This is something what was guaranteed in give_current_material(), just
copied some range checking logic from there.
Not sure what would be a proper fix here tho.
In fact, it was the whole remapping process that was broken in logic bricks area,
due to terrible design of links between those bricks...
Object copying was also broken in that case, fixed as well.
To be backported to 2.78.
Note that issue was actually probably there since ages, hidden behind dirty hacks
used in previous append code (though likely visible in some corner cases).
Listen kids: do not, never, ever, do what has been done for links between logic bricks. Never. Ever.
Even as pure runtime data it would have been bad, but as stored data...
Using context.active_gpencil_brush to access the active Grease Pencil brush
would result in a crash if trying to rename the brush, because the "ID" pointer
was not set.
To be backported to 2.78
Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account
the fact that drivers may link virtually against any datablock...
Has to be rethinked, but for after 2.78 release, this commit is safe to backport.
Regression caused by rBb27ba26, we would always tag datablocks to update in G.main,
ignoring given bmain, now always use this one instead.
To be backported to 2.78.
Idea here is to select the lowest isolation level that wont compromise quality.
By using the lowest level we save memory and processing time. This will also
help avoid precision issues that have been showing up from using the highest
level (T49179, T49257).
This is a pretty simple heuristic that gives ok results. There's more we could
do here, such as filtering for vertices/edges adjacent geometric features that
need isolation instead of checking them all, but the logic there could get a
bit involved.
There's potential for slight popping of edges during animation if the dice
rate is low, but I don't think this should be a problem since low dice rates
really shouldn't be used in animation anyways.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D2240
New features:
1) Release target that checks for both cuda 7.5 and 8 with WITH_CYCLES_CUDA_BINARIES=ON and CYCLES_CUDA_BINARIES_ARCH=sm_20;sm_21;sm_30;sm_35;sm_37;sm_50;sm_52;sm_60;sm_61 options set.
2) Option to switch between x86 and x64 builds, the default remains (auto detect the architecture) but can be overridden.
3) Option to switch between vs12(2013) and vs14(2015) default is 2013.
Reviewers: juicyfruit, sergey
Reviewed By: sergey
Tags: #platform:_windows
Differential Revision: https://developer.blender.org/D2180
Stupid mistake wrapping path validation code inside a BLI_assert, which means it was
only called in Debug builds...
Found by Sergey, thanks.
Should be backported to 2.78.
Those 'never null' ID pointers are really a PITA to handle... luckily we don't have much of those around!
Found by Sybren, thanks.
Should be backported to 2.78.
This is internal pointer helper for scene evaluation and tools, though exposed to bpy API,
it can give false 'dependency cycles' in bpy.data.user_map() results.
That's followup to rBe007552442634 really, both should be backported to 2.78
This is internal pointer helper for scene evaluation and tools, it's not exposed to bpy API anyway,
and can give false 'dependency cycles' in bpy.data.user_map() results.
Found by sybren in his Splode work.
Problem was zero length normal caused by a precision issue in patch evaluation.
This is somewhat of a quick fix, but is better than allowing possible NaNs to
occur and cause problems elsewhere.
Small issues in GHOST
- use NSApplicationDelegate protocol for our app delegate
- make sure NSApp is initialized before using
(cherry picked from commit df7be04ca6)