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According to OpenPBR spec v1.1.1 Eq. (9), the correct layering for a
coated substrate is
$$f_\mathrm{layer} = f_\mathrm{coat} + T_\mathrm{coat}(1 - E_\mathrm{coat})f_\mathrm{sub}.$$
For fractional coat weight, we apply Eq. (14), and it becomes
$$
\begin{aligned}
f_\mathrm{weighted-layer}&=(1-w_\mathrm{coat})f_\mathrm{sub}+w_\mathrm{coat}f_\mathrm{layer}\\
&=(1-w_\mathrm{coat})f_\mathrm{sub}+w_\mathrm{coat}(f_\mathrm{coat} + T_\mathrm{coat}(1 - E_\mathrm{coat})f_\mathrm{sub})\\
&=w_\mathrm{coat}f_\mathrm{coat}+(1-w_\mathrm{coat}(1-T_\mathrm{coat}(1-E_\mathrm{coat})))f_\mathrm{sub}
\end{aligned}
$$
Here, \(E_\mathrm{coat}\) does not contain the coat weight nor the
overall weight of the coated closure \(w_\mathrm{layer}\), but our
current way of using `bsdf_albedo()` contains both weight, after which
we apply \(T_\mathrm{coat}\), which is wrong.
To fix this issue, we allow RGB weight for the layer operation, and
directly return a albedo of
$$
A_\mathrm{coat} = w_\mathrm{layer}w_\mathrm{coat}(1-T_\mathrm{coat}(1-E_\mathrm{coat}))
$$
Thus, when we apply the layer operation, we get
$$
\begin{aligned}
&w_\mathrm{layer}\mathrm{layer}(S_\mathrm{sub},S_\mathrm{coat},w_\mathrm{coat})\\
=&w_\mathrm{layer}(1-w_\mathrm{coat})S_\mathrm{sub}+w_\mathrm{layer}w_\mathrm{coat}\mathrm{layer}(S_\mathrm{sub},S_\mathrm{coat})\\
=&w_\mathrm{layer}(1-w_\mathrm{coat})S_\mathrm{sub}+w_\mathrm{layer}w_\mathrm{coat}S_\mathrm{coat} + (w_\mathrm{layer}w_\mathrm{coat}-A_\mathrm{coat})S_\mathrm{sub}\\
=&w_\mathrm{layer}w_\mathrm{coat}S_\mathrm{coat}+(w_\mathrm{layer}-A_\mathrm{coat})S_\mathrm{sub},
\end{aligned}
$$
Which matches the equation for \(f_\mathrm{weighted-layer}\).
A modification to the sheen BSDF was needed to make it not tint the sub
layers.
Pull Request: https://projects.blender.org/blender/blender/pulls/162471
574 lines
23 KiB
C++
574 lines
23 KiB
C++
/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
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* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: BSD-3-Clause
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*
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* Adapted code from Open Shading Language. */
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#pragma once
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#include "kernel/types.h"
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#include "kernel/util/colorspace.h"
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#include "kernel/util/lookup_table.h"
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#include "util/color.h"
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#include "util/types_spectrum.h"
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CCL_NAMESPACE_BEGIN
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struct FresnelThinFilm {
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float thickness;
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float ior;
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};
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template<typename T> struct complex {
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T re;
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T im;
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ccl_device_inline_method complex<T> operator*=(ccl_private const complex<T> &other)
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{
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const T im = this->re * other.im + this->im * other.re;
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this->re = this->re * other.re - this->im * other.im;
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this->im = im;
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return *this;
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}
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ccl_device_inline_method complex<T> operator*(ccl_private const float &other)
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{
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return complex<T>{this->re * other, this->im * other};
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}
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};
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/* Compute fresnel reflectance for perpendicular (aka S-) and parallel (aka P-) polarized light.
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* If requested by the caller, r_cos_phi is set to the cosine of the phase shift on reflection.
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* Also returns the dot product of the refracted ray and the normal as `cos_theta_t`, as it is
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* used when computing the direction of the refracted ray. */
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ccl_device float2 fresnel_dielectric_polarized(float cos_theta_i,
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const float eta,
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ccl_private float *r_cos_theta_t,
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ccl_private float2 *r_cos_phi)
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{
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kernel_assert(!isnan_safe(cos_theta_i));
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/* Using Snell's law, calculate the squared cosine of the angle between the surface normal and
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* the transmitted ray. */
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const float eta_cos_theta_t_sq = sqr(eta) - (1.0f - sqr(cos_theta_i));
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if (eta_cos_theta_t_sq <= 0) {
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/* Total internal reflection. */
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if (r_cos_phi) {
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/* The following code would compute the proper phase shift on TIR.
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* However, for the current user of this computation (the iridescence code),
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* this doesn't actually affect the result, so don't bother with the computation for now.
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*
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* `const float fac = sqrtf(1.0f - sqr(cosThetaI) - sqr(eta));`
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* `r_phi->x = -2.0f * atanf(fac / cosThetaI);`
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* `r_phi->y = -2.0f * atanf(fac / (cosThetaI * sqr(eta)));`
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*/
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*r_cos_phi = one_float2();
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}
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return one_float2();
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}
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cos_theta_i = fabsf(cos_theta_i);
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/* Relative to the surface normal. */
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const float cos_theta_t = -safe_sqrtf(eta_cos_theta_t_sq) / eta;
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if (r_cos_theta_t) {
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*r_cos_theta_t = cos_theta_t;
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}
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/* Amplitudes of reflected waves. */
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const float r_s = (cos_theta_i + eta * cos_theta_t) / (cos_theta_i - eta * cos_theta_t);
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const float r_p = (cos_theta_t + eta * cos_theta_i) / (eta * cos_theta_i - cos_theta_t);
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if (r_cos_phi) {
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*r_cos_phi = make_float2(2 * (r_s >= 0.0f) - 1, 2 * (r_p >= 0.0f) - 1);
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}
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/* Return squared amplitude to get the fraction of reflected energy. */
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return make_float2(sqr(r_s), sqr(r_p));
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}
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/* Compute fresnel reflectance for unpolarized light. */
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ccl_device_forceinline float fresnel_dielectric(const float cos_theta_i,
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const float eta,
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ccl_private float *r_cos_theta_t)
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{
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return average(fresnel_dielectric_polarized(cos_theta_i, eta, r_cos_theta_t, nullptr));
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}
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/* Refract the incident ray, given the cosine of the refraction angle and the relative refractive
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* index of the incoming medium w.r.t. the outgoing medium. */
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ccl_device_inline float3 refract_angle(const float3 incident,
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const float3 normal,
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const float cos_theta_t,
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const float inv_eta)
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{
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return (inv_eta * dot(normal, incident) + cos_theta_t) * normal - inv_eta * incident;
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}
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ccl_device float fresnel_dielectric_cos(const float cosi, const float eta)
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{
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// compute fresnel reflectance without explicitly computing
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// the refracted direction
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const float c = fabsf(cosi);
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float g = eta * eta - 1 + c * c;
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if (g > 0) {
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g = sqrtf(g);
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const float A = (g - c) / (g + c);
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const float B = (c * (g + c) - 1) / (c * (g - c) + 1);
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return 0.5f * A * A * (1 + B * B);
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}
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return 1.0f; // TIR(no refracted component)
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}
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/* Approximates the average single-scattering Fresnel for a given IOR.
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* This is defined as the integral over 0...1 of 2*cosI * F(cosI, eta) d_cosI, with F being
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* the real dielectric Fresnel.
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* The implementation here uses a numerical fit from "Revisiting Physically Based Shading
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* at Imageworks" by Christopher Kulla and Alejandro Conty. */
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ccl_device_inline float fresnel_dielectric_Fss(const float eta)
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{
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if (eta < 1.0f) {
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return 0.997118f + eta * (0.1014f - eta * (0.965241f + eta * 0.130607f));
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}
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return (eta - 1.0f) / (4.08567f + 1.00071f * eta);
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}
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/* Computes the average single-scattering Fresnel for the F82 metallic model. */
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ccl_device_inline Spectrum fresnel_f82_Fss(const Spectrum F0, const Spectrum B)
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{
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return mix(F0, one_spectrum(), 1.0f / 21.0f) - B * (1.0f / 126.0f);
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}
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/* Precompute the B term for the F82 metallic model, given a tint factor. */
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ccl_device_inline Spectrum fresnel_f82tint_B(const Spectrum F0, const Spectrum tint)
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{
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/* In the classic F82 model, the F82 input directly determines the value of the Fresnel
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* model at ~82°, similar to F0 and F90.
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* With F82-Tint, on the other hand, the value at 82° is the value of the classic Schlick
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* model multiplied by the tint input.
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* Therefore, the factor follows by setting F82Tint(cosI) = FSchlick(cosI) - b*cosI*(1-cosI)^6
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* and F82Tint(acos(1/7)) = FSchlick(acos(1/7)) * f82_tint and solving for b. */
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const float f = 6.0f / 7.0f;
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const float f5 = sqr(sqr(f)) * f;
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const Spectrum F_schlick = mix(F0, one_spectrum(), f5);
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return F_schlick * (7.0f / (f5 * f)) * (one_spectrum() - tint);
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}
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/* Precompute the B term for the F82 metallic model, given the F82 value. */
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ccl_device_inline Spectrum fresnel_f82_B(const Spectrum F0, const Spectrum F82)
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{
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const float f = 6.0f / 7.0f;
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const float f5 = sqr(sqr(f)) * f;
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const Spectrum F_schlick = mix(F0, one_spectrum(), f5);
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return (7.0f / (f5 * f)) * (F_schlick - F82);
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}
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ccl_device_inline float fresnel_f82_B(const float F0, const float F82)
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{
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const float f = 6.0f / 7.0f;
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const float f5 = sqr(sqr(f)) * f;
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const float F_schlick = mix(F0, 1.0f, f5);
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return (7.0f / (f5 * f)) * (F_schlick - F82);
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}
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/* Evaluate the F82 metallic model for the given parameters. */
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ccl_device_inline Spectrum fresnel_f82(const float cosi, const Spectrum F0, const Spectrum B)
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{
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const float s = saturatef(1.0f - cosi);
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const float s5 = sqr(sqr(s)) * s;
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const Spectrum F_schlick = mix(F0, one_spectrum(), s5);
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return saturate(F_schlick - B * cosi * s5 * s);
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}
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ccl_device_inline float fresnel_f82(const float cosi, const float F0, const float B)
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{
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const float s = saturatef(1.0f - cosi);
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const float s5 = sqr(sqr(s)) * s;
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const float F_schlick = mix(F0, 1.0f, s5);
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return clamp(F_schlick - B * cosi * s5 * s, 0.0f, 1.0f);
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}
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/* Evaluates the Fresnel equations at a dielectric-conductor interface, calculating reflectances
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* and phase shifts due to reflection if requested. The phase shifts phi_s and phi_p are returned
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* as phasor_s = exp(i * phi_s) and phasor_p = exp(i * phi_p).
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* This code is based on equations from section 14.4.1 of Principles of Optics 7th ed. by Born and
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* Wolf, but uses `n + ik` instead of `n(1 + ik)` for IOR. The phase shifts are calculated so that
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* phi_p = phi_s at 90 degree incidence to match fresnel_dielectric_polarized. */
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ccl_device_forceinline void fresnel_conductor_polarized(
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const float cosi,
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const float ambient_ior,
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const complex<float> conductor_ior,
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const float F82,
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ccl_private float &r_R_s,
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ccl_private float &r_R_p,
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ccl_private complex<float> *r_phasor_s = nullptr,
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ccl_private complex<float> *r_phasor_p = nullptr)
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{
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const float eta1 = ambient_ior;
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const float eta2 = conductor_ior.re;
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const float k2 = conductor_ior.im;
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const float eta1_sq = sqr(eta1);
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const float eta2_sq = sqr(eta2);
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const float k2_sq = sqr(k2);
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const float two_eta2_k2 = 2.0f * eta2 * k2;
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const float t1 = eta2_sq - k2_sq - eta1_sq * (1.0f - sqr(cosi));
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const float t2 = sqrt(sqr(t1) + sqr(two_eta2_k2));
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const float u_sq = max(0.5f * (t2 + t1), 0.0f);
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const float v_sq = max(0.5f * (t2 - t1), 0.0f);
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const float u = sqrt(u_sq);
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const float v = sqrt(v_sq);
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if (F82 >= 0.0f) {
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/* Calculate reflectance using the F82 model if the caller requested it. */
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/* Scale n and k by the film ior, and recompute F0. */
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const float n = eta2 / eta1;
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const float k_sq = sqr(k2 / eta1);
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const float F0 = (sqr(n - 1.0f) + k_sq) / (sqr(n + 1.0f) + k_sq);
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r_R_s = fresnel_f82(cosi, F0, fresnel_f82_B(F0, F82));
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r_R_p = r_R_s;
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}
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else {
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r_R_s = safe_divide(sqr(eta1 * cosi - u) + v_sq, sqr(eta1 * cosi + u) + v_sq);
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const float t3 = (eta2_sq - k2_sq) * cosi;
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const float t4 = two_eta2_k2 * cosi;
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r_R_p = safe_divide(sqr(t3 - eta1 * u) + sqr(t4 - eta1 * v),
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sqr(t3 + eta1 * u) + sqr(t4 + eta1 * v));
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}
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if (r_phasor_s && r_phasor_p) {
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const float re_s = -u_sq - v_sq + sqr(eta1 * cosi);
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const float im_s = -2.0f * eta1 * cosi * v;
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const float mag_s = sqrt(sqr(re_s) + sqr(im_s));
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r_phasor_s->re = (mag_s == 0.0f) ? 1.0f : re_s / mag_s;
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r_phasor_s->im = (mag_s == 0.0f) ? 0.0f : im_s / mag_s;
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const float re_p = sqr((eta2_sq + k2_sq) * cosi) - eta1_sq * (u_sq + v_sq);
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const float im_p = 2.0f * eta1 * cosi * (two_eta2_k2 * u - (eta2_sq - k2_sq) * v);
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const float mag_p = sqrt(sqr(re_p) + sqr(im_p));
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r_phasor_p->re = mag_p == 0.0f ? 1.0f : re_p / mag_p;
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r_phasor_p->im = mag_p == 0.0f ? 0.0f : im_p / mag_p;
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}
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}
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/* Calculates Fresnel reflectance at a dielectric-conductor interface given the relative IOR.
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*/
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ccl_device Spectrum fresnel_conductor(const float cosi, const complex<Spectrum> ior)
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{
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float R_s_x, R_s_y, R_s_z, R_p_x, R_p_y, R_p_z;
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fresnel_conductor_polarized(
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cosi, 1.0f, {ior.re.x, ior.im.x}, -1.0f, R_s_x, R_p_x, nullptr, nullptr);
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fresnel_conductor_polarized(
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cosi, 1.0f, {ior.re.y, ior.im.y}, -1.0f, R_s_y, R_p_y, nullptr, nullptr);
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fresnel_conductor_polarized(
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cosi, 1.0f, {ior.re.z, ior.im.z}, -1.0f, R_s_z, R_p_z, nullptr, nullptr);
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return (make_float3(R_s_x, R_s_y, R_s_z) + make_float3(R_p_x, R_p_y, R_p_z)) * 0.5f;
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}
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/* Approximates the average single-scattering Fresnel for a physical conductor. */
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ccl_device_inline Spectrum fresnel_conductor_Fss(const complex<Spectrum> ior)
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{
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/* In order to estimate Fss of the conductor, we fit the F82 model to it based on the
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* value at 0° and ~82° and then use the analytic expression for its Fss. */
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const Spectrum F0 = fresnel_conductor(1.0f, ior);
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const Spectrum F82 = fresnel_conductor(1.0f / 7.0f, ior);
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return saturate(fresnel_f82_Fss(F0, fresnel_f82_B(F0, F82)));
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}
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ccl_device float ior_from_F0(const float f0)
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{
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const float sqrt_f0 = sqrtf(clamp(f0, 0.0f, 0.99f));
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return (1.0f + sqrt_f0) / (1.0f - sqrt_f0);
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}
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ccl_device float F0_from_ior(const float ior)
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{
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return sqr((ior - 1.0f) / (ior + 1.0f));
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}
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ccl_device float schlick_fresnel(const float u)
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{
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const float m = clamp(1.0f - u, 0.0f, 1.0f);
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const float m2 = m * m;
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return m2 * m2 * m; // pow(m, 5)
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}
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/* Calculate the fresnel color, which is a blend between white and the F0 color */
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ccl_device_forceinline Spectrum interpolate_fresnel_color(const float3 L,
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const float3 H,
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const float ior,
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Spectrum F0)
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{
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/* Compute the real Fresnel term and remap it from real_F0..1 to F0..1.
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* The reason why we use this remapping instead of directly doing the
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* Schlick approximation mix(F0, 1.0, (1.0-cosLH)^5) is that for cases
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* with similar IORs (e.g. ice in water), the relative IOR can be close
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* enough to 1.0 that the Schlick approximation becomes inaccurate. */
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const float real_F = fresnel_dielectric_cos(dot(L, H), ior);
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const float real_F0 = fresnel_dielectric_cos(1.0f, ior);
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return mix(F0, one_spectrum(), inverse_lerp(real_F0, 1.0f, real_F));
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}
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/* If the shading normal results in specular reflection in the lower hemisphere, raise the shading
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* normal towards the geometry normal so that the specular reflection is just above the surface.
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* Only used for glossy materials. */
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ccl_device float3 ensure_valid_specular_reflection(const float3 Ng, const float3 I, float3 N)
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{
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const float3 R = 2 * dot(N, I) * N - I;
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const float Iz = dot(I, Ng);
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kernel_assert(Iz >= 0);
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/* Reflection rays may always be at least as shallow as the incoming ray. */
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const float threshold = min(0.9f * Iz, 0.01f);
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if (dot(Ng, R) >= threshold) {
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return N;
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}
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/* Form coordinate system with Ng as the Z axis and N inside the X-Z-plane.
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* The X axis is found by normalizing the component of N that's orthogonal to Ng.
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* The Y axis isn't actually needed.
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*/
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const float3 X = safe_normalize_fallback(N - dot(N, Ng) * Ng, N);
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/* Calculate N.z and N.x in the local coordinate system.
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*
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* The goal of this computation is to find a N' that is rotated towards Ng just enough
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* to lift R' above the threshold (here called t), therefore dot(R', Ng) = t.
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*
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* According to the standard reflection equation,
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* this means that we want dot(2*dot(N', I)*N' - I, Ng) = t.
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*
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* Since the Z axis of our local coordinate system is Ng, dot(x, Ng) is just x.z, so we get
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* 2*dot(N', I)*N'.z - I.z = t.
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*
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* The rotation is simple to express in the coordinate system we formed -
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* since N lies in the X-Z-plane, we know that N' will also lie in the X-Z-plane,
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* so N'.y = 0 and therefore dot(N', I) = N'.x*I.x + N'.z*I.z .
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*
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* Furthermore, we want N' to be normalized, so N'.x = sqrt(1 - N'.z^2).
|
|
*
|
|
* With these simplifications, we get the equation
|
|
* 2*(sqrt(1 - N'.z^2)*I.x + N'.z*I.z)*N'.z - I.z = t,
|
|
* or
|
|
* 2*sqrt(1 - N'.z^2)*I.x*N'.z = t + I.z * (1 - 2*N'.z^2),
|
|
* after rearranging terms.
|
|
* Raise both sides to the power of two and substitute terms with
|
|
* a = I.x^2 + I.z^2,
|
|
* b = 2*(a + Iz*t),
|
|
* c = (Iz + t)^2,
|
|
* we obtain
|
|
* 4*a*N'.z^4 - 2*b*N'.z^2 + c = 0.
|
|
*
|
|
* The only unknown here is N'.z, so we can solve for that.
|
|
*
|
|
* The equation has four solutions in general, two can immediately be discarded because they're
|
|
* negative so N' would lie in the lower hemisphere; one solves
|
|
* 2*sqrt(1 - N'.z^2)*I.x*N'.z = -(t + I.z * (1 - 2*N'.z^2))
|
|
* instead of the original equation (before squaring both sides).
|
|
* Therefore only one root is valid.
|
|
*/
|
|
|
|
const float Ix = dot(I, X);
|
|
|
|
const float a = sqr(Ix) + sqr(Iz);
|
|
const float b = 2.0f * (a + Iz * threshold);
|
|
const float c = sqr(threshold + Iz);
|
|
|
|
/* In order that the root formula solves 2*sqrt(1 - N'.z^2)*I.x*N'.z = t + I.z - 2*I.z*N'.z^2,
|
|
* Ix and (t + I.z * (1 - 2*N'.z^2)) must have the same sign (the rest terms are non-negative by
|
|
* definition). */
|
|
const float Nz2 = (Ix < 0) ? 0.25f * (b + safe_sqrtf(sqr(b) - 4.0f * a * c)) / a :
|
|
0.25f * (b - safe_sqrtf(sqr(b) - 4.0f * a * c)) / a;
|
|
|
|
const float Nx = safe_sqrtf(1.0f - Nz2);
|
|
const float Nz = safe_sqrtf(Nz2);
|
|
|
|
return Nx * X + Nz * Ng;
|
|
}
|
|
|
|
/* Do not call #ensure_valid_specular_reflection if the primitive type is curve or if the geometry
|
|
* normal and the shading normal is the same. */
|
|
ccl_device float3 maybe_ensure_valid_specular_reflection(ccl_private ShaderData *sd,
|
|
const float3 N)
|
|
{
|
|
if ((sd->shader_flag & SD_USE_BUMP_MAP_CORRECTION) == 0) {
|
|
return N;
|
|
}
|
|
if ((sd->type & PRIMITIVE_CURVE) || isequal(sd->Ng, N)) {
|
|
return N;
|
|
}
|
|
return ensure_valid_specular_reflection(sd->Ng, sd->wi, N);
|
|
}
|
|
|
|
/* Principled Hair albedo and absorption coefficients. */
|
|
ccl_device_inline float bsdf_principled_hair_albedo_roughness_scale(
|
|
const float azimuthal_roughness)
|
|
{
|
|
const float x = azimuthal_roughness;
|
|
return (((((0.245f * x) + 5.574f) * x - 10.73f) * x + 2.532f) * x - 0.215f) * x + 5.969f;
|
|
}
|
|
|
|
ccl_device_inline Spectrum
|
|
bsdf_principled_hair_sigma_from_reflectance(const Spectrum color, const float azimuthal_roughness)
|
|
{
|
|
const Spectrum sigma = log(max(color, zero_spectrum())) /
|
|
bsdf_principled_hair_albedo_roughness_scale(azimuthal_roughness);
|
|
return sigma * sigma;
|
|
}
|
|
|
|
ccl_device_inline Spectrum bsdf_principled_hair_sigma_from_concentration(const float eumelanin,
|
|
const float pheomelanin)
|
|
{
|
|
const float3 eumelanin_color = make_float3(0.506f, 0.841f, 1.653f);
|
|
const float3 pheomelanin_color = make_float3(0.343f, 0.733f, 1.924f);
|
|
|
|
return eumelanin * rgb_to_spectrum(eumelanin_color) +
|
|
pheomelanin * rgb_to_spectrum(pheomelanin_color);
|
|
}
|
|
|
|
/* Computes the weight for base closure(s) which are layered under another closure.
|
|
* layer_albedo is an estimate of the top layer's reflectivity, while weight is the closure weight
|
|
* of the entire base+top combination. */
|
|
ccl_device_inline Spectrum closure_layering_weight(const Spectrum layer_albedo,
|
|
const Spectrum weight)
|
|
{
|
|
return clamp(weight - layer_albedo, zero_spectrum(), weight);
|
|
}
|
|
|
|
/* ******** Thin-film iridescence implementation ********
|
|
*
|
|
* Based on "A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence"
|
|
* by Laurent Belcour and Pascal Barla.
|
|
* https://belcour.github.io/blog/research/publication/2017/05/01/brdf-thin-film.html.
|
|
*/
|
|
|
|
/**
|
|
* Evaluate the sensitivity functions for the Fourier-space spectral integration.
|
|
*/
|
|
ccl_device_inline complex<float> iridescence_lookup_sensitivity_channel(KernelGlobals kg,
|
|
const int channel,
|
|
const float OPD)
|
|
{
|
|
/* The LUT covers 0 to 60 um. */
|
|
const float x = M_2PI_F * OPD / 60000.0f;
|
|
const int size = THIN_FILM_TABLE_SIZE;
|
|
const int base = kernel_data.tables.thin_film_table;
|
|
return {lookup_table_read(kg, x, base + channel * size, size),
|
|
lookup_table_read(kg, x, base + (channel + 3) * size, size)};
|
|
}
|
|
|
|
ccl_device_inline float iridescence_airy_summation_channel(KernelGlobals kg,
|
|
const int channel,
|
|
const float R12,
|
|
const float R23,
|
|
const float OPD,
|
|
const complex<float> phasor)
|
|
{
|
|
const float T121 = 1.0f - R12;
|
|
const float R123 = R12 * R23;
|
|
const float r123 = sqrtf(R123);
|
|
const float Rs = sqr(T121) * R23 / (1.0f - R123);
|
|
|
|
/* Initialize complex number for exp(i * phi)^m, equivalent to {cos(m * phi), sin(m * phi)} as
|
|
* used in equation 10. */
|
|
complex<float> accumulator = phasor;
|
|
|
|
/* Perform summation over path order differences (equation 10). */
|
|
float R = Rs + R12; /* C0 */
|
|
float Cm = Rs - T121;
|
|
|
|
/* Truncate after m=3, higher differences have barely any impact. */
|
|
for (int m = 1; m < 4; m++) {
|
|
Cm *= r123;
|
|
const complex<float> S = iridescence_lookup_sensitivity_channel(kg, channel, m * OPD);
|
|
R += Cm * 2.0f * (accumulator.re * S.re + accumulator.im * S.im);
|
|
accumulator *= phasor;
|
|
}
|
|
return R;
|
|
}
|
|
|
|
template<bool conductive>
|
|
ccl_device float fresnel_iridescence_channel(KernelGlobals kg,
|
|
const int channel,
|
|
const float ambient_ior,
|
|
const FresnelThinFilm thin_film,
|
|
const float substrate_n,
|
|
const float substrate_k,
|
|
const float F82,
|
|
const float cos_theta_1,
|
|
ccl_private float *r_cos_theta_3)
|
|
{
|
|
/* For films below 1nm, the wave-optic-based Airy summation approach no longer applies,
|
|
* so blend towards the case without coating. */
|
|
float film_ior = thin_film.ior;
|
|
if (thin_film.thickness < 1.0f) {
|
|
film_ior = mix(ambient_ior, film_ior, smoothstep(0.0f, 1.0f, thin_film.thickness));
|
|
}
|
|
|
|
float cos_theta_2;
|
|
/* The real component of exp(i * phi12), equivalent to cos(phi12). */
|
|
float2 phasor12_real;
|
|
|
|
/* Compute reflection at the top interface (ambient to film). */
|
|
const float2 R12 = fresnel_dielectric_polarized(
|
|
cos_theta_1, film_ior / ambient_ior, &cos_theta_2, &phasor12_real);
|
|
if (isequal(R12, one_float2())) {
|
|
/* TIR at the top interface. */
|
|
return 1.0f;
|
|
}
|
|
|
|
/* Compute reflection at the bottom interface (film to substrate). */
|
|
float R23_s, R23_p;
|
|
complex<float> phasor23_s, phasor23_p;
|
|
if constexpr (conductive) {
|
|
/* Material is a conductor. */
|
|
fresnel_conductor_polarized(-cos_theta_2,
|
|
film_ior,
|
|
{substrate_n, substrate_k},
|
|
F82,
|
|
R23_s,
|
|
R23_p,
|
|
&phasor23_s,
|
|
&phasor23_p);
|
|
}
|
|
else {
|
|
/* Material is a dielectric. */
|
|
float2 phasor23_real;
|
|
const float2 R23 = fresnel_dielectric_polarized(
|
|
-cos_theta_2, substrate_n / film_ior, r_cos_theta_3, &phasor23_real);
|
|
if (isequal(R23, one_float2())) {
|
|
/* TIR at the bottom interface.
|
|
* All the Airy summation math still simplifies to 1.0 in this case. */
|
|
return 1.0f;
|
|
}
|
|
|
|
R23_s = R23.x;
|
|
R23_p = R23.y;
|
|
phasor23_s = {phasor23_real.x, 0.0f};
|
|
phasor23_p = {phasor23_real.y, 0.0f};
|
|
}
|
|
|
|
/* Compute optical path difference inside the thin film. */
|
|
const float OPD = -2.0f * film_ior * thin_film.thickness * cos_theta_2;
|
|
|
|
/* Compute full phase shifts due to reflection, as a complex number exp(i * (phi23 + phi21)).
|
|
* This complex form avoids the atan2 and cos calls needed to directly get the phase shift. */
|
|
const complex<float> phasor_s = phasor23_s * -phasor12_real.x;
|
|
const float R_s = iridescence_airy_summation_channel(kg, channel, R12.x, R23_s, OPD, phasor_s);
|
|
|
|
/* Perform Airy summation and average the polarizations. */
|
|
const complex<float> phasor_p = phasor23_p * -phasor12_real.y;
|
|
const float R_p = iridescence_airy_summation_channel(kg, channel, R12.y, R23_p, OPD, phasor_p);
|
|
|
|
return saturatef(0.5f * (R_s + R_p));
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|