mContext->vg);
nvgArc(mContext->vg, cx, cy, r0, a0, a1, NVG_CW);
nvgArc(mContext->vg, cx, cy, r1, a1, a0, NVG_CCW);
nvgClosePath(mContext->vg);
ax = cx + cosf(a0) * (r0 + r1) * 0.5f;
ay = cy + sinf(a0) * (r0 + r1) * 0.5f;
bx = cx + cosf(a1) * (r0 + r1) * 0.5f;
by = cy + sinf(a1) * (r0 + r1) * 0.5f;
paint = nvgLinearGradient(
mContext->vg,
ax,
ay,
bx,
by,
nvgHSLA(a0 / (NVG_PI * 2), 1.0f, 0.55f, 255),
nvgHSLA(a1 / (NVG_PI * 2), 1.0f, 0.55f, 255)
);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
}
nvgBeginPath(mContext->vg);
nvgCircle(mContext->vg, cx, cy, r0 - 0.5f);
nvgCircle(mContext->vg, cx, cy, r1 + 0.5f);
nvgStrokeColor(mContext->vg, nvgRGBA(0, 0, 0, 64));
nvgStrokeWidth(mContext->vg, 1.0f);
nvgStroke(mContext->vg);
// Selector
nvgSave(mContext->vg);
nvgTranslate(mContext->vg, cx, cy);
nvgRotate(mContext->vg, hue * NVG_PI * 2);
// Marker on
nvgStrokeWidth(mContext->vg, 2.0f);
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, r0 - 1, -3, r1 - r0 + 2, 6);
nvgStrokeColor(mContext->vg, nvgRGBA(255, 255, 255, 192));
nvgStroke(mContext->vg);
paint = nvgBoxGradient(mContext->vg, r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, nvgRGBA(0, 0, 0, 128), nvgRGBA(0, 0, 0, 0));
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20);
nvgRect(mContext->vg, r0 - 2, -4, r1 - r0 + 4, 8);
nvgPathWinding(mContext->vg, NVG_HOLE);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
// Center triangle
r = r0 - 6;
ax = cosf(120.0f / 180.0f * NVG_PI) * r;
ay = sinf(120.0f / 180.0f * NVG_PI) * r;
bx = cosf(-120.0f / 180.0f * NVG_PI) * r;
by = sinf(-120.0f / 180.0f * NVG_PI) * r;
nvgBeginPath(mContext->vg);
nvgMoveTo(mContext->vg, r, 0);
nvgLineTo(mContext->vg, ax, ay);
nvgLineTo(mContext->vg, bx, by);
nvgClosePath(mContext->vg);
paint = nvgLinearGradient(mContext->vg, r, 0, ax, ay, nvgHSLA(hue, 1.0f, 0.5f, 255), nvgRGBA(255, 255, 255, 255));
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
paint = nvgLinearGradient(mContext->vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, nvgRGBA(0, 0, 0, 0), nvgRGBA(0, 0, 0, 255));
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
nvgStrokeColor(mContext->vg, nvgRGBA(0, 0, 0, 64));
nvgStroke(mContext->vg);
// Select circle on triangle
float yt = hsv.v * hsv.s;
float xt = hsv.v - 0.5 * yt;
ay = sinf(120.0f / 180.0f * NVG_PI) * r * (-1.0f + xt * 2.0f);
ax = cosf(120.0f / 180.0f * NVG_PI) * r * (1.0f - yt * 3.f);
nvgStrokeWidth(mContext->vg, 2.0f);
nvgBeginPath(mContext->vg);
nvgCircle(mContext->vg, ax, ay, 5);
nvgStrokeColor(mContext->vg, nvgRGBA(255, 255, 255, 192));
nvgStroke(mContext->vg);
paint = nvgRadialGradient(mContext->vg, ax, ay, 7, 9, nvgRGBA(0, 0, 0, 64), nvgRGBA(0, 0, 0, 0));
nvgBeginPath(mContext->vg);
nvgRect(mContext->vg, ax - 20, ay - 20, 40, 40);
nvgCircle(mContext->vg, ax, ay, 7);
nvgPathWinding(mContext->vg, NVG_HOLE);
nvgFillPaint(mContext->vg, paint);
nvgFill(mContext->vg);
nvgRestore(mContext->vg);
nvgRestore(mContext->vg);
}
void Graphics::Canvas::drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding) {
auto imgPaint = nvgImagePattern(mContext->vg, rec.x, rec.y, rec.z, rec.w, angle, image->id, alpha);
nvgBeginPath(mContext->vg);
nvgRoundedRect(mContext->vg, rec.x, rec.y, rec.z, rec.w, rounding);
nvgFillPaint(mContext->vg, imgPaint);
nvgFill(mContext->vg);
}
Graphics::Canvas::ImageHandle Graphics::Canvas::createImageFromTextId(ualni id, Vec2F size) {
#ifdef ENV_OS_ANDROID
return { (ualni) nvglCreateImageFromHandleGLES3(mContext->vg, id, size.x, size.y, 0) };
#else
return { (ualni) nvglCreateImageFromHandleGL3(mContext->vg, id, size.x, size.y, 0) };
#endif
}
void Graphics::Canvas::deleteImageHandle(ImageHandle image) {
if (image.id) {
nvgDeleteImage(mContext->vg, image.id);
}
}
void Graphics::Canvas::proc() { nvgBeginFrame(mContext->vg, mWidth, mHeight, 1.0); } void Graphics::Canvas::proc() { nvgBeginFrame(mContext->vg, mWidth, mHeight, 1.0); }
void Graphics::Canvas::draw() { nvgEndFrame(mContext->vg); } void Graphics::Canvas::draw() { nvgEndFrame(mContext->vg); }

View file

@ -81,12 +81,21 @@ namespace tp {
RB = 0x0202, RB = 0x0202,
}; };
struct ImageHandle {
ualni id = 0;
};
RectF getAvaliableArea(); RectF getAvaliableArea();
void pushClamp(const RectF& rec); void pushClamp(const RectF& rec);
void popClamp(); void popClamp();
void rect(const RectF& rec, const RGBA& col, halnf round = 0); void rect(const RectF& rec, const RGBA& col, halnf round = 0);
void text(const char*, const RectF&, halnf size, Align, halnf marging, const RGBA&); void text(const char*, const RectF&, halnf size, Align, halnf marging, const RGBA&);
void drawColorwheel(const RectF& rec, const RGB& col);
ImageHandle createImageFromTextId(ualni id, Vec2F size);
void deleteImageHandle(ImageHandle image);
void drawImage(const RectF& rec, ImageHandle* image, halnf angle, halnf alpha, halnf rounding);
// TODO : API // TODO : API
private: private:

View file

@ -3,17 +3,18 @@
#include "Graphics.hpp" #include "Graphics.hpp"
#include "Window.hpp" #include "Window.hpp"
#include "Widgets.hpp" #include "Sketch3DWidget.hpp"
void runApp() { void runApp() {
tp::GlobalGUIConfig config; tp::GlobalGUIConfig config;
tp::gGlobalGUIConfig = &config; tp::gGlobalGUIConfig = &config;
tp::LabelWidget<tp::Window::Events, tp::Graphics::Canvas> gui;
auto window = tp::Window::createWindow(800, 600, "Window 1"); auto window = tp::Window::createWindow(800, 600, "Window 1");
{
tp::Sketch3DWidget<tp::Window::Events, tp::Graphics::Canvas> gui(window->getCanvas(), {800, 1000});
if (window) { if (window) {
while (!window->shouldClose()) { while (!window->shouldClose()) {
window->processEvents(); window->processEvents();
@ -28,6 +29,7 @@ void runApp() {
window->draw(); window->draw();
} }
} }
}
tp::Window::destroyWindow(window); tp::Window::destroyWindow(window);
} }

View file

@ -2,7 +2,7 @@
#include "FrameBuffer.hpp" #include "FrameBuffer.hpp"
#include "GraphicsApi.hpp" #include "GraphicsApi.hpp"
void glerr(GLenum type); void glerr(GLenum type) { printf("GL ERROR\n"); }
#define AssertGL(x) { x; GLenum __gle = glGetError(); if (__gle != GL_NO_ERROR) glerr(__gle); } #define AssertGL(x) { x; GLenum __gle = glGetError(); if (__gle != GL_NO_ERROR) glerr(__gle); }
using namespace tp; using namespace tp;

View file

@ -1,7 +1,7 @@
#include "Sketch3D.hpp" #include "Sketch3D.hpp"
using namespace strokes; using namespace tp;
Stroke::GLHandles::GLHandles() { Stroke::GLHandles::GLHandles() {
glGenVertexArrays(1, &VertexArrayID); glGenVertexArrays(1, &VertexArrayID);
@ -300,6 +300,11 @@ Project::Project() {
mActiveBrush = "pencil"; mActiveBrush = "pencil";
Stroke* debug = new Stroke();
debug->mPoints = { { { 0, 0, 0 }, 1 }, { { 1, 1, 1 } , 1} };
debug->updateGpuBuffers();
mLayers.last()->strokes.pushBack(debug);
auto vec = mCamera.project({0, 0, 0}); auto vec = mCamera.project({0, 0, 0});
vec = mCamera.project({-1, 0, 0}); vec = mCamera.project({-1, 0, 0});

View file

@ -1,3 +1,4 @@
#pragma once
#include "Buffer.hpp" #include "Buffer.hpp"
#include "List.hpp" #include "List.hpp"
@ -10,7 +11,7 @@
#include "FrameBuffer.hpp" #include "FrameBuffer.hpp"
#include "Shader.hpp" #include "Shader.hpp"
namespace strokes { namespace tp {
class Renderer; class Renderer;
class Project; class Project;
@ -21,12 +22,12 @@ namespace strokes {
public: public:
struct Point { struct Point {
tp::Vec3F pos; Vec3F pos = { 0, 0, 0 };
tp::halnf thickness = NULL; halnf thickness = NULL;
}; };
tp::Buffer<Point> mPoints; Buffer<Point> mPoints;
tp::RGBA mCol; RGBA mCol;
private: private:
struct GLHandles { struct GLHandles {
@ -34,7 +35,7 @@ namespace strokes {
GLuint vertexbuffer = 0; GLuint vertexbuffer = 0;
GLuint vbo_len = 0; GLuint vbo_len = 0;
GLHandles(); GLHandles();
void sendDataToGPU(tp::Buffer<Point>* mPoints); void sendDataToGPU(Buffer<Point>* mPoints);
~GLHandles(); ~GLHandles();
} mGl; } mGl;
@ -42,57 +43,57 @@ namespace strokes {
Stroke(); Stroke();
void denoisePos(tp::halni passes); void denoisePos(halni passes);
void denoiseThickness(tp::halni passes); void denoiseThickness(halni passes);
void compress(tp::halnf factor); void compress(halnf factor);
void subdiv(tp::halnf precition, tp::Camera* cam, tp::halni passes = 1); void subdiv(halnf precition, Camera* cam, halni passes = 1);
void updateGpuBuffers(); void updateGpuBuffers();
tp::Buffer<Point>& buff(); Buffer<Point>& buff();
}; };
class Brush { class Brush {
public: public:
tp::String mType = "equal"; String mType = "equal";
Brush() {} Brush() {}
virtual void sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) {} virtual void sample(Project* proj, Vec2F crs, halnf pressure) {}
virtual void draw(Renderer* render, tp::Camera* camera) {} virtual void draw(Renderer* render, Camera* camera) {}
virtual ~Brush() {} virtual ~Brush() {}
}; };
class PencilBrush : public Brush { class PencilBrush : public Brush {
tp::halnf mPrecision = 0.001f; halnf mPrecision = 0.001f;
tp::halni mDenoisePassesPos = 1; halni mDenoisePassesPos = 1;
tp::halni mDenoisePassesThick = 3; halni mDenoisePassesThick = 3;
tp::halnf mCompressionFactor = 0.0001f; halnf mCompressionFactor = 0.0001f;
tp::halni mSubdivPasses = 3; halni mSubdivPasses = 3;
bool mEnableCompression = true; bool mEnableCompression = true;
tp::halni mMaxPoints = 100; halni mMaxPoints = 100;
Stroke* mStroke = NULL; Stroke* mStroke = NULL;
Stroke mShowStroke; Stroke mShowStroke;
void unsureReady(Stroke* stroke, tp::Camera* cam, bool debug = false); void unsureReady(Stroke* stroke, Camera* cam, bool debug = false);
public: public:
tp::RGBA mCol = tp::RGBA(1.0f); RGBA mCol = RGBA(1.0f);
tp::halnf mSize = 0.01f; halnf mSize = 0.01f;
PencilBrush(); PencilBrush();
virtual void sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) override; virtual void sample(Project* proj, Vec2F crs, halnf pressure) override;
virtual void draw(Renderer* render, tp::Camera* camera) override; virtual void draw(Renderer* render, Camera* camera) override;
virtual ~PencilBrush(); virtual ~PencilBrush();
}; };
struct EraserBrush : public Brush { struct EraserBrush : public Brush {
EraserBrush() { mType = "eraser"; } EraserBrush() { mType = "eraser"; }
virtual void sample(Project* proj, tp::Vec2F crs, tp::halnf pressure) override {} virtual void sample(Project* proj, Vec2F crs, halnf pressure) override {}
virtual void draw(Renderer* render, tp::Camera* camera) override {} virtual void draw(Renderer* render, Camera* camera) override {}
virtual ~EraserBrush() {} virtual ~EraserBrush() {}
}; };
@ -101,29 +102,29 @@ namespace strokes {
public: public:
struct Layer { struct Layer {
tp::String name = "new layer"; String name = "new layer";
tp::List<Stroke*> strokes; List<Stroke*> strokes;
bool enabled = true; bool enabled = true;
~Layer(); ~Layer();
}; };
tp::Buffer<Layer*> mLayers; Buffer<Layer*> mLayers;
tp::halni mActiveLayer = -1; halni mActiveLayer = -1;
tp::Camera mCamera; Camera mCamera;
tp::RGBA mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f }; RGBA mBackgroundColor = { 0.22f, 0.22f, 0.25f, 1.f };
tp::Map<tp::String, Brush*> mBrushes; Map<String, Brush*> mBrushes;
tp::String mActiveBrush; String mActiveBrush;
Project(); Project();
~Project(); ~Project();
}; };
class Renderer { class Renderer {
tp::RenderBuffer mBufferDowncast; RenderBuffer mBufferDowncast;
tp::RenderBuffer mBuffer; RenderBuffer mBuffer;
tp::RenderShader mShader; RenderShader mShader;
// shader uniforms // shader uniforms
GLuint mMatrixUniform = 0; GLuint mMatrixUniform = 0;
@ -133,64 +134,64 @@ namespace strokes {
GLuint mBGColUniform = 0; GLuint mBGColUniform = 0;
public: public:
Renderer(tp::Vec2F size); Renderer(Vec2F size);
void renderBegin(); void renderBegin();
void setViewport(tp::RectF viewport); void setViewport(RectF viewport);
void drawStroke(Stroke* str, tp::Camera* camera); void drawStroke(Stroke* str, Camera* camera);
void renderEnd(); void renderEnd();
void setClearCol(tp::RGBA col); void setClearCol(RGBA col);
tp::uhalni getTextudeId(); uhalni getTextudeId();
tp::RenderBuffer* getBuff(); RenderBuffer* getBuff();
~Renderer(); ~Renderer();
}; };
}; };
/* /*
void Project::save(tp::File& file) { void Project::save(File& file) {
file.write<tp::Camera>(&mCamera); file.write<Camera>(&mCamera);
file.write<tp::rgba>(&mBackgroundColor); file.write<rgba>(&mBackgroundColor);
file.write<tp::halni>(&mActiveLayer); file.write<halni>(&mActiveLayer);
tp::alni lay_len = mLayers.length(); alni lay_len = mLayers.length();
file.write<tp::alni>(&lay_len); file.write<alni>(&lay_len);
for (auto layer : mLayers) { for (auto layer : mLayers) {
layer.data()->name.save(&file); layer.data()->name.save(&file);
file.write<bool>(&layer.data()->enabled); file.write<bool>(&layer.data()->enabled);
tp::alni len = layer.data()->strokes.length(); alni len = layer.data()->strokes.length();
file.write<tp::alni>(&len); file.write<alni>(&len);
for (auto stiter : layer.data()->strokes) { for (auto stiter : layer.data()->strokes) {
stiter->save(file); stiter->save(file);
} }
} }
} }
void Project::load(tp::File& file) { void Project::load(File& file) {
file.read<tp::Camera>(&mCamera); file.read<Camera>(&mCamera);
file.read<tp::rgba>(&mBackgroundColor); file.read<rgba>(&mBackgroundColor);
file.read<tp::halni>(&mActiveLayer); file.read<halni>(&mActiveLayer);
tp::alni layers_len; alni layers_len;
file.read<tp::alni>(&layers_len); file.read<alni>(&layers_len);
mLayers.reserve(layers_len); mLayers.reserve(layers_len);
for (tp::alni idx = 0; idx < layers_len; idx++) { for (alni idx = 0; idx < layers_len; idx++) {
tp::string key; key.load(&file); string key; key.load(&file);
auto layer = new Layer(); auto layer = new Layer();
layer->name = key; layer->name = key;
mLayers[idx] = layer; mLayers[idx] = layer;
file.read<bool>(&layer->enabled); file.read<bool>(&layer->enabled);
tp::alni len; alni len;
file.read<tp::alni>(&len); file.read<alni>(&len);
for (tp::alni str_idx = 0; str_idx < len; str_idx++) { for (alni str_idx = 0; str_idx < len; str_idx++) {
auto str = new Stroke(); auto str = new Stroke();
layer->strokes.pushBack(str); layer->strokes.pushBack(str);
layer->strokes.last()->data->load(file); layer->strokes.last()->data->load(file);
@ -200,22 +201,22 @@ void Project::load(tp::File& file) {
*/ */
/* /*
void Stroke::save(tp::File& file) { void Stroke::save(File& file) {
file.write<tp::rgba>(&mCol); file.write<rgba>(&mCol);
tp::alni length = mPoints.length(); alni length = mPoints.length();
file.write<tp::alni>(&length); file.write<alni>(&length);
for (auto piter : mPoints) { for (auto piter : mPoints) {
file.write<Point>(&piter.data()); file.write<Point>(&piter.data());
} }
} }
void Stroke::load(tp::File& file) { void Stroke::load(File& file) {
tp::rgba color; rgba color;
file.read<tp::rgba>(&color); file.read<rgba>(&color);
tp::alni p_len; alni p_len;
file.read<tp::alni>(&p_len); file.read<alni>(&p_len);
mPoints.reserve(p_len); mPoints.reserve(p_len);
for (auto piter : mPoints) { for (auto piter : mPoints) {

View file

@ -1,87 +1,86 @@
#pragma once
// #include "Fram.h" #include "Sketch3D.hpp"
#include "Widgets.hpp"
class Widget { namespace tp {
void destructor(StrokesWidget* self) {
self->mRenderer.~Renderer(); template <typename Events, typename Canvas>
self->mImage.free(self->mDrawer); class Sketch3DWidget : public Widget<Events, Canvas> {
self->mImage.~ImageHandle(); public:
Canvas* mCanvas = nullptr;
Sketch3DWidget(Canvas& canvas, Vec2F renderResolution) :
mRenderer(renderResolution) {
mImage = canvas.createImageFromTextId(mRenderer.getBuff()->texId(), mRenderer.getBuff()->getSize());
mCanvas = &canvas;
} }
void procInputs(StrokesWidget* self, nd::GUIInputs* inputs) { ~Sketch3DWidget() {
auto proj = self->getTargetProject(); mCanvas->deleteImageHandle(mImage);
if (!proj) { }
void proc(const Events& events, const RectF& areaParent, const RectF& area) override {
this->mArea = area;
this->mVisible = area.isOverlap(areaParent);
if (!this->mVisible) return;
mProject.mCamera.setRatio(this->mArea.w / this->mArea.z);
// mProject.mBackgroundColor = col_obj_bg->mCol;
if (!this->mArea.isInside(events.getPos())) {
return; return;
} }
auto rec = self->getRect(); halnf pressure = 0.f;
proj->mCamera.set_ratio(rec.w / rec.z);
auto col_obj_bg = self->getMember<obj::ColorObject>("bg_color"); auto idx = mProject.mBrushes.presents(mProject.mActiveBrush);
if (col_obj_bg) {
proj->mBackgroundColor = col_obj_bg->mCol;
}
if (!rec.inside(inputs->mCrsPrev)) {
return;
}
auto pressure = inputs->mPressure;
if (!inputs->Anticipating()) {
pressure = 0.f;
}
auto idx = proj->mBrushes.presents(proj->mActiveBrush);
if (idx) { if (idx) {
auto brush = proj->mBrushes.getSlotVal(idx); auto brush = mProject.mBrushes.getSlotVal(idx);
auto crs = (inputs->mCrs - rec.pos); auto crs = (events.getPos() - this->mArea.pos);
crs.x /= rec.z; crs.x /= this->mArea.z;
crs.y /= rec.w; crs.y /= this->mArea.w;
crs = (crs - 0.5) * 2; crs = (crs - 0.5) * 2;
if (brush->mType == "pencil") { if (brush->mType == "pencil") {
auto col_obj = self->getMember<obj::ColorObject>("draw_color"); ((tp::PencilBrush*) brush)->mCol = RGBA(1.f);
if (col_obj) { }
((strokes::PencilBrush*) brush)->mCol = col_obj->mCol;
brush->sample(&mProject, crs, pressure);
} }
} }
brush->sample(proj, crs, pressure); void draw(Canvas& canvas) override {
}
}
void presentOutput(StrokesWidget* self, nd::GUIdrawer* drawer) { mRenderer.setViewport({ 0, 0, this->mArea.z, this->mArea.w });
auto proj = self->getTargetProject(); mRenderer.setClearCol(mProject.mBackgroundColor);
if (!proj) { mRenderer.renderBegin();
return;
}
if (!self->mImage.mId) { for (auto lay : mProject.mLayers) {
self->mDrawer = drawer;
self->mImage.createFromBuff(self->mRenderer.getBuff(), drawer);
}
auto rec = self->getRect();
self->mRenderer.setViewport({ 0, 0, rec.z, rec.w });
self->mRenderer.setClearCol(proj->mBackgroundColor);
self->mRenderer.renderBegin();
for (auto lay : proj->mLayers) {
if (lay.data()->enabled) { if (lay.data()->enabled) {
for (auto str : lay.data()->strokes) { for (auto str : lay.data()->strokes) {
self->mRenderer.drawStroke(str.data(), &proj->mCamera); mRenderer.drawStroke(str.data(), &mProject.mCamera);
} }
} }
} }
auto idx = proj->mBrushes.presents(proj->mActiveBrush); auto idx = mProject.mBrushes.presents(mProject.mActiveBrush);
if (idx) { if (idx) {
auto brush = proj->mBrushes.getSlotVal(idx); auto brush = mProject.mBrushes.getSlotVal(idx);
brush->draw(&self->mRenderer, &proj->mCamera); brush->draw(&mRenderer, &mProject.mCamera);
} }
self->mRenderer.renderEnd(); mRenderer.renderEnd();
drawer->drawImage(rec, &self->mImage, 0, 1, 12); canvas.drawImage(this->mArea, &mImage, 0, 1, 12);
} }
private:
Project mProject;
Renderer mRenderer;
Canvas::ImageHandle mImage;
}; };
}

View file

@ -49,7 +49,7 @@ namespace tp {
this->mArea = aArea; this->mArea = aArea;
} }
virtual void draw(Canvas& canvas) const { virtual void draw(Canvas& canvas) {
if (!mVisible) { if (!mVisible) {
return; return;
} }