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This is a scene wide option to choose backface hit behavior for screen tracing. This allows more control of the look of the Global Illumination. Backface hits are defined as hitting the camera facing geometry from behind. The option is a slider that allows to reuse part of the front-face radiance as backface indirect lighting contribution. Not considering rays hitting backfaces as "missed" ray most of the light leaking that can happen when using Screen Space Global Illumination. The option can be turned off all-together using the checkbox for compatibility reasons. Turning it off will recover the same "ray fail" behavior of the previous version. Note that this patch modifies what is treated as a backface hit. The previous definition could return true on ray going away from the viewer, which was incorrect. This fixes small patches of missing hits next to depth discontinuities. This is why one test needed to be updated. Pull Request: https://projects.blender.org/blender/blender/pulls/157803
3 lines
132 B
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3 lines
132 B
Text
version https://git-lfs.github.com/spec/v1
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