mirror of
https://github.com/blender/blender
synced 2026-10-25 03:07:01 +03:00
This makes it possible to restore previous Blender 4.3 behavior of bump mapping, where the large filter width was sometimes (ab)used to get a bevel like effect on stepwise textures. For bump from the displacement socket, filter width remains fixed at 0.1. Ref #133991, #135841 Pull Request: https://projects.blender.org/blender/blender/pulls/136465
63 lines
2.1 KiB
Text
63 lines
2.1 KiB
Text
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 */
|
|
|
|
#include "stdcycles.h"
|
|
|
|
shader node_geometry(string bump_offset = "center",
|
|
float bump_filter_width = BUMP_FILTER_WIDTH,
|
|
|
|
output point Position = point(0.0, 0.0, 0.0),
|
|
output normal Normal = normal(0.0, 0.0, 0.0),
|
|
output normal Tangent = normal(0.0, 0.0, 0.0),
|
|
output normal TrueNormal = normal(0.0, 0.0, 0.0),
|
|
output vector Incoming = vector(0.0, 0.0, 0.0),
|
|
output point Parametric = point(0.0, 0.0, 0.0),
|
|
output float Backfacing = 0.0,
|
|
output float Pointiness = 0.0,
|
|
output float RandomPerIsland = 0.0)
|
|
{
|
|
Position = P;
|
|
Normal = N;
|
|
TrueNormal = Ng;
|
|
Incoming = I;
|
|
Parametric = point(1.0 - u - v, u, 0.0);
|
|
Backfacing = backfacing();
|
|
|
|
if (bump_offset == "dx") {
|
|
Position += Dx(Position) * bump_filter_width;
|
|
Parametric += Dx(Parametric) * bump_filter_width;
|
|
}
|
|
else if (bump_offset == "dy") {
|
|
Position += Dy(Position) * bump_filter_width;
|
|
Parametric += Dy(Parametric) * bump_filter_width;
|
|
}
|
|
|
|
point generated;
|
|
float IsCurve = 0;
|
|
float IsPoint = 0;
|
|
getattribute("geom:is_curve", IsCurve);
|
|
getattribute("geom:is_point", IsPoint);
|
|
|
|
/* create spherical tangent from generated coordinates if they're available,
|
|
* unless we're on a curve or point. */
|
|
if (!(IsCurve || IsPoint) && getattribute("geom:generated", generated)) {
|
|
normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
|
|
vector T = transform("object", "world", data);
|
|
Tangent = cross(Normal, normalize(cross(T, Normal)));
|
|
}
|
|
else {
|
|
/* otherwise use surface derivatives */
|
|
Tangent = normalize(dPdu);
|
|
}
|
|
|
|
getattribute("geom:pointiness", Pointiness);
|
|
if (bump_offset == "dx") {
|
|
Pointiness += Dx(Pointiness) * bump_filter_width;
|
|
}
|
|
else if (bump_offset == "dy") {
|
|
Pointiness += Dy(Pointiness) * bump_filter_width;
|
|
}
|
|
|
|
getattribute("geom:random_per_island", RandomPerIsland);
|
|
}
|