mirror of
https://github.com/blender/blender
synced 2026-10-25 03:07:01 +03:00
Adds a new specular albedo pass, used as an input by DLSS. Also makes it so background information is written to the denoising passes (so that e.g. the environment is visible in the albedo pass, which improves denoising results). And finally the default for "Pass Alpha Threshold" is updated to match the default in Blender (see "ViewLayer pass_alpha_threshold"), as the higher value ensures fully transparent objects don't show up in e.g. the roughness pass, otherwise denoising results with DLSS are negatively affected. This is needed for DLSS and pulled out of #153077. Co-authored-by: Christoph Neuhauser <christoph.neuhauser@intel.com> Pull Request: https://projects.blender.org/blender/blender/pulls/153545
3 lines
131 B
Text
3 lines
131 B
Text
version https://git-lfs.github.com/spec/v1
|
|
oid sha256:d17b5a9002035ff24f1c39e7e3b8548338658f9137dfe7f73255586051deb77d
|
|
size 127114
|