blender/intern/cycles/kernel/integrator/init_from_camera.h
Brecht Van Lommel fa383aa511 Refactor: Cycles: Texture cache miss handling
This adds the various kernel changes needed to handle texture cache
misses on the GPU. For the CPU there is a blocking wait until the pixels
have been loaded from disk. But for GPU we have to restart the kernel.

Pull Request: https://projects.blender.org/blender/blender/pulls/154913
2026-03-27 16:07:06 +01:00

145 lines
5.6 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/camera/camera.h"
#include "kernel/film/adaptive_sampling.h"
#include "kernel/film/light_passes.h"
#include "kernel/integrator/path_state.h"
#include "kernel/integrator/state_util.h"
#include "kernel/sample/pattern.h"
CCL_NAMESPACE_BEGIN
ccl_device_inline Spectrum integrate_camera_sample(KernelGlobals kg,
const int sample,
const int x,
const int y,
const uint rng_pixel,
ccl_private Ray *ray,
ccl_private int &r_cache_miss)
{
/* Filter sampling. */
const float2 rand_filter = (sample == 0) ? make_float2(0.5f, 0.5f) :
path_rng_2D(kg, rng_pixel, sample, PRNG_FILTER);
/* Motion blur (time) and depth of field (lens) sampling. (time, lens_x, lens_y) */
const bool use_motionblur = kernel_data.cam.shuttertime != -1.0f;
const bool use_dof = kernel_data.cam.aperturesize > 0.0f;
const bool use_custom_cam = kernel_data.cam.type == CAMERA_CUSTOM;
const float3 rand_time_lens = (use_motionblur || use_dof || use_custom_cam) ?
path_rng_3D(kg, rng_pixel, sample, PRNG_LENS_TIME) :
zero_float3();
/* We use x for time and y,z for lens because in practice with Sobol
* sampling this seems to give better convergence when an object is
* both motion blurred and out of focus, without significantly harming
* convergence for focal blur alone. This is a little surprising,
* because one would expect using x,y for lens (the 2d part) would be
* best, since x,y are the best stratified. Since it's not entirely
* clear why this is, this is probably worth revisiting at some point
* to investigate further. */
const float rand_time = rand_time_lens.x;
const float2 rand_lens = make_float2(rand_time_lens.y, rand_time_lens.z);
/* Generate camera ray. */
return camera_sample(kg, x, y, rand_filter, rand_time, rand_lens, ray, r_cache_miss);
}
/* Return false to indicate that this pixel is finished.
* Used by CPU implementation to not attempt to sample pixel for multiple samples once its known
* that the pixel did converge. */
ccl_device bool integrator_init_from_camera(KernelGlobals kg,
IntegratorState state,
const ccl_global KernelWorkTile *ccl_restrict tile,
ccl_global float *render_buffer,
const int x_,
const int y_,
const int scheduled_sample)
{
PROFILING_INIT(kg, PROFILING_RAY_SETUP);
int x, y, sample;
if (tile == nullptr) {
/* Restart from miss. Reconstruct x, y, sample from state. */
const uint pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
x = pixel_index % (int)kernel_data.cam.width;
y = pixel_index / (int)kernel_data.cam.width;
sample = INTEGRATOR_STATE(state, path, sample);
}
else {
x = x_;
y = y_;
/* Initialize path state to give basic buffer access and allow early outputs. */
path_state_init(state, tile, x, y);
/* Check whether the pixel has converged and should not be sampled anymore. */
if (!film_need_sample_pixel(kg, state, render_buffer)) {
return false;
}
/* Count the sample and get an effective sample for this pixel. */
sample = film_write_sample(kg, state, render_buffer, scheduled_sample, tile->sample_offset);
}
/* Initialize random number seed for path. */
const uint rng_pixel = path_rng_pixel_init(kg, sample, x, y);
/* Generate camera ray. */
Ray ray;
int cache_miss = 0;
Spectrum T = integrate_camera_sample(kg, sample, x, y, rng_pixel, &ray, cache_miss);
if (cache_miss) {
if (tile != nullptr) {
integrator_path_init(state, DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA);
INTEGRATOR_STATE_WRITE(state, path, sample) = sample;
}
integrator_path_cache_miss(state, DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA);
return true;
}
if (is_zero(T)) {
if (tile == nullptr) {
integrator_path_terminate(
kg, state, render_buffer, DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA);
}
return true;
}
/* Write camera ray to state. */
integrator_state_write_ray(state, &ray);
if (tile == nullptr) {
/* Re-initialize path state for path integration. */
path_state_init_integrator(kg, state, sample, rng_pixel, T);
integrator_path_next(state,
DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA,
kernel_data.cam.is_inside_volume ?
DEVICE_KERNEL_INTEGRATOR_INTERSECT_VOLUME_STACK :
DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST);
}
else {
/* Initialize path state for path integration. */
path_state_init_integrator(kg, state, sample, rng_pixel, T);
/* Continue with intersect_closest kernel, optionally initializing volume
* stack before that if the camera may be inside a volume. */
if (kernel_data.cam.is_inside_volume) {
integrator_path_init(state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_VOLUME_STACK);
}
else {
integrator_path_init(state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST);
}
}
return true;
}
CCL_NAMESPACE_END