RayTracer Initial Framework setup
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95
RayTracer/applications/Rayt.cpp
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95
RayTracer/applications/Rayt.cpp
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// #include "NewPlacement.hpp"
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#include "Buffer.hpp"
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#include "RayTracer.hpp"
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#include "Strings.hpp"
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#include "Vec.hpp"
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#include "OBJ_Loader.h"
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#define STB_IMAGE_WRITE_IMPLEMENTATION
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#include "stb_image_write.h"
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using namespace tp;
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void loadScene(Scene& scene, const String& scenePath) {
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objl::Loader Loader;
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if (!Loader.LoadFile(scenePath.read())) {
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std::cout << "Failed to Load File. May have failed to find it or it was not an .obj file.\n";
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return;
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}
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for (auto& curMesh : Loader.LoadedMeshes) {
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// Go through each vertex and print its number,
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// position, normal, and texture coordinate
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for (int j = 0; j < curMesh.Vertices.size(); j++) {
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// file << "V" << j << ": "
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// << "P(" << curMesh.Vertices[j].Position.X << ", " << curMesh.Vertices[j].Position.Y << ", " << curMesh.Vertices[j].Position.Z << ") "
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// << "N(" << curMesh.Vertices[j].Normal.X << ", " << curMesh.Vertices[j].Normal.Y << ", " << curMesh.Vertices[j].Normal.Z << ") "
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// << "TC(" << curMesh.Vertices[j].TextureCoordinate.X << ", " << curMesh.Vertices[j].TextureCoordinate.Y << ")\n";
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}
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// Print Indices
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// Go through every 3rd index and print the
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// triangle that these indices represent
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for (int j = 0; j < curMesh.Indices.size(); j += 3) {
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// file << "T" << j / 3 << ": " << curMesh.Indices[j] << ", " << curMesh.Indices[j + 1] << ", " << curMesh.Indices[j + 2] << "\n";
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}
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}
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}
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void writeImage(const RayTracer::RenderBuffer& output) {
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// Save the data to a PNG file
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struct urgb {
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uint1 r, g, b, a;
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};
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Buffer2D<urgb> converted;
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converted.reserve(output.size());
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for (RayTracer::RenderBuffer::Index i = 0; i < output.size().x; i++) {
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for (RayTracer::RenderBuffer::Index j = 0; j < output.size().y; j++) {
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converted.get({i, j}).r = uint1(output.get({i, j}).r * 255);
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converted.get({i, j}).g = uint1(output.get({i, j}).g * 255);
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converted.get({i, j}).b = uint1(output.get({i, j}).b * 255);
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converted.get({i, j}).a = uint1(output.get({i, j}).a * 255);
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}
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}
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if (stbi_write_png("output.png", converted.size().x, converted.size().y, 4, converted.getBuff(), converted.size().x * 4) != 0) {
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// Image saved successfully
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std::cout << "Image saved successfully." << std::endl;
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} else {
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std::cerr << "Error saving the image." << std::endl;
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}
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}
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void renderCommand(const String& scenePath, RayTracer::RenderBuffer::Index2D size) {
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Scene scene;
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loadScene(scene, scenePath);
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RayTracer::RenderBuffer output;
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output.reserve(size);
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RayTracer rayt;
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rayt.render(scene, output);
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writeImage(output);
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}
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int main() {
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tp::ModuleManifest* deps[] = {&gModuleRayTracer, nullptr};
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tp::ModuleManifest module("Rayt", nullptr, nullptr, deps);
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if (module.initialize()) {
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renderCommand("scene.obj", {1000, 1000});
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module.deinitialize();
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}
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return 0;
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}
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