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This adds the various kernel changes needed to handle texture cache misses on the GPU. For the CPU there is a blocking wait until the pixels have been loaded from disk. But for GPU we have to restart the kernel. Pull Request: https://projects.blender.org/blender/blender/pulls/154913
145 lines
5.6 KiB
C
145 lines
5.6 KiB
C
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "kernel/camera/camera.h"
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#include "kernel/film/adaptive_sampling.h"
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#include "kernel/film/light_passes.h"
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#include "kernel/integrator/path_state.h"
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#include "kernel/integrator/state_util.h"
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#include "kernel/sample/pattern.h"
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CCL_NAMESPACE_BEGIN
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ccl_device_inline Spectrum integrate_camera_sample(KernelGlobals kg,
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const int sample,
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const int x,
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const int y,
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const uint rng_pixel,
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ccl_private Ray *ray,
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ccl_private int &r_cache_miss)
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{
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/* Filter sampling. */
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const float2 rand_filter = (sample == 0) ? make_float2(0.5f, 0.5f) :
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path_rng_2D(kg, rng_pixel, sample, PRNG_FILTER);
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/* Motion blur (time) and depth of field (lens) sampling. (time, lens_x, lens_y) */
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const bool use_motionblur = kernel_data.cam.shuttertime != -1.0f;
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const bool use_dof = kernel_data.cam.aperturesize > 0.0f;
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const bool use_custom_cam = kernel_data.cam.type == CAMERA_CUSTOM;
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const float3 rand_time_lens = (use_motionblur || use_dof || use_custom_cam) ?
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path_rng_3D(kg, rng_pixel, sample, PRNG_LENS_TIME) :
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zero_float3();
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/* We use x for time and y,z for lens because in practice with Sobol
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* sampling this seems to give better convergence when an object is
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* both motion blurred and out of focus, without significantly harming
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* convergence for focal blur alone. This is a little surprising,
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* because one would expect using x,y for lens (the 2d part) would be
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* best, since x,y are the best stratified. Since it's not entirely
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* clear why this is, this is probably worth revisiting at some point
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* to investigate further. */
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const float rand_time = rand_time_lens.x;
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const float2 rand_lens = make_float2(rand_time_lens.y, rand_time_lens.z);
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/* Generate camera ray. */
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return camera_sample(kg, x, y, rand_filter, rand_time, rand_lens, ray, r_cache_miss);
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}
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/* Return false to indicate that this pixel is finished.
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* Used by CPU implementation to not attempt to sample pixel for multiple samples once its known
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* that the pixel did converge. */
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ccl_device bool integrator_init_from_camera(KernelGlobals kg,
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IntegratorState state,
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const ccl_global KernelWorkTile *ccl_restrict tile,
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ccl_global float *render_buffer,
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const int x_,
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const int y_,
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const int scheduled_sample)
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{
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PROFILING_INIT(kg, PROFILING_RAY_SETUP);
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int x, y, sample;
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if (tile == nullptr) {
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/* Restart from miss. Reconstruct x, y, sample from state. */
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const uint pixel_index = INTEGRATOR_STATE(state, path, render_pixel_index);
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x = pixel_index % (int)kernel_data.cam.width;
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y = pixel_index / (int)kernel_data.cam.width;
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sample = INTEGRATOR_STATE(state, path, sample);
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}
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else {
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x = x_;
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y = y_;
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/* Initialize path state to give basic buffer access and allow early outputs. */
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path_state_init(state, tile, x, y);
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/* Check whether the pixel has converged and should not be sampled anymore. */
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if (!film_need_sample_pixel(kg, state, render_buffer)) {
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return false;
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}
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/* Count the sample and get an effective sample for this pixel. */
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sample = film_write_sample(kg, state, render_buffer, scheduled_sample, tile->sample_offset);
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}
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/* Initialize random number seed for path. */
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const uint rng_pixel = path_rng_pixel_init(kg, sample, x, y);
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/* Generate camera ray. */
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Ray ray;
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int cache_miss = 0;
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Spectrum T = integrate_camera_sample(kg, sample, x, y, rng_pixel, &ray, cache_miss);
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if (cache_miss) {
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if (tile != nullptr) {
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integrator_path_init(state, DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA);
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INTEGRATOR_STATE_WRITE(state, path, sample) = sample;
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}
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integrator_path_cache_miss(state, DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA);
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return true;
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}
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if (is_zero(T)) {
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if (tile == nullptr) {
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integrator_path_terminate(
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kg, state, render_buffer, DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA);
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}
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return true;
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}
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/* Write camera ray to state. */
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integrator_state_write_ray(state, &ray);
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if (tile == nullptr) {
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/* Re-initialize path state for path integration. */
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path_state_init_integrator(kg, state, sample, rng_pixel, T);
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integrator_path_next(state,
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DEVICE_KERNEL_INTEGRATOR_INIT_FROM_CAMERA,
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kernel_data.cam.is_inside_volume ?
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DEVICE_KERNEL_INTEGRATOR_INTERSECT_VOLUME_STACK :
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DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST);
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}
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else {
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/* Initialize path state for path integration. */
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path_state_init_integrator(kg, state, sample, rng_pixel, T);
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/* Continue with intersect_closest kernel, optionally initializing volume
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* stack before that if the camera may be inside a volume. */
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if (kernel_data.cam.is_inside_volume) {
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integrator_path_init(state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_VOLUME_STACK);
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}
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else {
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integrator_path_init(state, DEVICE_KERNEL_INTEGRATOR_INTERSECT_CLOSEST);
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}
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}
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return true;
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}
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CCL_NAMESPACE_END
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