..
CMakeLists.txt
Refactor: Cycles: Replace vertex color with attribute node in SVM/OSL
2026-10-05 19:58:25 +02:00
int_vector_types.h
node_absorption_volume.osl
node_add_closure.osl
node_ambient_occlusion.osl
node_attribute.osl
Cycles: Fallback value for missing image or attribute in shader
2026-09-15 19:45:36 +02:00
node_background.osl
node_bevel.osl
node_blackbody.osl
node_boolean_math.osl
Shader Nodes: support Boolean Math node in EEVEE and Cycles
2026-09-12 14:43:16 +02:00
node_brick_texture.osl
node_brightness.osl
node_bump.osl
node_camera.osl
node_checker_texture.osl
node_clamp.osl
node_color.h
node_color_blend.h
Nodes: Optimize Four Color Mix Modes
2026-06-05 11:54:48 +02:00
node_combine_color.osl
node_combine_xyz.osl
node_convert_from_color.osl
node_convert_from_float.osl
node_convert_from_int.osl
node_convert_from_normal.osl
node_convert_from_point.osl
node_convert_from_string.osl
node_convert_from_vector.osl
node_diffuse_bsdf.osl
node_displacement.osl
node_emission.osl
node_environment_texture.osl
Cycles: Fallback value for missing image or attribute in shader
2026-09-15 19:45:36 +02:00
node_float_curve.osl
node_fractal_voronoi.h
node_fresnel.h
node_fresnel.osl
node_gabor_texture.osl
node_gamma.osl
node_geometry.osl
node_get_vector_component.osl
Nodes: new Get Vector Component node
2026-08-12 17:22:43 +02:00
node_glass_bsdf.osl
Refactor: Cycles: Moving IOR inversion inside the OSL closures
2026-09-09 09:12:30 +02:00
node_glossy_bsdf.osl
Cycles: Support anisotropic glass
2026-09-04 10:02:05 +02:00
node_gradient_texture.osl
node_hair_bsdf.osl
node_hair_info.osl
node_hash.h
node_holdout.osl
node_hsv.osl
Cleanup: Spelling in intern/cycles directory
2026-09-14 12:09:40 +02:00
node_ies_light.osl
node_image_texture.osl
Cycles: Fallback value for missing image or attribute in shader
2026-09-15 19:45:36 +02:00
node_integer_math.osl
Shader Nodes: support Integer Math node in EEVEE and Cycles
2026-09-14 10:36:19 +02:00
node_invert.osl
node_layer_weight.osl
node_light_falloff.osl
node_light_path.osl
node_magic_texture.osl
node_map_range.osl
node_mapping.osl
node_math.h
Fix #164962 : Cycles: CPU OSL Spring benchmark performance regression
2026-10-12 12:21:32 +02:00
node_math.osl
node_metallic_bsdf.osl
node_mix.osl
node_mix_closure.osl
node_mix_color.osl
Nodes: Optimize Four Color Mix Modes
2026-06-05 11:54:48 +02:00
node_mix_float.osl
Nodes: Optimize Four Color Mix Modes
2026-06-05 11:54:48 +02:00
node_mix_vector.osl
Nodes: Optimize Four Color Mix Modes
2026-06-05 11:54:48 +02:00
node_mix_vector_non_uniform.osl
Nodes: Optimize Four Color Mix Modes
2026-06-05 11:54:48 +02:00
node_noise.h
node_noise_texture.osl
node_normal.osl
node_normal_map.osl
node_object_info.osl
node_output_displacement.osl
node_output_surface.osl
node_output_volume.osl
node_particle_info.osl
node_point_info.osl
node_principled_bsdf.osl
Refactor: Cycles: Moving IOR inversion inside the OSL closures
2026-09-09 09:12:30 +02:00
node_principled_hair_bsdf.osl
node_principled_volume.osl
Refactor: Cycles: use anisotropic_vdf() in OSL principled volume
2026-05-19 12:29:03 +02:00
node_radial_tiling.osl
node_radial_tiling_shared.h
Cleanup: Spelling in intern/cycles directory
2026-09-14 12:09:40 +02:00
node_ramp_util.h
node_ray_portal_bsdf.osl
node_raycast.osl
Cycles: Raycast Visibility Toggle
2026-06-17 20:37:50 +02:00
node_raycast_attr_float.osl
Cycles: Implement attribute access in Raycast node
2026-04-30 09:09:15 +02:00
node_raycast_attr_vector.osl
Cycles: Implement attribute access in Raycast node
2026-04-30 09:09:15 +02:00
node_refraction_bsdf.osl
Refactor: Cycles: Moving IOR inversion inside the OSL closures
2026-09-09 09:12:30 +02:00
node_rgb_curves.osl
node_rgb_ramp.osl
node_rgb_to_bw.osl
node_scatter.h
node_scatter_volume.osl
node_scene_time.osl
Shaders: Add Scene Time node
2026-05-21 15:22:05 +02:00
node_separate_color.osl
node_separate_xyz.osl
node_set_normal.osl
node_sheen_bsdf.osl
Cleanup: Cycles: Reduce duplication in SVM/OSL sheen setup
2026-08-26 12:11:07 +02:00
node_sky_texture.osl
node_subsurface_scattering.osl
node_tangent.osl
node_texture_coordinate.osl
node_toon_bsdf.osl
node_translucent_bsdf.osl
node_transparent_bsdf.osl
node_uv_map.osl
node_value.osl
node_vector_curves.osl
node_vector_displacement.osl
node_vector_map_range.osl
node_vector_math.osl
node_vector_rotate.osl
node_vector_transform.osl
node_volume_coefficients.osl
node_voronoi.h
node_voronoi_texture.osl
node_wave_texture.osl
node_wavelength.osl
node_white_noise_texture.osl
node_wireframe.osl
stdcycles.h
Fix: Render: Wrong thin glass roughness mapping
2026-10-20 11:24:23 +02:00