Commit graph

84908 commits

Author SHA1 Message Date
Philipp Oeser
aaedb20ff9 Release Cycle: bump to Blender 2.93.17 release 2023-04-17 16:21:56 +02:00
Philipp Oeser
37bbeaa102 Fix #106794: Changing active camera changes other viewport local cameras
f36543c5f5 took care of syncing multiple viewport`s cameras, but wasnt
fully meeting intentions [which was to only do this if both viewports
are locked to the scene camera].

Check was only done for the viewport this was executed in (if this was
locked to the scene camera, it would change all other viewports as
well), now also check if the target viewport prefers to use its own
local camera instead and skip it in that case.

Pull Request: https://projects.blender.org/blender/blender/pulls/106799

Pull Request: https://projects.blender.org/blender/blender/pulls/106859
2023-04-12 15:23:27 +02:00
Philipp Oeser
7692743deb Release cycle: Version bump to 2.93.17 rc 2023-04-12 14:38:21 +02:00
Thomas Dinges
1668424eef Release Cycle: Bump version cycle to release for 2.93.16. 2023-03-20 11:21:04 +01:00
Antonio Vazquez
bb32f316f6 GPencil: Fix unreported Eyedropper color difference in Materials
The color selected was converted wrongly for materials. The undo of the conversion must be done only for palettes.
Also, some code cleanup done.
2023-03-16 12:38:56 +01:00
Philipp Oeser
06c974bca6 Fix #104810: Appending a camera does not pull in background movie clip
This was broken even before 0649e63716 and was always expanding the
`Image`, not the movie clip (even if the source was set to
`CAM_BGIMG_SOURCE_MOVIE`)

Now the rule here seems to be to always expand unconditionally, so
remove checking the source and always expand image and movie clip.

Co-authored-by: Philipp Oeser <philipp@blender.org>
Pull Request #104815
2023-03-16 12:38:56 +01:00
Philipp Oeser
000dda3d38 Release cycle: Version bump to 2.93.16 rc 2023-03-16 12:38:56 +01:00
Bastien Montagne
563e45e58f WM: Fix invalid memory access in wmTimer handling code. 2.93 version
Timer management code often loops over the list of timers, calling
independant callbacks that end up freeing other timers in the list. That
would result in potentail access-after-free errors, as reported in #105160.

The typical identified scenario is wmTimer calling wmJob code, which
calls some of the job's callbacks (`update` or `end` e.g.), which call
`WM_report`, which removes and add another timer.

To address this issue on a general level, the deletion of timers is now
deferred, with the public API `WM_event_remove_timer` only marking the
timer for deletion, and the private new function
`wm_window_delete_removed_timers` effectively removing and deleting all
marked timers.

This implements design task #105369.

Pull Request #105380

Pull Request: https://projects.blender.org/blender/blender/pulls/105406
2023-03-16 12:38:25 +01:00
Bastien Montagne
a13960c8a2 Fix failing test after own recent commit regarding Main freeing function.
3e5ce23c99 introduced a regression in case the freed Main was part of a
list, and was supposed to be removed from it, since calling
`BLI_remlink` does _not_ clear the `prev`/`next` pointers of the removed
link.

This commit also contains a few more tweaks to recent related b3f42d8e98
commit.

Pull Request #105497
2023-03-06 18:29:57 +01:00
Bastien Montagne
ade069e23a Cleanup: Add warning to ListBase's BLI_remlink regarding not cleared prev/next pointers.
While this behavior can be useful in some cases, it can also create
issues (as in one of own recent commits, 3e5ce23c99), since it
implicetly keeps the removed linknode 'linked' to the listbase.

At least warn about it in the documentation of `BLI_remlink`.
2023-03-06 17:22:10 +01:00
Bastien Montagne
edb19bafee Fix #99836: Blender SEGV when open .blend file in blender.
Use recent 'abort file reading' mechanism to simply not try to load such
purposedly broken .blend files at all.
2023-03-06 17:22:10 +01:00
Bastien Montagne
4d1b19fcf0 Add a mechanism to abort a blend file reading on critical error.
This commit introduces a new Main boolean flag that marks is as invalid.

Higher-level file reading code does checks on this flag to abort reading
process if needed.

This is an implementation of the #105083 design task.

Given the extense of the change, I do not think this should be
considered for 3.5 and previous LTS releases.
2023-03-06 17:22:03 +01:00
Bastien Montagne
6eb89d115f Fix (unreported) potential leak in Main freeing function.
Could happen in case a 'split-by-libraries' Main is passed to
`BKE_main_free`.
2023-03-06 16:33:54 +01:00
Thomas Dinges
2888f351e5 Bump version char to release for 2.93.15. 2023-02-20 12:50:29 +01:00
Amelie Fondevilla
400f359144 Fix T104371: GPencil merge down layer duplicates wrong frame
The merge down operator was sometimes copying the wrong frame, which altered the animation.
While merging the layers, it is sometimes needed to duplicate a keyframe,
when the lowest layer does not have a keyframe but the highest layer does.
Instead of duplicating the previous keyframe of the lowest layer, the code
was actually duplicating the active frame of the layer which was the current frame in the timeline.

This patch fixes the issue by setting the previous keyframe of the layer as its active frame before duplication.

Related issue: T104371.

Differential Revision: https://developer.blender.org/D17214
2023-02-14 16:15:54 +01:00
Pratik Borhade
ab2a74274b Fix T88617: Wrong annotation cursor in Preview of sequencer editor
Allow preview region to change cursor as per the selected tool

Reviewed by: campbellbarton, ISS

Differential Revision: https://developer.blender.org/D16878
2023-02-14 16:15:12 +01:00
Pratik Borhade
d5bf817d9b Fix T90893: Restoring a key in the keymap editor doesn't work if the key is only disabled
Reset `KMI_INACTIVE` flag when restore-item  button is called

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D16773
2023-02-14 16:14:08 +01:00
Antonio Vazquez
9dc6bdf7a0 Fix T104243: GPencil Cutter flattening caps on both sides 2023-02-14 16:13:04 +01:00
Bastien Montagne
0096682a50 Fix T104176: Smooth modifier with vergex group not work for negative factors.
Regression from rBabc8d6b12ce9, over three years ago!

Should be backported to the active LTS releases too.
2023-02-14 16:07:59 +01:00
Philipp Oeser
fc1e1b36b3 Release cycle: Version bump to 2.93.15 rc 2023-02-14 16:05:37 +01:00
Philipp Oeser
dcf0f45281 Release cycle: Version bump to 2.93.14 release 2023-01-17 09:31:34 +01:00
Pratik Borhade
cdc10a9283 Fix T102993: Incorrect icon displaying of Weighted Normal modifier in the outliner
Mistake in {rBd15e8bdaa3343cf97a74f918b2570e66fb7abfa0}

Reviewed by: JacquesLucke

Differential Revision: https://developer.blender.org/D16890
2023-01-13 10:17:16 +01:00
Philipp Oeser
fb99a3fa48 Release cycle: Version bump to 2.93.14 rc 2023-01-13 10:03:22 +01:00
Thomas Dinges
5bbee76cff Bump to 2.93.13 immediately due to a regression in 2.93.12. 2022-12-20 20:35:23 +01:00
Julian Eisel
bf65f94f45 Fix T89515: Clicking on Favorites in File Browser will rename them
Likely uncovered by 6c97c7f767, the actual mistake would be from
6942dd9f49.

The hacks to display text buttons for renaming in UI-Lists used the emboss of
the text button for handling logic. It relied on the emboss `NONE` but we also
introduced `NONE_OR_STATUS` with 6942dd9f49. Both values need to be treated
equally for the logic of this hack to work.

The change in `interface_layout.c` is actually not needed for this exact issue,
but it's the correct thing to do. There may actually be more cases where `NONE`
and `NONE_OR_STATUS` need to be treated equally. Something to be checked still.
2022-12-20 20:21:49 +01:00
Thomas Dinges
3cc1875d23 Version char bump for Blender 2.93.12, release. 2022-12-19 18:01:48 +01:00
Philipp Oeser
1f30e7c183 Fix: missing greasepencil hook modifier relationship lines
Overlay relationship lines were missing between the object having the
modifier and the target object.

To make this consistent with other objects types, now draw relationship
lines for greasepencil and hooks now, too.

Spotted while looking into T102741.

Maniphest Tasks: T102741

Differential Revision: https://developer.blender.org/D16609
2022-12-14 14:40:22 +01:00
Philipp Oeser
cdc73cb840 Fix T102685: Grease Pencil brush cursors missing on file open
Brush cursors were missing when opening a file saved in sculpt/vertex-/
weightpaint mode.

Since we dont do a full modeswitch on file load in `ED_editors_init` for
grease pencil since rBde994d6b7b1c, we were missing the brush cursor
toggling [`ED_gpencil_toggle_brush_cursor`] normally done in
`ED_gpencil_setup_modes`.

This is now explicitly added for any greasepencil paintmode (in case
object is active).

Maniphest Tasks: T102685

Differential Revision: https://developer.blender.org/D16603
2022-12-14 14:26:31 +01:00
Philipp Oeser
9a537b63a5 Fix: greasepencil selection of entire_strokes not working
Caused by rB85f90ed6fd88.

Above commit made sure whole strokes are selected when the
GP_SELECTMODE_STROKE is used in different modes, but ignored the fact
that this can also already be set by the entire_strokes select operator
property.

This is now corrected.

Differential Revision: https://developer.blender.org/D16576
2022-12-14 14:19:18 +01:00
Philipp Oeser
9e0fcd5755 Fix T102514: wrong scene reported for missing compositing camera
If compositing uses renderlayers, and a camera was missing in the
associated scenes, the error message also referred to the scene the comp
tree was in (not the scene of the renderlayer -- which can potentionally
be different).

This was confusing and is now rectified.

Maniphest Tasks: T102514

Differential Revision: https://developer.blender.org/D16542
2022-12-14 14:18:31 +01:00
Chris Blackbourn
34e9924086 Fix T100926: Show UV outline in texture paint mode
After rB716ea1547989 the UV overlay is no longer displayed in
the UV Editor. It only appears for the Image Editor.

So restore the previous behavior, displaying the "UV shadow"
overlay in the UV editor as well.

Reviewed By: Jeroen Bakker, Germano Cavalcante

Maniphest Tasks: T92614, T100926

Differential Revision: https://developer.blender.org/D16490
2022-12-14 14:10:40 +01:00
Philipp Oeser
4db3ae2c52 Fix T102312: anchored brush texture overlay draws in wrong place
Rotation and scale was done around the wrong center (always around mouse
position) in paint_draw_tex_overlay [on the other hand,
paint_draw_cursor_overlay already got the center right].

Now make the center dependent on UnifiedPaintSettings "draw_anchored".

Maniphest Tasks: T102312

Differential Revision: https://developer.blender.org/D16418
2022-12-14 14:08:24 +01:00
Julian Eisel
0e1877b754 Fix T85870: ColorRamp Keyframes crash Blender
The color-band needs to do some special, rather awkward updating of the
UI state when certain values are changed. As @lichtwerk noted in the
report, this was done to the wrong buttons. Now lookup the proper
buttons, and don't assume that `uiItemR()` only adds a single button
(which often isn't the case).
2022-12-14 14:07:34 +01:00
Philipp Oeser
3e3a70a8bb Fix File Browser Move Bookmark malfunction if no item is selected
The operator was acting on non selected items (wasnt checking SpaceFile
bookmarknr for being -1) which could end up removing items even.

Now sanatize this by introducing proper poll (which returns false if
nothing is selected).

Fixes T102014.

Maniphest Tasks: T102014

Differential Revision: https://developer.blender.org/D16385
2022-12-14 14:06:06 +01:00
Philipp Oeser
398de297cf Fix T99603: node body colors colormanagement issue
This led to the color actually looking different on the node body itself
vs. in the panel, also using the colorpicker gave unexpected results.

UI colors should use PROP_COLOR_GAMMA to avoid being affected by scene
color management (clarification by @brecht).

Maniphest Tasks: T99603

Differential Revision: https://developer.blender.org/D16334
2022-12-14 13:52:42 +01:00
Pratik Borhade
18f0caa6c1 Fix T99997: Calling teleport without waiting for the previous event disables gravity
During teleport event, gravity is disabled and WalkMethod
is stored in `teleport.navigation_mode` which is used later to reset
the status after execution. Calling teleport events consecutively
will change the initial WalkMethod value. So update it only on the
first call. Also remove `else condition` as it stops the previously running
teleport when the new teleport call fails to find a hit point.

Reviewed by: dfelinto, mano-wii

Differential Revision: https://developer.blender.org/D15574
2022-12-14 13:51:53 +01:00
Campbell Barton
283af78657 Fix T101591: mathutils.geometry.intersect_line_line 2D vector error
Uninitialized stack memory was used when intersecting 2D vectors.
2022-12-14 13:34:47 +01:00
Hans Goudey
c184516c37 Fix T89350: Emboss color missing from icon buttons without emboss
Passing `emboss=False`set `UI_EMBOSS_NONE` in the layout, which
completely disables button background colors for things like animation
state. This commit changes that to `UI_EMBOSS_NONE_OR_STATUS`,
which effectively restores the behavior to what it was prior to the
addition of that flag, with the added option to completely disable
the status emboss with `UI_EMBOSS_NONE`.
2022-12-14 13:20:53 +01:00
Thomas Dinges
ed4fc6aabe Release cycle: Version bump to 2.93.12 rc 2022-12-09 12:23:54 +01:00
Alexander Gavrilov
26e08cbeb8 Depsgraph: fix spurious cycles with identically named idprops on bones.
If multiple bones have a custom property with the same name,
depsgraph didn't distinguish between them, potentially leading
to spurious cycles.

This patch moves ID_PROPERTY operation nodes for bone custom
properties from the parameters component to individual bone
components, thus decoupling them.

Differential Revision: https://developer.blender.org/D13729
2022-12-02 12:00:16 +01:00
Thomas Dinges
d52a0fa115 Bump version cycle for Blender 2.93.11 release. 2022-10-04 20:12:35 +02:00
Philipp Oeser
dfcc8086fb Fix: GPencil animated layer transforms evaluate wrong when identity
Due to (optimization) checks in in `BKE_gpencil_prepare_eval_data` &
`BKE_gpencil_update_layer_transforms`, updates were skipped if animation
reached exact identity transforms.

Now check if the matrix has changed additionally to gain proper updates.
Unsure if this is the cheapest way to check for the animated state of
layer transforms tbh, but I see similar checks elsewhere.

Fixes T101164.

Maniphest Tasks: T101164

Differential Revision: https://developer.blender.org/D16018
2022-10-03 21:19:04 +02:00
Philipp Oeser
1e7e1b151c Fix T101109: Animation on nodes problems when dealing with Node Groups
Whenever animation on nodes was transfered to/from nodegroups (grouping/
ungrouping/separating) via BKE_animdata_transfer_by_basepath, it was
possible to create new nodes with the same name (in the formerly same
path -- see report for an example of this) and animation from the
original node was still performed on them. Issue went away after save/
reload.

In order to fully update the action, a depsgraph is now performed on the
action (similar to what is done when renaming for example).

Maniphest Tasks: T101109

Differential Revision: https://developer.blender.org/D15987
2022-10-03 21:00:03 +02:00
Philipp Oeser
3dce2469ee Fix T101046: missing DEG update changing bone layers in editmode
Following {T54811} (and {rBbb92edd1c802}), DEG updates have been added
to the various operators. This has also been done for the layers
operators (see {rBf998bad211ae}, `ARMATURE_OT_bone_layers` has been
marked done in T54811). However, instead of `ARMATURE_OT_bone_layers`,
the update tagging actually happened for `POSE_OT_bone_layers`.

Now do this for `ARMATURE_OT_bone_layers` as well (keep it for
`POSE_OT_bone_layers`, dont think this is wrong there either).

Maniphest Tasks: T101046

Differential Revision: https://developer.blender.org/D15969
2022-10-03 20:59:23 +02:00
Clément Foucault
331fe92e46 Fix EEVEE: Screen Space Refraction Artefacts caused by viewport aspect ratio
This was caused by the vertical/horizontal clasification being done in
NDC space which wasn't respecting the Aspect ratio.

Multiplying the test vector by the target size fixes the issue.
2022-10-03 20:58:32 +02:00
Campbell Barton
5c20363e37 Fix T100606: Apply object transform fails with delta quaternion rotation
Apply transform failed to clear delta quaternion & axis-angle rotation.
2022-10-03 20:51:26 +02:00
Pratik Borhade
4b3b8156ee Fix T99070: Apply transform fails to clear delta transform values
Clear delta transform value after applying transform.
Include delta location while applying transform.
Use `copy_v3_fl` for resetting object scale

Reviewed By: mano-wii

Maniphest Tasks: T99070

Differential Revision: https://developer.blender.org/D15270
2022-10-03 20:48:39 +02:00
Philipp Oeser
8c148a4f3b Fix T100851: Sync markers does not work for numinput
special_aftertrans_update would always use TransInfo values (not
the values_final -- we need the final values to follow numinput, snapping,
etc).

Maniphest Tasks: T100851

Differential Revision: https://developer.blender.org/D15893
2022-09-19 14:46:27 +02:00
Philipp Oeser
fd248e6bf9 Fix T100578: Surface Deform modifier displays wrong in editmode
This was the case when the "Show in Editmode" option was used and a
vertexgroup affected the areas.

Probably an oversight in {rBdeaff945d0b9}?, seems like deforming
modifiers always need to call `BKE_mesh_wrapper_ensure_mdata` in
`deformVertsEM` when a vertex group is used.

Maniphest Tasks: T100578

Differential Revision: https://developer.blender.org/D15756
2022-09-19 14:45:44 +02:00
Campbell Barton
52a5c80313 Fix T100191: Crash with the wave modifier using normals in edit-mode 2022-09-19 14:43:01 +02:00