blender/intern/cycles/kernel/osl/shaders/node_vector_math.osl
Ashley Ruglys 3ac918debf Nodes: add Vector Math round mode
It's possible to do this with Add(0.5) and Floor() nodes,
but it's much nicer having a single node for this and can also
be more efficient.

Pull Request: https://projects.blender.org/blender/blender/pulls/153342
2026-01-29 23:16:10 +01:00

109 lines
2.9 KiB
Text

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#include "node_math.h"
#include "stdcycles.h"
shader node_vector_math(string math_type = "add",
vector Vector1 = vector(0.0, 0.0, 0.0),
vector Vector2 = vector(0.0, 0.0, 0.0),
vector Vector3 = vector(0.0, 0.0, 0.0),
float Scale = 1.0,
output float Value = 0.0,
output vector Vector = vector(0.0, 0.0, 0.0))
{
if (math_type == "add") {
Vector = Vector1 + Vector2;
}
else if (math_type == "subtract") {
Vector = Vector1 - Vector2;
}
else if (math_type == "multiply") {
Vector = Vector1 * Vector2;
}
else if (math_type == "divide") {
Vector = safe_divide(Vector1, Vector2);
}
else if (math_type == "cross_product") {
Vector = cross(Vector1, Vector2);
}
else if (math_type == "project") {
Vector = project(Vector1, Vector2);
}
else if (math_type == "reflect") {
Vector = reflect(Vector1, normalize(Vector2));
}
else if (math_type == "refract") {
Vector = refract(Vector1, normalize(Vector2), Scale);
}
else if (math_type == "faceforward") {
Vector = compatible_faceforward(Vector1, Vector2, Vector3);
}
else if (math_type == "multiply_add") {
Vector = Vector1 * Vector2 + Vector3;
}
else if (math_type == "dot_product") {
Value = dot(Vector1, Vector2);
}
else if (math_type == "distance") {
Value = distance(Vector1, Vector2);
}
else if (math_type == "length") {
Value = length(Vector1);
}
else if (math_type == "scale") {
Vector = Vector1 * Scale;
}
else if (math_type == "normalize") {
Vector = normalize(Vector1);
}
else if (math_type == "snap") {
Vector = snap(Vector1, Vector2);
}
else if (math_type == "round") {
Vector = floor(Vector1 + 0.5);
}
else if (math_type == "floor") {
Vector = floor(Vector1);
}
else if (math_type == "ceil") {
Vector = ceil(Vector1);
}
else if (math_type == "modulo") {
Vector = fmod(Vector1, Vector2);
}
else if (math_type == "wrap") {
Vector = wrap(Vector1, Vector2, Vector3);
}
else if (math_type == "fraction") {
Vector = Vector1 - floor(Vector1);
}
else if (math_type == "absolute") {
Vector = abs(Vector1);
}
else if (math_type == "power") {
Vector = pow(Vector1, Vector2);
}
else if (math_type == "sign") {
Vector = sign(Vector1);
}
else if (math_type == "minimum") {
Vector = min(Vector1, Vector2);
}
else if (math_type == "maximum") {
Vector = max(Vector1, Vector2);
}
else if (math_type == "sine") {
Vector = sin(Vector1);
}
else if (math_type == "cosine") {
Vector = cos(Vector1);
}
else if (math_type == "tangent") {
Vector = tan(Vector1);
}
else {
warning("%s", "Unknown vector math operator!");
}
}