| .. |
|
cycles_renders
|
Tests: Increase samples in light_path_ray_depth.blend
|
2026-01-20 11:39:17 +01:00 |
|
eevee_renders
|
Fix: EEVEE: Undefined behavior in lightprobe shadow
|
2026-09-28 10:28:31 +02:00 |
|
storm_renders
|
Tests: Update Storm Hydra and USD reference images for USDLux changes
|
2026-09-30 13:31:42 +02:00 |
|
ao_approximate.blend
|
|
|
|
clamp_both.blend
|
|
|
|
clamp_direct.blend
|
|
|
|
clamp_indirect.blend
|
|
|
|
complex_shadow_intersection.blend
|
|
|
|
light_path_diffuse_depth.blend
|
|
|
|
light_path_glossy_depth.blend
|
|
|
|
light_path_is_camera_ray.blend
|
|
|
|
light_path_is_diffuse_ray.blend
|
|
|
|
light_path_is_glossy_ray.blend
|
|
|
|
light_path_is_reflection_ray.blend
|
|
|
|
light_path_is_shadow_ray.blend
|
|
|
|
light_path_is_singular_ray.blend
|
|
|
|
light_path_is_transmission_ray.blend
|
Refactor: EEVEE: LTC matrix packing and translucent BxDF changes
|
2026-07-14 14:10:10 +02:00 |
|
light_path_is_volume_scatter_ray.blend
|
|
|
|
light_path_portal_depth.blend
|
Cycles: Add Portal Depth light pass information
|
2025-07-25 18:09:38 +02:00 |
|
light_path_ray_depth.blend
|
EEVEE: Update test failure threshold
|
2026-05-22 07:36:11 +02:00 |
|
light_path_ray_length.blend
|
EEVEE: Update test failure threshold
|
2026-05-22 07:36:11 +02:00 |
|
light_path_transmission_depth.blend
|
|
|
|
light_path_transparent_depth.blend
|
|
|
|
long_distance_precision.blend
|
|
|
|
ray_offset.blend
|
|
|
|
raytrace_backface_off.blend
|
EEVEE: Add ray backface hit behavior option
|
2026-05-05 12:15:36 +02:00 |
|
raytrace_backface_on.blend
|
EEVEE: Add ray backface hit behavior option
|
2026-05-05 12:15:36 +02:00 |
|
sample_subset.blend
|
|
|
|
shading_offset.blend
|
|
|
|
shadow_all_max_bounces.blend
|
EEVEE: Update test failure threshold
|
2026-05-22 07:36:11 +02:00 |
|
transparent_shadow.blend
|
EEVEE: Update test failure threshold
|
2026-05-22 07:36:11 +02:00 |
|
transparent_shadow_limit_0.blend
|
|
|
|
transparent_shadow_limit_1.blend
|
|
|
|
transparent_shadow_limit_401.blend
|
|
|
|
transparent_shadow_limit_1024.blend
|
|
|
|
transparent_spatial_splits.blend
|
EEVEE: Update test failure threshold
|
2026-05-22 07:36:11 +02:00 |
|
underwater_caustics.blend
|
Fix #163471: Cycles GPU crash with shadow caustics and AO pass
|
2026-09-04 11:54:14 +02:00 |