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In Blender 5.3, Vulkan became the default GPU backend for Blender. Since Vulkan has under gone less testing than OpenGL, there is a increased chance of weird GPU bugs that Triagers may have to handle. To help figure out if issues are addon related, GPU backend related, or both, it's useful for Triagers to have utility functions that can launch Blender with the OpenGL or Vulkan backend, with and without addons. Most of these were added in !142169, this commit adds the last configuration (factory startup OpenGL). Pull Request: https://projects.blender.org/blender/blender/pulls/161256 |
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| .. | ||
| blender_debug_cycles.cmd | ||
| blender_debug_gpu.cmd | ||
| blender_debug_gpu_glitchworkaround.cmd | ||
| blender_debug_log.cmd | ||
| blender_factory_startup.cmd | ||
| blender_factory_startup_opengl.cmd | ||
| blender_factory_startup_vulkan.cmd | ||
| blender_oculus.cmd | ||
| blender_startup_opengl.cmd | ||
| blender_startup_vulkan.cmd | ||
| blender_system_info.cmd.in | ||
| oculus.json | ||