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In Blender 5.3, Vulkan became the default GPU backend for Blender. Since Vulkan has under gone less testing than OpenGL, there is a increased chance of weird GPU bugs that Triagers may have to handle. To help figure out if issues are addon related, GPU backend related, or both, it's useful for Triagers to have utility functions that can launch Blender with the OpenGL or Vulkan backend, with and without addons. Most of these were added in !142169, this commit adds the last configuration (factory startup OpenGL). Pull Request: https://projects.blender.org/blender/blender/pulls/161256
20 lines
898 B
Batchfile
20 lines
898 B
Batchfile
@echo off
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echo Starting blender with factory settings, log files will be created
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echo in your temp folder, windows explorer will open after you close blender
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echo to help you find them.
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echo.
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echo If you report a bug on https://projects.blender.org you can attach these files
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echo by dragging them into the text area of your bug report, please include both
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echo blender_debug_output.txt and blender_system_info.txt in your report.
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echo.
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pause
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echo.
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echo Starting blender and waiting for it to exit....
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setlocal
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set PYTHONPATH=
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set DEBUGLOGS="%temp%\blender\debug_logs"
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mkdir "%DEBUGLOGS%" > NUL 2>&1
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"%~dp0\blender" --factory-startup --gpu-backend opengl --python-expr "import bpy; bpy.context.preferences.filepaths.temporary_directory=r'%DEBUGLOGS%'; bpy.ops.wm.sysinfo(filepath=r'%DEBUGLOGS%\blender_system_info.txt')" > "%DEBUGLOGS%\blender_debug_output.txt" 2>&1 < %0
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explorer "%DEBUGLOGS%"
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