blender/tests/files/render/integrator/raytrace_backface_off.blend
Clément Foucault 42a6cd5920 EEVEE: Add ray backface hit behavior option
This is a scene wide option to choose backface hit behavior
for screen tracing. This allows more control of the look
of the Global Illumination.

Backface hits are defined as hitting the camera facing
geometry from behind.

The option is a slider that allows to reuse part of the
front-face radiance as backface indirect lighting
contribution.

Not considering rays hitting backfaces as "missed" ray
most of the light leaking that can happen when using
Screen Space Global Illumination.

The option can be turned off all-together using the checkbox
for compatibility reasons. Turning it off will recover the
same "ray fail" behavior of the previous version.

Note that this patch modifies what is treated as a backface hit.
The previous definition could return true on ray going away
from the viewer, which was incorrect. This fixes small patches
of missing hits next to depth discontinuities. This is why
one test needed to be updated.

Pull Request: https://projects.blender.org/blender/blender/pulls/157803
2026-05-05 12:15:36 +02:00

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