The documentation for the bpy.app.handlers.scene_update_{pre,post}
handlers states that they're called "on updating the scenes data".
However, they're called even when the data hasn't changed. Of course
such handlers are useful, but the documentation should reflect the
current behaviour.
Reviewers: mont29, sergey
Subscribers: Blendify
Maniphest Tasks: T46329
Differential Revision: https://developer.blender.org/D1535
Commit b6d7cdd3ce changed how the mesh data
is deformed, which wasn't taken into account yet in this unit test.
Instead of directly reading the mesh vertices (which aren't animated any
more), we convert the modified mesh to a new one, and inspect those
vertices instead.
When a mesh changes its number of vertices during the animation,
Blender rebuilds the DerivedMesh, after which the materials weren't
applied any more (causing the default to the first material slot).
This can happen with Alembic files exported from Maya. I'm unsure as to the
root cause, but at least this fixes the crash itself.
Thanks to @looch for reporting this with a test file. The test file has to
remain confidential, though, so it's on my workstation only.
Simply disabled python tests, they can't be run anyway (since blender target is
not enabled) and we don't have any player-related tests in that folder.
Creating ngons with multiple axis aligned shapes in the middle of a
single face would fail in some cases.
This exposed multiple problems in BM_face_split_edgenet_connect_islands
- Islands needed to be sorted on Y axis when X was aligned.
- Checking edge intersections needed increased endpoint bias.
- BVH epsilon needed to be increased.
Basically, make re-alloc and memcpy from the same lock, otherwise one
thread might be re-allocating thread while another one is trying to
copy data there.
Reported by Mohamed Sakr in IRC, thanks!
The tweakmode flag and the selected-channels flag accidentally
used the same value, due to confusion over where these flags were
supposed to be set. The selected-channels flag has now been moved
to use a different value, so that there shouldn't be any further
conflicts.
To be ported to 2.79.
Own previous fix (rBd5d626df236b) was not valid, curves are actually
supported by SoftBodies. It was rather a mere UI bug, which was not
including Surfaces and Font obect types in those valid for softbody UI.
Thanks to @brecht for the head up!
Also, fix safe for 2.79, btw.
Adds thin/default/thick modes to add -1/0/1 to the auto detected line width,
while leaving the overall UI scale unchanged.
Also tweaks the default line width threshold, so thicker lines start from
slightly high UI scales.
Differential Revision: https://developer.blender.org/D2778
*Changed categories of some keywords
*reordered some longer keywords that didn't appear
*Activated another color (reserved builtins) by Leonid
*added some HGPOV and UberPOV missing keywords
Patch by Maurice Raybaud (@mauriceraybaud). Thanks to Leonid for additions, feedback and Linux testing.
Related diffs: D2754 and D2755.
While not a regression, this is new feature and would be nice to have it
backported to final 2.79.
As part of the fix for T51587, I removed the Depth output for non-Multilayer
images since it seemed weird that PNGs etc. that don't have a Z pass still get
a socket for it.
However, I forgot about non-multilayer EXRs, which are a special case that can
actually have a Z pass.
Therefore, this commit brings back the Depth output for non-multilayer images
just like it was in 2.78.
New code was handling correctly ID's internal references to self, but
not references between 'made real' different objects...
Regression, to be backported in 2.79.
This is still far from prefect, but yet much better than what we had so
far (more consistent with inheritent precision available in floats).
Note that this fixes some (currently commented out) units unittests, and
requires adjusting some others, will be done in next commit.