blender/tests/files/render/denoise/denoise_passes_specular.blend
Patrick Mours cbd6e92bee Cycles: Add specular albedo pass and improve denoising passes
Adds a new specular albedo pass, used as an input by DLSS.
Also makes it so background information is written to the denoising
passes (so that e.g. the environment is visible in the albedo pass,
which improves denoising results). And finally the default for
"Pass Alpha Threshold" is updated to match the default in Blender
(see "ViewLayer pass_alpha_threshold"), as the higher value ensures
fully transparent objects don't show up in e.g. the roughness pass,
otherwise denoising results with DLSS are negatively affected.

This is needed for DLSS and pulled out of #153077.

Co-authored-by: Christoph Neuhauser <christoph.neuhauser@intel.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/153545
2026-03-24 14:31:35 +01:00

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