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This adds support for the Enable Output node to shader nodes. The same node is already used by Geometry Nodes and the Compositor. It allows building node groups that dynamically hide certain outputs based on inputs. Like elsewhere, this dynamic show/hide behavior only works when driven by a menu. During evaluation, this node mainly just acts like a switch node that switches between the provided value and a default/fallback value for the socket type. Pull Request: https://projects.blender.org/blender/blender/pulls/163997 |
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| .. | ||
| cycles_renders | ||
| eevee_renders | ||
| storm_renders | ||
| boolean_math.blend | ||
| bundles.blend | ||
| closures.blend | ||
| dangling-links.blend | ||
| enable_output.blend | ||
| index_switch.blend | ||
| menu_socket.blend | ||
| repeat_zones.blend | ||
| string_pattern_parsing.blend | ||
| switch.blend | ||