RayTracer Initial Framework setup
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21
RayTracer/applications/OBJ_LOADER_LICENSE.txt
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RayTracer/applications/OBJ_LOADER_LICENSE.txt
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MIT License
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Copyright (c) 2016 Robert Smith
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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1167
RayTracer/applications/OBJ_Loader.h
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1167
RayTracer/applications/OBJ_Loader.h
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95
RayTracer/applications/Rayt.cpp
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RayTracer/applications/Rayt.cpp
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// #include "NewPlacement.hpp"
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#include "Buffer.hpp"
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#include "RayTracer.hpp"
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#include "Strings.hpp"
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#include "Vec.hpp"
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#include "OBJ_Loader.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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using namespace tp;
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void loadScene(Scene& scene, const String& scenePath) {
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objl::Loader Loader;
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if (!Loader.LoadFile(scenePath.read())) {
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std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
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return;
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}
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for (auto& curMesh : Loader.LoadedMeshes) {
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// Go through each vertex and print its number,
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// position, normal, and texture coordinate
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for (int j = 0; j < curMesh.Vertices.size(); j++) {
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// file << "V" << j << ": "
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// << "P(" << curMesh.Vertices[j].Position.X << ", " << curMesh.Vertices[j].Position.Y << ", " << curMesh.Vertices[j].Position.Z << ") "
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// << "N(" << curMesh.Vertices[j].Normal.X << ", " << curMesh.Vertices[j].Normal.Y << ", " << curMesh.Vertices[j].Normal.Z << ") "
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// << "TC(" << curMesh.Vertices[j].TextureCoordinate.X << ", " << curMesh.Vertices[j].TextureCoordinate.Y << ")\n";
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}
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// Print Indices
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// Go through every 3rd index and print the
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// triangle that these indices represent
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for (int j = 0; j < curMesh.Indices.size(); j += 3) {
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// file << "T" << j / 3 << ": " << curMesh.Indices[j] << ", " << curMesh.Indices[j + 1] << ", " << curMesh.Indices[j + 2] << "\n";
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}
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}
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}
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void writeImage(const RayTracer::RenderBuffer& output) {
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// Save the data to a PNG file
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struct urgb {
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uint1 r, g, b, a;
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};
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Buffer2D<urgb> converted;
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converted.reserve(output.size());
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for (RayTracer::RenderBuffer::Index i = 0; i < output.size().x; i++) {
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for (RayTracer::RenderBuffer::Index j = 0; j < output.size().y; j++) {
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converted.get({i, j}).r = uint1(output.get({i, j}).r * 255);
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converted.get({i, j}).g = uint1(output.get({i, j}).g * 255);
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converted.get({i, j}).b = uint1(output.get({i, j}).b * 255);
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converted.get({i, j}).a = uint1(output.get({i, j}).a * 255);
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}
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}
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if (stbi_write_png("output.png", converted.size().x, converted.size().y, 4, converted.getBuff(), converted.size().x * 4) != 0) {
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// Image saved successfully
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std::cout << "Image saved successfully." << std::endl;
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} else {
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std::cerr << "Error saving the image." << std::endl;
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}
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}
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void renderCommand(const String& scenePath, RayTracer::RenderBuffer::Index2D size) {
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Scene scene;
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loadScene(scene, scenePath);
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RayTracer::RenderBuffer output;
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output.reserve(size);
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RayTracer rayt;
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rayt.render(scene, output);
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writeImage(output);
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}
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int main() {
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tp::ModuleManifest* deps[] = {&gModuleRayTracer, nullptr};
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tp::ModuleManifest module("Rayt", nullptr, nullptr, deps);
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if (module.initialize()) {
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renderCommand("scene.obj", {1000, 1000});
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module.deinitialize();
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}
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return 0;
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}
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12
RayTracer/applications/rsc/scene.mtl
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RayTracer/applications/rsc/scene.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Material
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Ns 323.999994
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Ka 1.000000 1.000000 1.000000
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Kd 0.800000 0.800000 0.800000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.450000
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d 1.000000
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illum 2
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40
RayTracer/applications/rsc/scene.obj
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RayTracer/applications/rsc/scene.obj
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# Blender v3.0.1 OBJ File: ''
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# www.blender.org
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mtllib scene.mtl
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o Cube
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v 1.000000 1.000000 -1.000000
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v 1.000000 -1.000000 -1.000000
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v 1.000000 1.000000 1.000000
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v 1.000000 -1.000000 1.000000
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v -1.000000 1.000000 -1.000000
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v -1.000000 -1.000000 -1.000000
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v -1.000000 1.000000 1.000000
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v -1.000000 -1.000000 1.000000
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vt 0.625000 0.500000
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vt 0.875000 0.500000
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vt 0.875000 0.750000
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vt 0.625000 0.750000
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vt 0.375000 0.750000
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vt 0.625000 1.000000
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vt 0.375000 1.000000
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vt 0.375000 0.000000
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vt 0.625000 0.000000
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vt 0.625000 0.250000
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vt 0.375000 0.250000
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vt 0.125000 0.500000
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vt 0.375000 0.500000
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vt 0.125000 0.750000
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vn 0.0000 1.0000 0.0000
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vn 0.0000 0.0000 1.0000
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vn -1.0000 0.0000 0.0000
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vn 0.0000 -1.0000 0.0000
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vn 1.0000 0.0000 0.0000
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vn 0.0000 0.0000 -1.0000
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usemtl Material
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s off
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f 1/1/1 5/2/1 7/3/1 3/4/1
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f 4/5/2 3/4/2 7/6/2 8/7/2
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f 8/8/3 7/9/3 5/10/3 6/11/3
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f 6/12/4 2/13/4 4/5/4 8/14/4
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f 2/13/5 1/1/5 3/4/5 4/5/5
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f 6/11/6 5/10/6 1/1/6 2/13/6
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1724
RayTracer/applications/stb_image_write.h
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1724
RayTracer/applications/stb_image_write.h
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File diff suppressed because it is too large
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