fix focus lockin & sketch3d new gui

This commit is contained in:
IlyaShurupov 2024-10-20 12:01:42 +03:00
parent aecc75828b
commit 2460c9ce8d
44 changed files with 1015 additions and 322 deletions

View file

@ -5,12 +5,56 @@
#include <set>
namespace tp {
class DebugTimeline {
enum {
STEP = 10,
LEN = 200,
};
public:
DebugTimeline() = default;
void addSample(time_ms time) {
samples[end] = time;
start++;
end++;
shift();
}
[[nodiscard]] int size() const {
return LEN - STEP;
}
[[nodiscard]] const time_ms* get() const {
return samples + start;
}
private:
void shift() {
if (end >= LEN) {
for (ualni i = STEP; i < LEN; i++) {
samples[i - STEP] = samples[i];
}
start = 0;
end = LEN - STEP;
}
}
private:
ualni start = 0;
ualni end = LEN - STEP;
time_ms samples[LEN + 1] {};
};
class DebugManager {
public:
DebugManager() = default;
bool isRedrawAlways() const { return mDebugRedrawAlways; }
bool update(RootWidget* rootWidget, EventHandler& events);
[[nodiscard]] bool isFrozen() const { return mDebugStopProcessing; }
[[nodiscard]] bool isRedrawAlways() const { return mDebugRedrawAlways; }
void update(RootWidget* rootWidget, EventHandler& events);
void drawDebug(RootWidget* rootWidget, Canvas& canvas);
void checkProcBreakPoints(Widget* widget) {
@ -32,6 +76,7 @@ namespace tp {
private:
void recursiveDraw(Canvas& canvas, Widget* active, const Vec2F& pos, int depthOrder);
void drawPerformance();
static void widgetMenu(Widget*);
void drawLayoutOrder();
@ -42,10 +87,17 @@ namespace tp {
bool mDebug = false;
bool mDebugStopProcessing = false;
bool mDebugRedrawAlways = false;
bool mSlowMotion = false;
bool mDetailed = false;
std::set<Widget*> mProcBreakpoints;
std::set<Widget*> mLayBreakpoints;
public:
DebugTimeline mProcTime;
DebugTimeline mUpdManager;
DebugTimeline mLayManager;
DebugTimeline mDrawTime;
};
extern DebugManager gDebugWidget;