blender/tests/files/render/integrator/cycles_renders
Brecht Van Lommel 1e74cc5c8f Tests: Increase samples in light_path_ray_depth.blend
To make it pass on both Linux arm64 and other platforms.

Pull Request: https://projects.blender.org/blender/blender/pulls/152999
2026-01-20 11:39:17 +01:00
..
ao_approximate.png
clamp_both.png
clamp_direct.png
clamp_indirect.png
complex_shadow_intersection.png
light_path_diffuse_depth.png
light_path_glossy_depth.png
light_path_is_camera_ray.png
light_path_is_diffuse_ray.png
light_path_is_glossy_ray.png
light_path_is_reflection_ray.png Cycles: Enable multi-bounce random walk subsurface scattering 2025-06-19 20:04:49 +02:00
light_path_is_shadow_ray.png Cycles: Add and update volume test files 2025-08-13 10:28:50 +02:00
light_path_is_singular_ray.png
light_path_is_transmission_ray.png
light_path_is_volume_scatter_ray.png Cycles: Add and update volume test files 2025-08-13 10:28:50 +02:00
light_path_portal_depth.png Cycles: Add Portal Depth light pass information 2025-07-25 18:09:38 +02:00
light_path_ray_depth.png Tests: Increase samples in light_path_ray_depth.blend 2026-01-20 11:39:17 +01:00
light_path_ray_length.png
light_path_transmission_depth.png
light_path_transparent_depth.png
long_distance_precision.png
ray_offset.png
sample_subset.png
shading_offset.png
shadow_all_max_bounces.png
transparent_shadow.png
transparent_shadow_limit_0.png
transparent_shadow_limit_1.png
transparent_shadow_limit_401.png
transparent_shadow_limit_1024.png
transparent_spatial_splits.png
underwater_caustics.png