saving with 'Remap Relative' option
Caused by rBf7386b97571e.
Logic in BKE_bpath_traverse_main calls the callback multiple times [as
often as there are images in the strip].
Prior to above commit, the callback was
'bpath_relative_convert_visit_cb' [this one did not have this problem -
since it returned early if the path was already made relative once]
After rBf7386b97571e though, the 'bpath_relative_rebase_visit_cb' is
used [this one should not be entered multiple times, it would modifiy the
directy again and again].
Luckily, we have a flag (BKE_BPATH_TRAVERSE_SKIP_MULTIFILE) that can be
used to prevent this (this will take care of only calling the callback
once in BKE_bpath_traverse_main for the VSE case)
Could be backported to 2.83 I think.
Maniphest Tasks: T79676
Differential Revision: https://developer.blender.org/D8536
Proper handling of View Layers for the VR session was never implemented.
Now the View Layer of the VR session follows the window the session was
started in.
Note that if this window is closed, we fallback to another window. This
is done to avoid the overhead it would take to maintain a separate
depsgraph for the VR view. Instead we always share some already visible
View Layer (and hence the depsgraph).
Root of the issue was not fixed in 2.90, only hidden by the fact that we
now re-read much less data during undo's that we used to, when some new
datablock gets added or removed.
This is not an ideal solution (as usual when dealing with data pointers
shared across data-blocks), but it's decent enough. thanks a lot to
@brecht for it!
To be backported to 2.83 too.
The weight must be added only to the real points, not to the autogenerated points by modifiers. This affects, not only to subdivide, but to any modifier that generate points.
This is part of T79273 where separating a stroke would result in
multiuser gpencil data for the original object.
Real underlying issue seems to be that gpencil multiuser objects (also
the ones created by Alt+D duplicating) have a problem evaluating
modifiers correctly [this will need further investigation].
Not sure if this is a limitation of D5470?
This patch only corrects the usercount on separating [which already fixes
the scenario reported because singleuser gpencil modifiers work
correctly].
Note: we could have also called `ED_object_add_duplicate` with the
`USER_DUP_GPENCIL` dupflag -- that would have taken care of the usercount
--, but then the whole following logic in `gpencil_stroke_separate_exec`
would need to change from **adding** layers/frames/strokes to
**removing** these.
Part of T79273
Maniphest Tasks: T79273
Differential Revision: https://developer.blender.org/D8419
Fix several issues in CLOG code:
* In `clg_str_reserve`, allocated memory may be bigger than requested
one, do not assign the latter back to `cstr->len_alloc`.
* `clg_str_vappendf` was mis-interpreting returned value from
`vsnprintf`, and completely mixing total allocated memory and extra
needed amount of memory to allocate...
Simplified code of `clg_str_vappendf` to only have allocating code
handled in one place, makes things easier to follow too.
Think this should also be beckported to 2.83.
For still images, always return 0 for the current frame number. This ensures
Cycles can detects that the image did not change.
Based on patch by Vincent Blankfield.
Differential Revision: https://developer.blender.org/D8242
The custom smooth functions for bmesh and meshes where removed and
replaced by a generic smooth function using the sculpt API, which needs
to initialize the bmesh indices in order to be used
Reviewed By: sergey
Maniphest Tasks: T79007
Differential Revision: https://developer.blender.org/D8333
When "ID Data" -> "Make Single User" is chosen with selected elements
that are not curves, there is a crash. This fix ensures that the id in the
callback function is an Action.
This is a continuation of fix for T78307. Turns out instancing do not
work at all, so enforce single widget drawing on macOS and Intel GPU.
It was also reported that certain AMD and Mesa driver suffer from
similar issue, so disabled instancing for this configuration as well.
Differential Revision: https://developer.blender.org/D8374
Sequencer was not initialized yet, and RNA update function tried to clean up cache.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8323
Any time FFmpeg was used to get a picture Blender would crash
when FFmpeg 4.3 is used. This affects thumbnails, VSE, Clip Editor.
Caused by a bug in FFmpeg which lead to crashes when unaligned
buffer was passed to sws_scale(). It got fixed later on in FFmpeg,
but for portability and compatibility reasons still nice to avoid
crash, especially since it's not so difficult to do.
FFmpeg ticked number is #8747
The FFmpeg Git hash with the fix: ba3e771a42c2
Differential Revision: https://developer.blender.org/D8355
rna_EffectorWeight_path() needs to point to "domain_settings" (instead
of "settings"), was a missing change when switching the FluidModifier to
mantaflow.
Maniphest Tasks: T79264
Differential Revision: https://developer.blender.org/D8398
In rBeaee2b411935 I removed BKE_sequencer_base_clipboard_pointers_store from
paste function, because I wanted pasted strip to always reference copied
strip, not recently pasted one. This worked well with ordinary strips, but not
if they reference ID.
Add back BKE_sequencer_base_clipboard_pointers_store call.
I thought that always referencing original strip would be more correct approach,
but it doesn't matter now. Referencing recently pasted seems to be cleanest way
to do this.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D8129
This happened because of typo in seq_dupli() when duplicating effect data.
Instead of duplicating data to new sequence, it was duplicated into original.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8295
Having a sound strip in the VSE caused a missing relation error to be
logged on the console. This was caused by the AUDIO depsgraph component
not having an entry node. This commits adds that node, and sets up
relations correctly.
Differential Revision: https://developer.blender.org/D8290
Reviewed By: Sergey
Displaying user preferences search crashed on macOS when the search
contained a common character such as 'E'.
This caused alignment to 'alloca' too much memory.
Replace with a heap allocation fallback.
Simply remove that check ob userdef's themes, we are never read any
userdef from startup file anymore, so this check makes no more sense.
To be backported to 2.83.
Some modes were working by mere chance in that ugly 'reversed' case, but
the to/from selection modes were not properly swapped...
Should also be safe for 2.83.