Small cleanup

This commit is contained in:
IlyaShurupov 2024-03-18 11:51:29 +03:00
parent 3cdc5fbbef
commit bcaef2489a

View file

@ -305,15 +305,7 @@ Project::Project() {
mActiveBrush = "pencil"; mActiveBrush = "pencil";
Stroke* debug = new Stroke(); mBackgroundColor = 0.f;
debug->getPoints() = { { { 0, 0, 0 }, 1 }, { { 1, 1, 1 }, 1 } };
debug->updateGpuBuffers();
mLayers.last()->strokes.pushBack(debug);
auto vec = mCamera.project({0, 0, 0});
vec = mCamera.project({-1, 0, 0});
vec = mCamera.project({1, 0, 0});
} }
void Project::sample(halnf pressure, halnf cameraRatio, Vec2F relativeCameraPos) { void Project::sample(halnf pressure, halnf cameraRatio, Vec2F relativeCameraPos) {
@ -349,6 +341,9 @@ Renderer::Renderer(Vec2F size) :
mRatioUniform = mShader.getu("Ratio"); mRatioUniform = mShader.getu("Ratio");
mTargetUniform = mShader.getu("Target"); mTargetUniform = mShader.getu("Target");
mBGColUniform = mShader.getu("BGCol"); mBGColUniform = mShader.getu("BGCol");
mBuffer.mClearCol = 0.f;
mBufferDowncast.mClearCol = 0.f;
} }
void Renderer::renderToTexture(const Project* project, Vec2F size) { void Renderer::renderToTexture(const Project* project, Vec2F size) {