blender/tests/files/render/integrator/light_path_ray_length.blend
Clément Foucault df30a8b3ec EEVEE: Update test failure threshold
After fixing a bunch of issues over the years,
the render tests failure threshold it too high and
let valid errors become undetected.

Divide the fail threshold by 10 in most cases
and by 2 in worst cases.

This reduces the threshold to a very low number since
most EEVEE renders have a low amount of noise.

Some tests are updated to reduce platform differences.

This unveiled quite a few issues that will be fixed
in main later on (see blocklist edits).

Test refinement:
- 🟩 NVidia Opengl (reference)
- 🟩 AMD Opengl
- 🟩 AMD Vulkan
- 🟩 Intel Opengl
- 🟩 Metal

Pull Request: https://projects.blender.org/blender/blender/pulls/158810
2026-05-22 07:36:11 +02:00

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