blender/intern/cycles/kernel/closure/bsdf_principled_hair_chiang.h
Weizhen Huang cc93b7f5a4 Refactor: Cycles: Separate shader flags and runtime flags
We are running out of bits. Split the original `ShaderDataFlag` into
`ShaderRuntimeFlag`, which is determined by closures in the shader and
set up during rendering, and `ShaderDataFlag`, which is the same for the
whole shader graph and hence determined during shader compilation

The size of `ShaderData` did not change due to padding

Pull Request: https://projects.blender.org/blender/blender/pulls/161856
2026-07-27 19:31:18 +02:00

481 lines
17 KiB
C

/* SPDX-FileCopyrightText: 2018-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0
*
* This code implements the paper [A practical and controllable hair and fur model for production
* path tracing](https://doi.org/10.1145/2775280.2792559) by Chiang, Matt Jen-Yuan, et al. */
#pragma once
#ifndef __KERNEL_GPU__
# include <cfenv>
#endif
#include "kernel/types.h"
#include "kernel/closure/bsdf_util.h"
#include "kernel/util/colorspace.h"
CCL_NAMESPACE_BEGIN
struct ChiangHairBSDF {
SHADER_CLOSURE_BASE;
/* Absorption coefficient. */
Spectrum sigma;
/* Variance of the underlying logistic distribution. */
float v;
/* Scale factor of the underlying logistic distribution. */
float s;
/* Cuticle tilt angle. */
float alpha;
/* IOR. */
float eta;
/* Effective variance for the diffuse bounce only. */
float m0_roughness;
/* Azimuthal offset. */
float h;
};
static_assert(sizeof(ShaderClosure) >= sizeof(ChiangHairBSDF), "ChiangHairBSDF is too large!");
/* Gives the change in direction in the normal plane for the given angles and p-th-order
* scattering. */
ccl_device_inline float delta_phi(const int p, const float gamma_o, const float gamma_t)
{
return 2.0f * p * gamma_t - 2.0f * gamma_o + p * M_PI_F;
}
/* Remaps the given angle to [-pi, pi]. */
ccl_device_inline float wrap_angle(const float a)
{
return (a + M_PI_F) - M_2PI_F * floorf((a + M_PI_F) / M_2PI_F) - M_PI_F;
}
/* Logistic distribution function. */
ccl_device_inline float logistic(const float x, const float s)
{
const float v = expf(-fabsf(x) / s);
return v / (s * sqr(1.0f + v));
}
/* Logistic cumulative density function. */
ccl_device_inline float logistic_cdf(const float x, const float s)
{
const float arg = -x / s;
/* expf() overflows if arg >= 89.0. */
if (arg > 88.0f) {
return 0.0f;
}
return 1.0f / (1.0f + expf(arg));
}
/* Numerical approximation to the Bessel function of the first kind. */
ccl_device_inline float bessel_I0(float x)
{
x = sqr(x);
float val = 1.0f + 0.25f * x;
float pow_x_2i = sqr(x);
uint64_t i_fac_2 = 1;
int pow_4_i = 16;
for (int i = 2; i < 10; i++) {
i_fac_2 *= i * i;
const float newval = val + pow_x_2i / (pow_4_i * i_fac_2);
if (val == newval) {
return val;
}
val = newval;
pow_x_2i *= x;
pow_4_i *= 4;
}
return val;
}
/* Logarithm of the Bessel function of the first kind. */
ccl_device_inline float log_bessel_I0(const float x)
{
if (x > 12.0f) {
/* log(1/x) == -log(x) if x > 0.
* This is only used with positive cosines. */
return x + 0.5f * (1.f / (8.0f * x) - M_LN_2PI_F - logf(x));
}
return logf(bessel_I0(x));
}
/* Logistic distribution limited to the interval [-pi, pi]. */
ccl_device_inline float trimmed_logistic(const float x, const float s)
{
/* The logistic distribution is symmetric and centered around zero,
* so logistic_cdf(x, s) = 1 - logistic_cdf(-x, s).
* Therefore, logistic_cdf(x, s)-logistic_cdf(-x, s) = 1 - 2*logistic_cdf(-x, s) */
const float scaling_fac = 1.0f - 2.0f * logistic_cdf(-M_PI_F, s);
const float val = logistic(x, s);
return safe_divide(val, scaling_fac);
}
/* Sampling function for the trimmed logistic function. */
ccl_device_inline float sample_trimmed_logistic(const float u, const float s)
{
const float cdf_minuspi = logistic_cdf(-M_PI_F, s);
const float x = -s * logf(1.0f / (u * (1.0f - 2.0f * cdf_minuspi) + cdf_minuspi) - 1.0f);
return clamp(x, -M_PI_F, M_PI_F);
}
/* Azimuthal scattering function Np. */
ccl_device_inline float azimuthal_scattering(
float phi, const int p, const float s, float gamma_o, const float gamma_t)
{
const float phi_o = wrap_angle(phi - delta_phi(p, gamma_o, gamma_t));
const float val = trimmed_logistic(phi_o, s);
return val;
}
/* Longitudinal scattering function Mp. */
ccl_device_inline float longitudinal_scattering(float sin_theta_i,
const float cos_theta_i,
const float sin_theta_o,
const float cos_theta_o,
const float v)
{
const float inv_v = 1.0f / v;
const float cos_arg = cos_theta_i * cos_theta_o * inv_v;
const float sin_arg = sin_theta_i * sin_theta_o * inv_v;
if (v <= 0.1f) {
const float i0 = log_bessel_I0(cos_arg);
const float val = expf(i0 - sin_arg - inv_v + 0.6931f + logf(0.5f * inv_v));
kernel_assert(isfinite_safe(val));
return val;
}
const float i0 = bessel_I0(cos_arg);
const float val = (expf(-sin_arg) * i0) / (sinhf(inv_v) * 2.0f * v);
kernel_assert(isfinite_safe(val));
return val;
}
#ifdef __HAIR__
/* Set up the hair closure. */
ccl_device int bsdf_hair_chiang_setup(ccl_private ShaderData *sd, ccl_private ChiangHairBSDF *bsdf)
{
bsdf->type = CLOSURE_BSDF_HAIR_CHIANG_ID;
bsdf->v = clamp(bsdf->v, 0.001f, 1.0f);
bsdf->s = clamp(bsdf->s, 0.001f, 1.0f);
/* Apply Primary Reflection Roughness modifier. */
bsdf->m0_roughness = clamp(bsdf->m0_roughness * bsdf->v, 0.001f, 1.0f);
/* Map from roughness_u and roughness_v to variance and scale factor. */
bsdf->v = sqr(0.726f * bsdf->v + 0.812f * sqr(bsdf->v) + 3.700f * pow20(bsdf->v));
bsdf->s = (0.265f * bsdf->s + 1.194f * sqr(bsdf->s) + 5.372f * pow22(bsdf->s)) * M_SQRT_PI_8_F;
bsdf->m0_roughness = sqr(0.726f * bsdf->m0_roughness + 0.812f * sqr(bsdf->m0_roughness) +
3.700f * pow20(bsdf->m0_roughness));
/* Compute local frame, aligned to curve tangent and ray direction. */
const float3 X = safe_normalize(sd->dPdu);
const float3 Y = safe_normalize(cross(X, sd->wi));
const float3 Z = safe_normalize(cross(X, Y));
/* h -1..0..1 means the rays goes from grazing the hair, to hitting it at
* the center, to grazing the other edge. This is the sine of the angle
* between sd->Ng and Z, as seen from the tangent X. */
/* TODO: we convert this value to a cosine later and discard the sign, so
* we could probably save some operations. */
bsdf->h = ((sd->type & PRIMITIVE_CURVE) == PRIMITIVE_CURVE_RIBBON) ? -sd->v :
dot(cross(sd->Ng, X), Z);
kernel_assert(fabsf(bsdf->h) < 1.0f + 1e-4f);
kernel_assert(isfinite_safe(Y));
kernel_assert(isfinite_safe(bsdf->h));
bsdf->N = Y;
bsdf->alpha = -bsdf->alpha;
return SR_BSDF | SR_BSDF_HAS_EVAL | SR_BSDF_HAS_TRANSMISSION;
}
#endif /* __HAIR__ */
/* Given the Fresnel term and transmittance, generate the attenuation terms for each bounce. */
ccl_device_inline void hair_attenuation(KernelGlobals kg,
const float f,
Spectrum T,
ccl_private Spectrum *Ap,
ccl_private float *Ap_energy)
{
/* Primary specular (R). */
Ap[0] = make_spectrum(f);
Ap_energy[0] = f;
/* Transmission (TT). */
Spectrum col = sqr(1.0f - f) * T;
Ap[1] = col;
Ap_energy[1] = spectrum_to_gray(kg, col);
/* Secondary specular (TRT). */
col *= T * f;
Ap[2] = col;
Ap_energy[2] = spectrum_to_gray(kg, col);
/* Residual component (TRRT+). */
col *= safe_divide(T * f, one_spectrum() - T * f);
Ap[3] = col;
Ap_energy[3] = spectrum_to_gray(kg, col);
/* Normalize sampling weights. */
const float totweight = Ap_energy[0] + Ap_energy[1] + Ap_energy[2] + Ap_energy[3];
const float fac = safe_divide(1.0f, totweight);
Ap_energy[0] *= fac;
Ap_energy[1] *= fac;
Ap_energy[2] *= fac;
Ap_energy[3] *= fac;
}
/* Update sin_theta_o and cos_theta_o to account for scale tilt for each bounce. */
ccl_device_inline void hair_alpha_angles(const float sin_theta_o,
const float cos_theta_o,
const float alpha,
ccl_private float *angles)
{
const float sin_1alpha = sinf(alpha);
const float cos_1alpha = cos_from_sin(sin_1alpha);
const float sin_2alpha = 2.0f * sin_1alpha * cos_1alpha;
const float cos_2alpha = sqr(cos_1alpha) - sqr(sin_1alpha);
const float sin_4alpha = 2.0f * sin_2alpha * cos_2alpha;
const float cos_4alpha = sqr(cos_2alpha) - sqr(sin_2alpha);
angles[0] = sin_theta_o * cos_2alpha - cos_theta_o * sin_2alpha;
angles[1] = fabsf(cos_theta_o * cos_2alpha + sin_theta_o * sin_2alpha);
angles[2] = sin_theta_o * cos_1alpha + cos_theta_o * sin_1alpha;
angles[3] = fabsf(cos_theta_o * cos_1alpha - sin_theta_o * sin_1alpha);
angles[4] = sin_theta_o * cos_4alpha + cos_theta_o * sin_4alpha;
angles[5] = fabsf(cos_theta_o * cos_4alpha - sin_theta_o * sin_4alpha);
}
/* Evaluation function for our shader. */
ccl_device Spectrum bsdf_hair_chiang_eval(KernelGlobals kg,
const ccl_private ShaderData *sd,
const ccl_private ShaderClosure *sc,
const float3 wo,
ccl_private float *pdf)
{
kernel_assert(isfinite_safe(sd->P) && isfinite_safe(sd->ray_length));
const ccl_private ChiangHairBSDF *bsdf = (const ccl_private ChiangHairBSDF *)sc;
const float3 Y = bsdf->N;
const float3 X = safe_normalize(sd->dPdu);
kernel_assert(fabsf(dot(X, Y)) < 1e-3f);
const float3 Z = safe_normalize(cross(X, Y));
/* local_I is the illumination direction. */
const float3 local_O = to_local(sd->wi, X, Y, Z);
const float3 local_I = to_local(wo, X, Y, Z);
const float sin_theta_o = local_O.x;
const float cos_theta_o = cos_from_sin(sin_theta_o);
const float phi_o = atan2f(local_O.z, local_O.y);
const float sin_theta_t = sin_theta_o / bsdf->eta;
const float cos_theta_t = cos_from_sin(sin_theta_t);
const float sin_gamma_o = bsdf->h;
const float cos_gamma_o = cos_from_sin(sin_gamma_o);
const float gamma_o = safe_asinf(sin_gamma_o);
const float sin_gamma_t = sin_gamma_o * cos_theta_o / sqrtf(sqr(bsdf->eta) - sqr(sin_theta_o));
const float cos_gamma_t = cos_from_sin(sin_gamma_t);
const float gamma_t = safe_asinf(sin_gamma_t);
const Spectrum T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
Spectrum Ap[4];
float Ap_energy[4];
hair_attenuation(
kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap, Ap_energy);
const float sin_theta_i = local_I.x;
const float cos_theta_i = cos_from_sin(sin_theta_i);
const float phi_i = atan2f(local_I.z, local_I.y);
const float phi = phi_i - phi_o;
float angles[6];
hair_alpha_angles(sin_theta_o, cos_theta_o, bsdf->alpha, angles);
Spectrum F = zero_spectrum();
float F_energy = 0.0f;
/* Primary specular (R), Transmission (TT) and Secondary Specular (TRT). */
for (int i = 0; i < 3; i++) {
const float Mp = longitudinal_scattering(sin_theta_i,
cos_theta_i,
angles[2 * i],
angles[2 * i + 1],
(i == 0) ? bsdf->m0_roughness :
(i == 1) ? 0.25f * bsdf->v :
4.0f * bsdf->v);
const float Np = azimuthal_scattering(phi, i, bsdf->s, gamma_o, gamma_t);
F += Ap[i] * Mp * Np;
F_energy += Ap_energy[i] * Mp * Np;
kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
}
/* Residual component (TRRT+). */
{
const float Mp = longitudinal_scattering(
sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
const float Np = M_1_2PI_F;
F += Ap[3] * Mp * Np;
F_energy += Ap_energy[3] * Mp * Np;
kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
}
*pdf = F_energy;
return F;
}
/* Sampling function for the hair shader. */
ccl_device int bsdf_hair_chiang_sample(KernelGlobals kg,
const ccl_private ShaderClosure *sc,
ccl_private ShaderData *sd,
float3 rand,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float *pdf,
ccl_private float2 *sampled_roughness)
{
ccl_private ChiangHairBSDF *bsdf = (ccl_private ChiangHairBSDF *)sc;
*sampled_roughness = make_float2(bsdf->m0_roughness, bsdf->m0_roughness);
const float3 Y = bsdf->N;
const float3 X = safe_normalize(sd->dPdu);
kernel_assert(fabsf(dot(X, Y)) < 1e-3f);
const float3 Z = safe_normalize(cross(X, Y));
/* `wo` in PBRT. */
const float3 local_O = to_local(sd->wi, X, Y, Z);
const float sin_theta_o = local_O.x;
const float cos_theta_o = cos_from_sin(sin_theta_o);
const float phi_o = atan2f(local_O.z, local_O.y);
const float sin_theta_t = sin_theta_o / bsdf->eta;
const float cos_theta_t = cos_from_sin(sin_theta_t);
const float sin_gamma_o = bsdf->h;
const float cos_gamma_o = cos_from_sin(sin_gamma_o);
const float gamma_o = safe_asinf(sin_gamma_o);
const float sin_gamma_t = sin_gamma_o * cos_theta_o / sqrtf(sqr(bsdf->eta) - sqr(sin_theta_o));
const float cos_gamma_t = cos_from_sin(sin_gamma_t);
const float gamma_t = safe_asinf(sin_gamma_t);
const Spectrum T = exp(-bsdf->sigma * (2.0f * cos_gamma_t / cos_theta_t));
Spectrum Ap[4];
float Ap_energy[4];
hair_attenuation(
kg, fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta), T, Ap, Ap_energy);
int p = 0;
for (; p < 3; p++) {
if (rand.z < Ap_energy[p]) {
break;
}
rand.z -= Ap_energy[p];
}
rand.z /= Ap_energy[p];
float v = bsdf->v;
if (p == 1) {
v *= 0.25f;
}
if (p >= 2) {
v *= 4.0f;
}
float angles[6];
hair_alpha_angles(sin_theta_o, cos_theta_o, bsdf->alpha, angles);
float sin_theta_o_tilted = sin_theta_o;
float cos_theta_o_tilted = cos_theta_o;
if (p < 3) {
sin_theta_o_tilted = angles[2 * p];
cos_theta_o_tilted = angles[2 * p + 1];
}
rand.z = max(rand.z, 1e-5f);
const float fac = 1.0f + v * logf(rand.z + (1.0f - rand.z) * expf(-2.0f / v));
const float sin_theta_i = -fac * sin_theta_o_tilted +
sin_from_cos(fac) * cosf(M_2PI_F * rand.y) * cos_theta_o_tilted;
const float cos_theta_i = cos_from_sin(sin_theta_i);
float phi;
if (p < 3) {
phi = delta_phi(p, gamma_o, gamma_t) + sample_trimmed_logistic(rand.x, bsdf->s);
}
else {
phi = M_2PI_F * rand.x;
}
const float phi_i = phi_o + phi;
Spectrum F = zero_spectrum();
float F_energy = 0.0f;
/* Primary specular (R), Transmission (TT) and Secondary Specular (TRT). */
for (int i = 0; i < 3; i++) {
const float Mp = longitudinal_scattering(sin_theta_i,
cos_theta_i,
angles[2 * i],
angles[2 * i + 1],
(i == 0) ? bsdf->m0_roughness :
(i == 1) ? 0.25f * bsdf->v :
4.0f * bsdf->v);
const float Np = azimuthal_scattering(phi, i, bsdf->s, gamma_o, gamma_t);
F += Ap[i] * Mp * Np;
F_energy += Ap_energy[i] * Mp * Np;
kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
}
/* Residual component (TRRT+). */
{
const float Mp = longitudinal_scattering(
sin_theta_i, cos_theta_i, sin_theta_o, cos_theta_o, 4.0f * bsdf->v);
const float Np = M_1_2PI_F;
F += Ap[3] * Mp * Np;
F_energy += Ap_energy[3] * Mp * Np;
kernel_assert(isfinite_safe(F) && isfinite_safe(F_energy));
}
*eval = F;
*pdf = F_energy;
*wo = to_global(spherical_cos_to_direction(sin_theta_i, phi_i), Y, Z, X);
return LABEL_GLOSSY | ((p == 0) ? LABEL_REFLECT : LABEL_TRANSMIT);
}
/* Implements Filter Glossy by capping the effective roughness. */
ccl_device void bsdf_hair_chiang_blur(ccl_private ShaderClosure *sc, const float roughness)
{
ccl_private ChiangHairBSDF *bsdf = (ccl_private ChiangHairBSDF *)sc;
bsdf->v = fmaxf(roughness, bsdf->v);
bsdf->s = fmaxf(roughness, bsdf->s);
bsdf->m0_roughness = fmaxf(roughness, bsdf->m0_roughness);
}
/* Hair Albedo. */
ccl_device Spectrum bsdf_hair_chiang_albedo(const ccl_private ShaderData *sd,
const ccl_private ShaderClosure *sc)
{
ccl_private ChiangHairBSDF *bsdf = (ccl_private ChiangHairBSDF *)sc;
const float cos_theta_o = cos_from_sin(dot(sd->wi, safe_normalize(sd->dPdu)));
const float cos_gamma_o = cos_from_sin(bsdf->h);
const float f = fresnel_dielectric_cos(cos_theta_o * cos_gamma_o, bsdf->eta);
const float roughness_scale = bsdf_principled_hair_albedo_roughness_scale(bsdf->v);
/* TODO(lukas): Adding the Fresnel term here as a workaround until the proper refactor. */
return exp(-sqrt(bsdf->sigma) * roughness_scale) + make_spectrum(f);
}
CCL_NAMESPACE_END