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Creating a texture coordinate by combining a UV Map with a white noise texture did not properly handle that one provides derivatives while the other does not. It would read from wrong or uninitialized stack memory, now make sure that is zeroed. Pull Request: https://projects.blender.org/blender/blender/pulls/156596
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9 changed files with 42 additions and 12 deletions
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@ -51,6 +51,8 @@ BLOCKLIST_OSL_ALL = BLOCKLIST_OSL_LIMITED + [
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'render_passes_.*.blend',
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# OSL can not specify parameters when reading attribute, which we need for stochastic sampling
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'volume_tricubic_interpolation.blend',
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# Test specifically for how SVM deals with missing derivatives, which OSL has.
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"image_mipmap_incomplete_derivs.blend"
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]
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BLOCKLIST_OPTIX = [
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